I agree. Another example of terrible game design is Pacman, when you make a mistake and walk right into a ghost without taking a power pill first. Game over.
Horrible.
ED should remove this and make it so you can play without fear of penalty for making key mistakes. Bounty hunting should be the same, every time you play. No random chance. You fly out, shoot some bad guys, fly home and get paid.
Needing to take care and have a strong understanding of situational awareness, using all the visual and audio aids at your disposal, is simply asking far too much for today's modern gamer.
Fines shouldn't even be possible. The game should have an algorithm that computationally determines human intent and fines should only happen if you go on a rampage, destroying a ship. It's not important that no one could defend themselves if you attack them. It's more important that accidents due to lacking experience and practice should never result in a 400cr fine that can be expunged within 7 minutes.
And when you approach a station to pay off a fine, the game should use advanced trigonometry to understand there's no way the player could have realised there would be authority ships there. We don't want someone to ever have to die in a computer game so let's just take that out of the game.
Why should the player be expected to learn that outposts have no security and are safe havens for paying off bounties? And in systems where no outposts exist, why should the player learn the thrill of infiltration without detection? They could wind up getting really sad that they died in a game and that would make the developers look incompetent.
No, say I. The developers should have thought of this monstrous flaw. They should have made it so it's totally possible to avoid even risking detection of the Bounty for that totally innocent error the player made... Hmm let's see, how could they do that?
I have an idea... Make small fines have a really, really short 7 minute timer. When it expires, the player can pay it off, without risk of death whatsoever.
Oh, right...
Horrible.
ED should remove this and make it so you can play without fear of penalty for making key mistakes. Bounty hunting should be the same, every time you play. No random chance. You fly out, shoot some bad guys, fly home and get paid.
Needing to take care and have a strong understanding of situational awareness, using all the visual and audio aids at your disposal, is simply asking far too much for today's modern gamer.
Fines shouldn't even be possible. The game should have an algorithm that computationally determines human intent and fines should only happen if you go on a rampage, destroying a ship. It's not important that no one could defend themselves if you attack them. It's more important that accidents due to lacking experience and practice should never result in a 400cr fine that can be expunged within 7 minutes.
And when you approach a station to pay off a fine, the game should use advanced trigonometry to understand there's no way the player could have realised there would be authority ships there. We don't want someone to ever have to die in a computer game so let's just take that out of the game.
Why should the player be expected to learn that outposts have no security and are safe havens for paying off bounties? And in systems where no outposts exist, why should the player learn the thrill of infiltration without detection? They could wind up getting really sad that they died in a game and that would make the developers look incompetent.
No, say I. The developers should have thought of this monstrous flaw. They should have made it so it's totally possible to avoid even risking detection of the Bounty for that totally innocent error the player made... Hmm let's see, how could they do that?
I have an idea... Make small fines have a really, really short 7 minute timer. When it expires, the player can pay it off, without risk of death whatsoever.
Oh, right...