It's not a proper real multiplayer game though surely. It's like that saying. If it sound too good to be true, it usually is.
It was never touted as a "proper, real multiplayer game", and for me, that is a large part of it's appeal.
There will be some of that, no doubt, but probably more "played for a few hours and bored now - too repetitive" comments..
...SP offline part gives possibility for modding and this is what I`v been missing in elite... I`m also quite tired of MP only games.
It has an offline mode too... Let's hope its not pulled at the last minute..![]()
Seconded.
Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.
Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.
Nice to get that 20% off Prime discount deal, and also the pre-order bonus ship which comes with a Hyperdrive and weapons. Coming off of Elite, not being able to jump to another solar system from day one might have been a bit of a drag. Now I don't have to worry about that anymore!![]()
Seconded.
Is it just me or does every game enthusing about it's MMO team play yaddah yaddah also have actually no real game to be played? Instead the devs rely on players 'interacting' to paper over the absence of, erm, an actual game to be played. Frankly I'm sick to death of such.
And modding can extend a game way beyond its natural die-by date - witness STALKER which is only now showing signs of fading away, many years after it should have vanished, due in very large part to the modders who took the base game and made it something else.
As an aside, sadly I actually can't see NMS being moddable...
Ouch! That made me wince!
I think the game looks awesome.
Odd thing though: It is a game where it is incredibly unlikely you will meet anyone else in game in fact it has been said that depending on how many people play it may never happen.
So given that has been said what comes to my head is:
1) Why put what must be a lot of effort into mechanics for meeting people if it is not likely to ever happen, why not just say look it is not a multiplayer game where you can meet another person.
2) How can it be unlikely to meet another if you plan it? You could with your friends decide to meet at a particular planet and then state some obvious land mark to meet on planet. This does not actually then seem unlikely to meet up no matter how be the galaxy is, unless of course the galaxy map is so limited that it is impractical to do that.
3) If everyone is travelling to the center are they not more likely to meet up there.
4) Have they even got the multiplayer meet up mechanics in place at launch or is that something they intend to patch in later?
Preordered, yay me!
A small group of very cool and talented folk from the UK (Guildford) making a huge spaceship exploration game, what more do you want.![]()
Well, Ive used that analogy myself for ED and still stick to it.
I also use this one : "It's not about having more things to do, its about having reasons to want to do them"
No Man's Sky's economy also operates without player involvement. AI-controlled characters travel between planets and spaceports, bringing material up to be sold and traded. They transport material into frigates to be taken to other systems. Murray remarked that one of his favorite activities in-game is just to sit in space and watch the economy progress around him. "I often like to just sit there [in space]," he said. "It's quite nice... you get to sit there and watch the trade economy in motion."
I would like to know more about this, because I have been told on these forums several times that it would be almost impossible to simulate persistant NPC's across such a huge gameworld, so I am interested to know how it will work in NMS, are those ships actually carrying those goods like they would in the X games?, or is it just an illusion like in ED ?
I'd be (more than) surprised if it isn't just "smoke and mirrors" - e.g. simulating only the system (or a handful of systems) around the player's present location, with ships carrying goods within that/those systems. Leave the system and come back later - I'd imagine you'd get a completely different procedurally generated set of ships (a la E: D) To put it mildly - fully simulating persistent NPCs/economy across a galaxy of 18 quintillion planets is a bit of a tall order on modern hardware.![]()