The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
That typically means the drama level has also gone down, which is fine by me.


It's interesting how words like 'drama' seem to be used (here and other such forums/subs) as a catch-all term used to define (unwanted) disagreement. 'Drama' invokes terms like over-emotion, histrionics, spectacle, excitement, hysteria and such like. Therefore, by defining disagreement (sometimes 'passionate') as 'drama', what's really being done, in my humble opinion, is that people saying things you disagree with is being dismissed as over-emotional, hysterical etc.

I'm not saying that there shouldn't be curbs on how people put points across, and of course they have to be within the particular rules of wherever you are posting. But by suggesting types of 'disagreement' is also 'drama', I think an attempt is being made (whether consciously or not) not only to reduce the value of opinions on internet forums, but demean those who give those opinions
 
Last edited:
We did routinely get page on page of two or 3 people strutting round slapping each other with gloves and calling one another braggadocios, charlatans and lunatics until the thread got locked.

There has to be a difference between "I disagree with you and here is a factual stance as to why", rather than "Because you so strongly like or dislike something, I can dismiss anything you say as fantasy and insult your character along the way"...

Anyone know if the drinkomatics are going to be hand crafted or PG? I would be interested to see if they can make one look like a really expensive espresso machine, for the humour value alone!
 
We are basing our statements on the official information provided by CIG and published on their web-site.
https://robertsspaceindustries.com/faq/united-earth-credits
We had "official information", that this game will not be an MMO, not pay to win, will have mods and private servers and will be released in 2014:

https://web.archive.org/web/20121103204818/http://www.robertsspaceindustries.com/star-citizen-faq/

How will modding work?

Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.
So much for "official information".

If you have official statements that prove your point please provide them. If you cannot do that then please stop posting disinformation.
So doubting Chris Roberts and statements of his companies is now "posting disinformation"?
Especially because many of those statements turned out being false?

The "earning UEC playing a game" becomes an accepted fact, once it's proven by being actually implemented into the client. Until that happens, it stays speculation. I will continue to strictly judge CR and CIG by what they actually have delivered. Because there is no point in discussing their ever-changing PR fantasies 15 months past the announced release date.
 
People have different perceptions and priorities. For instance, I want to play a space sim and not FPS, so FPS part is totally irrelevant for me as space sim is of priority for me. And I clearly see positive improvements in this department. To be fair I am quite happy that SM was delayed as it is not of importance. However, other people might consider SM of top priority. It is really difficult to please everyone.

To be fair, if they'd stuck to the original pitch and made it, it would be less of an issue.
 
We had "official information", that this game will not be an MMO, not pay to win, will have mods and private servers and will be released in 2014:

https://web.archive.org/web/20121103204818/http://www.robertsspaceindustries.com/star-citizen-faq/


So much for "official information".


So doubting Chris Roberts and statements of his companies is now "posting disinformation"?
Especially because many of those statements turned out being false?

The "earning UEC playing a game" becomes an accepted fact, once it's proven by being actually implemented into the client. Until that happens, it stays speculation. I will continue to strictly judge CR and CIG by what they actually have delivered. Because there is no point in discussing their ever-changing PR fantasies 15 months past the announced release date.

Let's see... I'll quote:
Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

Star Citizen will take the best of all possible worlds... I'll divide the answer into smaller fragments:
1. A permanent, persistent world similar to those found in MMOs
2. An offline, single player campaign like those found in the Wing Commander series
3. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content.

Summary: Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

I.e. according to this statement SC should have MMO part, offline part, modding servers. So far the modding servers are an unknown, which might be explained by different factors, which might be technical issues, other game's experience etc.

As for P2W or not P2W. As I already stated earlier their definition of no P2W is pretty loose, i.e. they consider that it is not P2W as long as you can buy everything in the game. However, I think most of us consider any possibility to buy something in the game for real money as P2W.

To be fair, if they'd stuck to the original pitch and made it, it would be less of an issue.

Unless it was significantly affecting (delaying) the development of the game (PU).
 
Last edited:
3. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content.

Summary: Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

Other than their latest statement about private servers which is pretty much the definition of an "afterthought" :)
 
I think there is no development process that was able to avoid this...

I have no problem with them working on it after launch.
I have a problem with them taking 4 years to communicate this to backers when it was obvious from a very early phase.
 
I have no problem with them working on it after launch.
I have a problem with them taking 4 years to communicate this to backers when it was obvious from a very early phase.

It is not so obvious to me when they have decided to change the plans with private servers. It might have occurred during the development of SC (technical reasons, gameplay reasons, lore reasons etc.), or they were watching how this works in ED.
 
It is not so obvious to me when they have decided to change the plans with private servers.

By obvious I didn't mean that I have some extraordinary analytical powers.... more so that they've literally promised everything (+ birds) from 3-4 game genres and somethings are obviously going to be cut or put on the "infinite" backburner. Private servers was an obvious choice considering they're having trouble supporting even 1/6 of the players they want to have in an instance (They've been having trouble with netcoding since they released AC which was a lot simpler than the PU).


or they were watching how this works in ED.

Again, I don't see how this has anything to do with ED.
They're not even using the same network architecture.
It'll be a lot simpler for SC to develop private servers with the traditional client/server architecture they're using.
ED had the background simulation/stellar forge to consider as well which infinitely complicated things.
 
By obvious I didn't mean that I have some extraordinary analytical powers.... more so that they've literally promised everything (+ birds) from 3-4 game genres and somethings are obviously going to be cut or put on the "infinite" backburner. Private servers was an obvious choice considering they're having trouble supporting even 1/6 of the players they want to have in an instance (They've been having trouble with netcoding since they released AC which was a lot simpler than the PU).




Again, I don't see how this has anything to do with ED.
They're not even using the same network architecture.
It'll be a lot simpler for SC to develop private servers with the traditional client/server architecture they're using.
ED had the background simulation/stellar forge to consider as well which infinitely complicated things.

I remember the times when there were players stating that ED is going to fail due to networking. FD has solved these issues over time.

As for that latter one of the hottest topics on these forums is about the game modes, and it really divides the community. We can only speculate whether this has affected on CIG's decisions or not.
 
One very cynical and not necessarily accurate point of view is that with CiG making a large amount of their revenue from ship sales, the idea of allowing people private moddable servers from day 1 would negatively impact that revenue stream (why buy what you can build for free?).

I appreciate that CiG have currently stated that no ship sales will happen once the game launches. Design decisions can always change, as we have seen from all sides over the last 2 or 3 years.
 
I remember the times when there were players stating that ED is going to fail due to networking. FD has solved these issues over time.

I know it's the most complex part of making a game but I never thought CIG would have THIS much trouble sorting out networking. It's been how many years since AC launched?
It's going to get even worse when they have multiple instances with huge ships and stuff.
 
One very cynical and not necessarily accurate point of view is that with CiG making a large amount of their revenue from ship sales, the idea of allowing people private moddable servers from day 1 would negatively impact that revenue stream (why buy what you can build for free?).

I appreciate that CiG have currently stated that no ship sales will happen once the game launches. Design decisions can always change, as we have seen from all sides over the last 2 or 3 years.

They stated "no ships after launch" very uncertain. I have posted a video of the interview with Ben Lesnick, where he stated that they are not planning ship sales after launch as long as the microtransactions satisfy their demands in money.
 
They stated "no ships after launch" very uncertain. I have posted a video of the interview with Ben Lesnick, where he stated that they are not planning ship sales after launch as long as the microtransactions satisfy their demands in money.

Problem with CIG is that they say a lot, after filtering and adding a truck load of salt, you're left with something totally different.

The most famous case was LTI, next famous controls. To bend that into a reality world where it was "planed" from the start, one would need to be under some kind of hypnosis.

So, lets just wait and see what CIG will do in this matter.
 

Viajero

Volunteer Moderator
*Mod hat off

They stated "no ships after launch" very uncertain. I have posted a video of the interview with Ben Lesnick, where he stated that they are not planning ship sales after launch as long as the microtransactions satisfy their demands in money.

Well, that is either old and/or inaccurate. There WILL actually be ships already on sale when the game launches, and that has been already confirmed by Chris Roberts himself.

To begin with he confirmed that starter packages will indeed have ships included. CR himself mentioned the Hornet as an example but his explanation suggests that other ships allocated for each type of specialized role, i.e. multipurpose Aurora, racing Mustangs etc will be available to buy included with those starter packages.

Now we still have no idea how much those starter packages will cost on launch day, but anyone with enough cash and interested for all those ships could conceivably and very easily buy all the packages with the ships he/she may be interested in.

So, that has been confirmed by CR himself.

The only big question remaining is what other ships (if any) they ll add to those starter packages or any other packages that the CIG marketing machinery may very well come up with.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom