Game Discussions The No Man's Sky Thread

It's not a proper real multiplayer game though surely. It's like that saying. If it sound too good to be true, it usually is.
 
It's not a proper real multiplayer game though surely. It's like that saying. If it sound too good to be true, it usually is.

It was never touted as a "proper, real multiplayer game", and for me that is a large part of it's appeal.
 
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It was never touted as a "proper, real multiplayer game", and for me, that is a large part of it's appeal.

Exactly, SP offline part gives possibility for modding and this is what I`v been missing in elite. I bought it because of SP off-line part that now its gone.
I`m also quite tired of MP only games.
 
...SP offline part gives possibility for modding and this is what I`v been missing in elite... I`m also quite tired of MP only games.

Seconded.

Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.

And modding can extend a game way beyond its natural die-by date - witness STALKER which is only now showing signs of fading away, many years after it should have vanished, due in very large part to the modders who took the base game and made it something else.

As an aside, sadly I actually can't see NMS being moddable...

It has an offline mode too... Let's hope its not pulled at the last minute..
wink.png

Ouch! That made me wince!
 
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Seconded.

Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.

Look at all those barley playable but always MP "survival" games on Steam early access - almost zero so called game play but tons of people playing because of MP. Nothing wrong with that but some inde devs are getting really lazy with those games.
 
Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.

Depends what a "game" is for you. Authored content narrating a story? If that's the case, hey, good luck finding that in the games you mock here. Those are mostly games from small teams and with such limitations it's probably a lot easier to create a sandbox with some game mechanics rather than any authored content, which would require a serious budget.
 
Nice to get that 20% off Prime discount deal, and also the pre-order bonus ship which comes with a Hyperdrive and weapons. Coming off of Elite, not being able to jump to another solar system from day one might have been a bit of a drag. Now I don't have to worry about that anymore! :D

Eh? Deal? What deal...???
 
Seconded.

Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.

And modding can extend a game way beyond its natural die-by date - witness STALKER which is only now showing signs of fading away, many years after it should have vanished, due in very large part to the modders who took the base game and made it something else.

As an aside, sadly I actually can't see NMS being moddable...



Ouch! That made me wince!

Sean Murray has already stated that he "wants" to give the community modding tools for offline mode. That doesn't necessarily translate to "will" but the discussion's been had.
 
If they decided to allow players to make content, or give them the tools for that. Then it would open up all sorts of things for the game.
But even without that, it should be a hell of a game to immerse ourselves into. ;)
 
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I think the game looks awesome.

Odd thing though: It is a game where it is incredibly unlikely you will meet anyone else in game in fact it has been said that depending on how many people play it may never happen.
So given that has been said what comes to my head is:
1) Why put what must be a lot of effort into mechanics for meeting people if it is not likely to ever happen, why not just say look it is not a multiplayer game where you can meet another person.
2) How can it be unlikely to meet another if you plan it? You could with your friends decide to meet at a particular planet and then state some obvious land mark to meet on planet. This does not actually then seem unlikely to meet up no matter how be the galaxy is, unless of course the galaxy map is so limited that it is impractical to do that.
3) If everyone is travelling to the center are they not more likely to meet up there.
4) Have they even got the multiplayer meet up mechanics in place at launch or is that something they intend to patch in later?
 
I think the game looks awesome.

Odd thing though: It is a game where it is incredibly unlikely you will meet anyone else in game in fact it has been said that depending on how many people play it may never happen.
So given that has been said what comes to my head is:
1) Why put what must be a lot of effort into mechanics for meeting people if it is not likely to ever happen, why not just say look it is not a multiplayer game where you can meet another person.
2) How can it be unlikely to meet another if you plan it? You could with your friends decide to meet at a particular planet and then state some obvious land mark to meet on planet. This does not actually then seem unlikely to meet up no matter how be the galaxy is, unless of course the galaxy map is so limited that it is impractical to do that.
3) If everyone is travelling to the center are they not more likely to meet up there.
4) Have they even got the multiplayer meet up mechanics in place at launch or is that something they intend to patch in later?

Sean Murray has been somewhat opaque about just what "multiplayer" aspects are in the game, most often stating (paraphrase) "That's not what this game is about. It's a single player experience in a multi-player universe." I liken this to solo mode in ED where you can see that the galaxy is being influenced by other players but you won't actually meet them.

STEAM lists NMS as Single Player only so that should tell you something about the multiplayer mechanics of the game (there probably aren't any/many) and I'm pretty ok with that.
 
I am ok with that as well and hope it does not require a connection to a server to run.

I hope they do not bring back door DRM via compulsory server elements.

I would rather they just clarify more about the multiplayer and single player mechanics.

But people will find out after release.
 
Just pre-ordered this for the PS4.( Delivery from Amazon June 23rd) It looks very awesome in many ways what I hoped DB would have done. Since it has been backed by Sony, I reckon we can expect a reasonably glitch free and smooth launch. I've never had any issues with a Playstation title before.

Regarding the 'hooked to server' issue as above - yea, it needs to be because you are interacting with the 'universe' (same same as solo play in Dangerous), so discoveries you make etc need to be shared with other players.

I am sure Elite will get to where No Mans Sky is at - but could it be too little too late? I reckon Frontier needs to get poaching some of Hello Games developers / coders. If you haven't seen the trailers then you must. If we could have the galaxy of ED (and its realism) with some of the procedural generative stuff of NMS then that would be killer.
 
Well, Ive used that analogy myself for ED and still stick to it.

I also use this one : "It's not about having more things to do, its about having reasons to want to do them"


No Man's Sky's economy also operates without player involvement. AI-controlled characters travel between planets and spaceports, bringing material up to be sold and traded. They transport material into frigates to be taken to other systems. Murray remarked that one of his favorite activities in-game is just to sit in space and watch the economy progress around him. "I often like to just sit there [in space]," he said. "It's quite nice... you get to sit there and watch the trade economy in motion."

I would like to know more about this, because I have been told on these forums several times that it would be almost impossible to simulate persistant NPC's across such a huge gameworld, so I am interested to know how it will work in NMS, are those ships actually carrying those goods like they would in the X games?, or is it just an illusion like in ED ?

I'd be (more than) surprised if it isn't just "smoke and mirrors" - e.g. simulating only the system (or a handful of systems) around the player's present location, with ships carrying goods within that/those systems. Leave the system and come back later - I'd imagine you'd get a completely different procedurally generated set of ships (a la E: D) To put it mildly - fully simulating persistent NPCs/economy across a galaxy of 18 quintillion planets is a bit of a tall order on modern hardware. :D
 
I'd be (more than) surprised if it isn't just "smoke and mirrors" - e.g. simulating only the system (or a handful of systems) around the player's present location, with ships carrying goods within that/those systems. Leave the system and come back later - I'd imagine you'd get a completely different procedurally generated set of ships (a la E: D) To put it mildly - fully simulating persistent NPCs/economy across a galaxy of 18 quintillion planets is a bit of a tall order on modern hardware. :D

All this stuff is easy (well, easy-ish!) to do if you're not having share the movement of all these NPC ships with thousands of people. If it's just stored locally then you can have as many persistent NPC ships as you've got memory for. The (admittedly slightly-enigmatic) multiplayer element in NMS doesn't seem to involve much (any?) meeting other players.
 
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