I've been thinking about ED and how it could be better, you know, like you do. The one thing that seems really obvious but isn't done is this: jumping to a system should drop you into that beacon's instance, forcing you to supercruise or hyperdrive jump to the next system.
UPDATE: This gentleman had a fantastic idea, which builds upon this notion but implements it better. Check out this quote!
Right now beacons have absolutely no function - you could drop in and hunt NPC's that hang around there "because", but you could do that in a RES, and you'll rarely if ever see a PC there. But forcing a player to enter the beacon instance when they intend to enter the system has some far-reaching implications:
-blockades become much more effective. NPC's and PC's alike can set up blockades for CG's, missions, whatever the need. Players can't access the system without going through the beacon, making it more difficult or dangerous to complete objectives than "oh no, I'm being confronted, better high wake twice and try again."
-system security suddenly becomes relevant, with high security systems filling beacons with powerful authorities, and low-nil security beacons being empty or full of pirates. Traders now have an additional factor to consider when choosing their trade routes, and may have to tailor a route to be longer just to avoid dangerous systems, or those dangerous systems may have an economy that desperately needs supplies it can't get, making trading more about risk-reward than number crunching.
-beacons can be tailored to the system or the environment, allowing for a more customized experience. beacons in a binary star system become an overheating hazard, as do certain star types perhaps. beacons can reflect the allegiance or merely the aesthetic of the system. There's a lot that can be worked with here, even if it's just an excuse to put a large station to fly around in.
-police, which have been quite trivial up until this point, have a relevant presence as soon as you enter a system. High security means that you will not be able to enter the system until you are allowed to by the massive security ships that are masslocking you.
Mechanically, the time frame changes for the worse once you decide you need to enter the system - you can jump from system to system as normal, and the time frame to do so is no different from the time it takes now.
There were some issues with my idea as far as exploration and fuel scooping, as well as time - Edgar's proposed solution fixes all that though.
Anyway, I'm curious as to what everyone thinks of this idea. I think it'd add some of that mysterious "depth" people talk about to the game, in a good way.