That Open has a population problem?
OK. And what would that suggest?
That Open has a population problem?
And let me just dock at <faction HQ> in solo mode, now I'm logging into open, buying those DoubleMerits, oh let me duck back into solo real quick.
Ah, landed at <faction control system> in solo, now to pop back into open and deliver all those juicy DoubleMerits.
May well be the case, in which case I would suggest Frontier have more than enough evidence that any such incentivisation of one mode over another, even if in PP's case the bonus is felt by the Power not the player, is a highly contentious issue.
Well, I guess FD have the numbers...![]()
There is no purpose to PvP in game, and I think that's wrong. But, you know, opinions and all.
Lol
I am well overdue for a liquid lunch with my tech director. I must ask him what our companies policy is regarding upnp on computers that connect to the company network. Just a guess but I am pretty sure if its not against the rules yet I could have an email stating that it is an unacceptable security risk sitting in my inbox before the first pint is finished.
OK. And what would that suggest?
Indeed they do - and I would expect that Sandro's recent posts regarding increased consequences for PKing are due to the same thing.
That Open has a population problem?
A "had this cargo ever been out of Open" boolean flag on each piece of cargo would be fairly simple to implement, I would expect.
Have you been to a CG recently?
No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.
Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.
I see just as many people/few people when I am in Mobius.
But please continue to spread those lies.
Majinvash
The Voice of Open
Have you been to a CG recently?
No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.
Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.
I see just as many people/few people when I am in Mobius.
But please continue to spread those lies.
Majinvash
The Voice of Open
So all in all, I gave up on PvP in ED as being a bad idea and went trading, reminds me of my old Freelancer days.
Have you been to a CG recently?
No population problem at all, its not what it was but then people realised how flawed the shared universe, mode hoping was.
Often in fact there are so many players that you re-instance into a whole new batch to create more emergent content with.
I see just as many people/few people when I am in Mobius.
But please continue to spread those lies.
Majinvash
The Voice of Open
I took part in the Lave Transmitter CG - saw a few people.
It's an opinion. Why else would there be a sudden interest in introducing consequences (differing from those for destroying NPCs) for illegal PKing? I doubt that Frontier would consider doing that just because they felt like it - there must be a reason behind it.
I took part in the Lave Transmitter CG - saw a few people.
It's an opinion. Why else would there be a sudden interest in introducing consequences (differing from those for destroying NPCs) for illegal PKing? I doubt that Frontier would consider doing that just because they felt like it - there must be a reason behind it.
With out data that is pure speculation, and holds little merit. Trying to make claims based on an assumed player population regarding game modes is not a productive area of conversation because it can have no basis in fact until we see some data.The reason I think is pretty simple
More people play in Solo, their own groups and Mobius, than play in Open. Because they are lower risk modes. That is a given.
Indeed, there must be a reason behind that, and that would be all the negative PR it generates. Costs FD nothing to ban someone for anti-social activities, said customer broke the rules, no refund is required when you break the rules. Don't punish the anti-social player and you lose, according to some recent studies, 50 potential customers per anti-social player.
Yeah Robert, definitely seems like getting more people into Open is the sole idea behind that doesn't it? Couldn't possibly have anything to do with that lost income huh...nah, FD isn't in this to make money, come on, we all know that....
Why bother to base your opinion on some simple facts Robert, it's so much more fun to do what you did isn't it? And it supports your point of view so much better as well, win-win!
Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
Thoughts?
With out data that is pure speculation, and holds little merit. Trying to make claims based on an assumed player population regarding game modes is not a productive area of conversation because it can have no basis in fact until we see some data.
The reason I think is pretty simple
More people play in Solo, their own groups and Mobius, than play in Open. Because they are lower risk modes. That is a given.
I doubt this is what FD wanted if they EVER had the guts to tell us the truth.
They are now starting to realise the imbalance of risk vs equal reward and are looking to address that, in the hope that more people will RISK going into Open. Because it is a risk.
Also because generally the players on Xbone and PS4 are seen as a younger target market that WILL want PVP and more excitement. Cough CQC Cough
Majinvash
The Voice of Open
Yes, it generates negative PR - and where do players affected by it go (if they don't simply stop playing)?
The consequences I was referring to are contained in the "Yes PVP is unfair" thread - not in Zac's recent clarification - Sandro's posts predated Zacs by about 6 weeks: