(info) First bonus for playing in OPEN under consideration for PP

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Robert Maynard

Volunteer Moderator
And let me just dock at <faction HQ> in solo mode, now I'm logging into open, buying those DoubleMerits, oh let me duck back into solo real quick.

Ah, landed at <faction control system> in solo, now to pop back into open and deliver all those juicy DoubleMerits.

A "had this cargo ever been out of Open" boolean flag on each piece of cargo would be fairly simple to implement, I would expect.
 
May well be the case, in which case I would suggest Frontier have more than enough evidence that any such incentivisation of one mode over another, even if in PP's case the bonus is felt by the Power not the player, is a highly contentious issue.

True enough. And I can't say that I've seen a lot of posts by players saying they'd jump into Open if such a bonus was introduced.
 
There is no purpose to PvP in game, and I think that's wrong. But, you know, opinions and all.

I agree.

When I bought Elite it was to be a PvP Bounty Hunter.
I'm now flying a 728T Clipper doing A-B-A trade runs and CGs in it.

All down to knowing that the decent bounties are collected between friends and those who want a bounty for show, know how to... what is that expression PvP'ers use again...

oh, that's right...

Those with the flashy show off bounties "hide in solo" when bounty hunters are about.

So all in all, I gave up on PvP in ED as being a bad idea and went trading, reminds me of my old Freelancer days.
 
Lol
I am well overdue for a liquid lunch with my tech director. I must ask him what our companies policy is regarding upnp on computers that connect to the company network. Just a guess but I am pretty sure if its not against the rules yet I could have an email stating that it is an unacceptable security risk sitting in my inbox before the first pint is finished.

Slightly off topic - at work you probably don't use ISP SOHO routers and use commercial grade UTM firewalls (or at least you should !!) - these don't support uPnP (or at least the ones I have used don't)



OK. And what would that suggest?

That the game is borked and needs fixing .. and it's not PP's fault (even though it is the step child from hell :D)
 
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Majinvash

Banned
That Open has a population problem?

Have you been to a CG recently?

No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.

Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.

I see just as many people/few people when I am in Mobius.

But please continue to spread those lies.

Majinvash
The Voice of Open
 
A "had this cargo ever been out of Open" boolean flag on each piece of cargo would be fairly simple to implement, I would expect.

I agree, and thought that as I was typing it, but we also know that such a flag won't come out until 3 updates post implementation, and it will be hella-exploited in the meantime. :D

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Have you been to a CG recently?

No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.

Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.

I see just as many people/few people when I am in Mobius.

But please continue to spread those lies.

Majinvash
The Voice of Open

Unless you have an hard data on population by group over time, your speculations are just as valid as his. Neither are "lies," but neither is worth much, either.
 

Robert Maynard

Volunteer Moderator
Have you been to a CG recently?

No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.

Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.

I see just as many people/few people when I am in Mobius.

But please continue to spread those lies.

Majinvash
The Voice of Open

I took part in the Lave Transmitter CG - saw a few people.

It's an opinion. Why else would there be a sudden interest in introducing consequences (differing from those for destroying NPCs) for illegal PKing? I doubt that Frontier would consider doing that just because they felt like it - there must be a reason behind it.
 
Have you been to a CG recently?

No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.

Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.

I see just as many people/few people when I am in Mobius.

But please continue to spread those lies.

Majinvash
The Voice of Open


Open is dead in places where people actually hunt, CG's normally avoid being dead because a few people will run-anti-pirate. Systems being fought over in powerplay are normally dead with one faction having a wing of 3 top-level pvp ships and everyone else hiding in solo or private group
 

Majinvash

Banned
I took part in the Lave Transmitter CG - saw a few people.

It's an opinion. Why else would there be a sudden interest in introducing consequences (differing from those for destroying NPCs) for illegal PKing? I doubt that Frontier would consider doing that just because they felt like it - there must be a reason behind it.

The reason I think is pretty simple

More people play in Solo, their own groups and Mobius, than play in Open. Because they are lower risk modes. That is a given.

I doubt this is what FD wanted if they EVER had the guts to tell us the truth.

They are now starting to realise the imbalance of risk vs equal reward and are looking to address that, in the hope that more people will RISK going into Open. Because it is a risk.

Also because generally the players on Xbone and PS4 are seen as a younger target market that WILL want PVP and more excitement. Cough CQC Cough

Majinvash
The Voice of Open
 
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I took part in the Lave Transmitter CG - saw a few people.

It's an opinion. Why else would there be a sudden interest in introducing consequences (differing from those for destroying NPCs) for illegal PKing? I doubt that Frontier would consider doing that just because they felt like it - there must be a reason behind it.

Indeed, there must be a reason behind that, and that would be all the negative PR it generates. Costs FD nothing to ban someone for anti-social activities, said customer broke the rules, no refund is required when you break the rules. Don't punish the anti-social player and you lose, according to some recent studies, 50 potential customers per anti-social player.

Yeah Robert, definitely seems like getting more people into Open is the sole idea behind that doesn't it? Couldn't possibly have anything to do with that lost income huh...nah, FD isn't in this to make money, come on, we all know that....

Why bother to base your opinion on some simple facts Robert, it's so much more fun to do what you did isn't it? And it supports your point of view so much better as well, win-win!
 
The reason I think is pretty simple

More people play in Solo, their own groups and Mobius, than play in Open. Because they are lower risk modes. That is a given.
With out data that is pure speculation, and holds little merit. Trying to make claims based on an assumed player population regarding game modes is not a productive area of conversation because it can have no basis in fact until we see some data.
 
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Robert Maynard

Volunteer Moderator
Indeed, there must be a reason behind that, and that would be all the negative PR it generates. Costs FD nothing to ban someone for anti-social activities, said customer broke the rules, no refund is required when you break the rules. Don't punish the anti-social player and you lose, according to some recent studies, 50 potential customers per anti-social player.

Yeah Robert, definitely seems like getting more people into Open is the sole idea behind that doesn't it? Couldn't possibly have anything to do with that lost income huh...nah, FD isn't in this to make money, come on, we all know that....

Why bother to base your opinion on some simple facts Robert, it's so much more fun to do what you did isn't it? And it supports your point of view so much better as well, win-win!

Yes, it generates negative PR - and where do players affected by it go (if they don't simply stop playing)?

The consequences I was referring to are contained in the "Yes PVP is unfair" thread - not in Zac's recent clarification - Sandro's posts predated Zacs by about 6 weeks:

Hello Commanders!

Usual caveat: no guarantee, no ETA! This is just another thought experiment.

A quick question regarding player-versus-player (not AI) in open:

Currently there is no real difference between crime against AI and crime against humans.

Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?

As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.

Continued offences of this nature increase and prolong the punitive measures.

Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?

Thoughts?
 
With out data that is pure speculation, and holds little merit. Trying to make claims based on an assumed player population regarding game modes is not a productive area of conversation because it can have no basis in fact until we see some data.

Actually, it's true, Solo and Group hold less risk, NPCs in this game are far from a danger to most players, hence all the cargo haulers running around in Solo/Group all by themselves without any shields or weapons so they can maximize profits. If the NPCs were actually a threat to the players, that wouldn't be happening. Ask around, many of the folks in Solo/Group are there simply to avoid other players who might attack them, that's the only threat they see in this game.

THAT is messed up, but it's the state of the game as it stands right now, NPCs aren't a risk of any consequence. Many people have asked what will happen when the NPCs getting better scripting, I have my own ideas on that, depending on how well they are done. Make those NPCs an actual appropriate level threat and this board will erupt in a massive storm of whining and crying. We already have people who quite literally complain that NPCs can attack them in Solo as it is now, making those NPCs an actual proper threat.....

Me, I'll be happy to see that, I don't like stupid worthless NPCs, no challenge, no risk, which is why I tend to play in Open unless I'm exploring, there's that chance of some risk, although with less than a dozen PvP encounters in almost a year...yeah, it's a pretty damn slight risk, less than 1 out of 100 players I've seen in Open were out for PvP...anecdotal I know, but those numbers do seem to be pretty average. NPCs, I encounter them constantly in the bubble, get interdicted all the time regardless of cargo or mission, and always kill them without thinking, gotten so simple that I can kill a wing of 4 NPCs before my FSD cools off, yeah, they are SUCH a threat. I go into SSS in order to find large numbers of NPCs just for some grins and giggles, they aren't a threat, it's just lots of fish in a barrel. How many of us go into Distress Signals for that very purpose? It's a slight challenge, not much else, and I'm far from the best at combat in this game, first to say that, I'm not even close to the level of folks like Gluttony or Maj or AlexandertheGrape, they are Elite experts, I'm just good at it, and the NPCs aren't a threat of any sort.
 
The reason I think is pretty simple

More people play in Solo, their own groups and Mobius, than play in Open. Because they are lower risk modes. That is a given.

I doubt this is what FD wanted if they EVER had the guts to tell us the truth.

They are now starting to realise the imbalance of risk vs equal reward and are looking to address that, in the hope that more people will RISK going into Open. Because it is a risk.

Also because generally the players on Xbone and PS4 are seen as a younger target market that WILL want PVP and more excitement. Cough CQC Cough

Majinvash
The Voice of Open

Source?

Hacked the server recently?

Or is that from lost_the_argument_so_making_up_information.com
 
The game modes are already not equal. And I'm not talking about PvP and/or risk analysis. It's a fact that if you undermine in a wing you can collect merits 3 or 4 times faster than solo. And it's a fact that if you share your RES with other commanders you collect credits at a reduced rate. In the first case, it's a side effect of how the clients work (generating NPCs on-the-fly). Now, given that the modes are already not equal, and you still have freedom of choice in choosing your playstyle, I really don't see any problem in the fact that the way the modes differ is something planned by the game developers and not some side effect of the implementation/netcode.
 
Yes, it generates negative PR - and where do players affected by it go (if they don't simply stop playing)?

The consequences I was referring to are contained in the "Yes PVP is unfair" thread - not in Zac's recent clarification - Sandro's posts predated Zacs by about 6 weeks:

You miss the point totally for some reason...negative PR about anti-social players costs potential customers, that's money NOT coming in, profits lost. Once they have your money, it's not so important that you remain happy, there's no monthly sub. Basic business here Robert.
 
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