I suspect maybe people who have voted against it, have:-
1) Believed the proposition is full gameplay in external view. Yuk!
2) Based their decision on images like the one you've posted without maybe considering the simple ways of addressing it?
If the poll instead asked, "If an external view can be offered without any tactical advantage (and possibly a dis-advantage) would you want it?" What do you think most (rational) people would vote?
The root issue actually has nothing to do with tactical advantage and therefore to present the "debate" within a paradigm of "tactical advantage vs no tactical advantage" is quite dishonest in my opinion. That is the same tactic 'talking heads' use to steer and limit debate. Let's not do it here.
Doesn't the clearly stated methodology of Frontier for their decision count for something? They have clearly stated that the fundamental reason for not wanting to implement a third person view has nothing to do with a tactical advantage fundamental but rather an immersion fundamental.
The reason Frontier does not want to implement a third person view is because it undermines the perspective of a player being IN their ship.
I think is was Sandro Sumomarkoiforgethisnamerightnow who addressed this on these forums.
If one can switch to a view where they are placed outside their ship it utterly destroys the fundamental objective of Frontier wanting players to be in their ship. Now if one can utilise a ship system from within the cockpit to gain access to an external view that is different but such a system should not be full screen unless the pilot puts one some kind of visual headset.