Why does the Wave Scanner audio sweep from right to left when the visual sweep is left to right?
I have checked my headset commander and yes, the speakers are on the right ears. Same when on loudspeakers.
I posted a bug report about this in Beta, but it persists, although it does seem less dramatic than I recall in Beta. Most noticeably with Mesosiderite and metallic meteorite. A few of the sounds don't exhibit this odd behavior but most seem to peak on the left at the end of the sweep.
I would like the sound to give directional left/right approximate information towards the material.
***Audio alone is a clunky UI for this function, who thought this was brilliant? In 3300 a "Wave Scanner", whatevs that is, would interpret the signal and list likely materials. Instead we get, "snap, crackle, pop, make a guess what I am commander!". At least make the visual clues easier to understand.
I would really prefer some instruments more analogous to real world ones today, like spectrometers. Even if the idea is some dumb take on fantasy Quantum Mechanics like entangled particles shooting out through the hills and sending back signals based on what they hit. (I dread to think that might be the lore because that is magic not science but I digress). So whatever the Lore behind the scanner, it should present data in a comprehensible way.
Once a nugget is found and blasted, the scanner immediately detects and displays what it is with exact precision, "Phosphorus", "Carbon". So why is the initial scanner so obtuse?
By the way, would be great to integrate the Periodic Table of the Elements data in those displays
. Carbon
. 6
. blah, blah