How FD could make a lot more people play in open play

So i mainly play solo though i would prefer to play with other people its denied me at least i found mobius quite recently

So, in terms of what you enjoy in the game, what does Open give you that Mobius doesn't? It can't be simply to "meet people" since we are all playing in a 1:1 scale galaxy, in different time zones, on different platforms with different amounts of time available to play the game. Unless I'm playing as a Fuel Rat, I typically see another player once or twice a month. It's not the sort of game that allows you to idle outside of Orgrimmar bank [1] showing off your gear watching all the other players go by.

[1] Not played since Wrath, no idea where the cool kids hang out these days.
 
3 MODES of CHOICE.

You know what that means?

It means that the game will attract a broad range of different people wanting different things out of the game.

Pvp and Open play is a small percentage of the overall picture.

I like pvp. When it's balanced and rewarding in a gameplay way and ingame profit/unlocks/achievements etc.

Lowering rebuy costs is pointless. After playing Eve Online for many years the losses in Elite are neither here and there once you've built up your credit and have a nice way to grind more. Meh. Rebuy. If you want to experience true loss... Play Eve Online.

Increasing bountie's, yes, certainly. And they'll be working on that so it can't be too easily exploited.

As a means to get people into Open?

Nope.

Because of 'insert millions of different reasons for playing Elite Dangerous that don't involve pvp gameplay'

Frontier sold us a game that gives us choices. Players are choosing.

It has nothing to do with rebuy costs and little to do with crime and punishment.

You do realise that Elite Dangerous is one of the few games available that actually attracts people who don't game, people who used to game back in the day and people who don't play online games for 'insert millions of different reasons'
You know, people that don't actually have any concept of the toxicity that online gaming can devolve into, the culture of online gaming that promotes bullying, harassment, racism, sexism and every other 'ism' imaginable.
You know, people that actually have real lives, real friends, real families and a very real existence outside of gaming.
You know, people that don't actually need to make new friends, socialise, interact, shoot at you.
You know there's actually a whole bunch of players that don't even put guns on their ships(!) I know! Unimaginable isn't it!
And that's why there's so much Anti Open/pvp responses on the forum. Yes the game needs lots of fixes and tweaks and what we really need is more interactive content. Patience is the key.

What we don't want is choosing one mode over another and giving that mode bonuses, incentives, better pay, better content, all available allocated FD production time.

You know why? Because we enjoy the game as it is, right here right know.

3 MODES. Choice. All Equal and Valid.

And that right there makes money.
 
So, in terms of what you enjoy in the game, what does Open give you that Mobius doesn't? It can't be simply to "meet people" since we are all playing in a 1:1 scale galaxy, in different time zones, on different platforms with different amounts of time available to play the game. Unless I'm playing as a Fuel Rat, I typically see another player once or twice a month. It's not the sort of game that allows you to idle outside of Orgrimmar bank [1] showing off your gear watching all the other players go by.

[1] Not played since Wrath, no idea where the cool kids hang out these days.

the reason you dont see many people, is because there in solo, because of said problems, if more people were in open, then you would be more likely to meet people, as to my reasoning, i wouldnt be adverse, to being attacked by pirates, if it didnt mean, that the last 2 days of time i spent playing, would be wiped out, if i died to the encounter, merit farming, how about, just exploring a moon, or racing down some canyons, or swapping info on some cool system, you, or they might have seen or found. just for examples. its hard to say what you would do with other people, before you even meet them. but currently if you feel stuck in solo, your not going to even get that chance.
 
Not entirely sure I follow, my main point was simply that that is the main problem that I've heard stated repeatedly, and by others I know, so that's what I said, of course I can't say what everyone is like, but it seems clear that at least one of the reasons for some to join mobius is that.

You are right that some people want a single player experience, but those people would be playing solo, not Mobius, and that was all I intended to refer to.
So yeah, it is "an" issue, how big, I don't know if anyone can say without asking all every single mobius member of their reason to join.

That's just it though, there are people in the Mobius group who only play in Solo, they simply joined the group to have people to chat with while they play in Solo. There are people in there who play in Open except when certain friends in the group are on, then they play with them for a bit and go right back to Open.

It's not a large chunk of people ALL playing in the group setting, it's just a lot of people who joined a group.


the reason you dont see many people, is because there in solo, because of said problems, if more people were in open, then you would be more likely to meet people, as to my reasoning, i wouldnt be adverse, to being attacked by pirates, if it didnt mean, that the last 2 days of time i spent playing, would be wiped out, if i died to the encounter, merit farming, how about, just exploring a moon, or racing down some canyons, or swapping info on some cool system, you, or they might have seen or found. just for examples. its hard to say what you would do with other people, before you even meet them. but currently if you feel stuck in solo, your not going to even get that chance.

You really don't get the scale of this game do you? The bubble, that little itty bitty area of the Milky Way galaxy that Humanity occupies right now, there's over 100,000 systems in that area of space alone, 20,000 of those systems are inhabited BY Humanity. The galaxy itself, 400,000,000,000 systems in it. THAT is our game world, and it's all on a 1:1 scale, so an inch in the game is the exact same as an inch in reality. Hutton Orbital, did you know that that station is over 2,000,000,000,000 kilometers from the jump in point? 0.22 LY distance, 89 minutes of travel in supercruise, the farthest distance we have to travel in supercruise to reach a station in the game currently.

There are 1.4 million copies of the game sold as of December, not all of those are actually unique players, but even if they were, that's only 14 people per system if we ALL logged in at exactly the same time and we were all in the bubble and we were all in Open. Now, considering that at any given time there's hundreds of thousands of people outside of the bubble on exploration trips, that number drops a lot. Add in that we aren't logged in at the same time and that number drops even more, time zones and geographic locations, work schedules, free time...with luck, there's maybe 20,000 people logged in during the peak, maybe. That's 1 per inhabited system, that's it.

So, the reason you don't see lots of other players in Open has nothing to do with EVERYONE hiding in Solo, it has to do with simple basic math. The odds of you encountering another player at random in the game are, literally, astronomical, fitting isn't it?
 
That's just it though, there are people in the Mobius group who only play in Solo, they simply joined the group to have people to chat with while they play in Solo. There are people in there who play in Open except when certain friends in the group are on, then they play with them for a bit and go right back to Open.

It's not a large chunk of people ALL playing in the group setting, it's just a lot of people who joined a group.




You really don't get the scale of this game do you? The bubble, that little itty bitty area of the Milky Way galaxy that Humanity occupies right now, there's over 100,000 systems in that area of space alone, 20,000 of those systems are inhabited BY Humanity. The galaxy itself, 400,000,000,000 systems in it. THAT is our game world, and it's all on a 1:1 scale, so an inch in the game is the exact same as an inch in reality. Hutton Orbital, did you know that that station is over 2,000,000,000,000 kilometers from the jump in point? 0.22 LY distance, 89 minutes of travel in supercruise, the farthest distance we have to travel in supercruise to reach a station in the game currently.

There are 1.4 million copies of the game sold as of December, not all of those are actually unique players, but even if they were, that's only 14 people per system if we ALL logged in at exactly the same time and we were all in the bubble and we were all in Open. Now, considering that at any given time there's hundreds of thousands of people outside of the bubble on exploration trips, that number drops a lot. Add in that we aren't logged in at the same time and that number drops even more, time zones and geographic locations, work schedules, free time...with luck, there's maybe 20,000 people logged in during the peak, maybe. That's 1 per inhabited system, that's it.

So, the reason you don't see lots of other players in Open has nothing to do with EVERYONE hiding in Solo, it has to do with simple basic math. The odds of you encountering another player at random in the game are, literally, astronomical, fitting isn't it?

Mate, there's no point, he just doesn't get it.
Choice. P2P network. Biggest darndiddly playing field this side of Eve Online, different time zones, a players own internet connection...

But ooohhhh nooooo, we're all cheating exploiting cowards hiding in solo and abusing all those poor people in Open.
All of us.
That's right every single one of us.
Hiding. So sneaky and subversive.
Giggling at all those Open tears.
 
Just saying the most efficient way of getting more players into open, force it. I dont know the outcome if it were to happen but i dont see it being that bad.

Im sure the number of initial copies sold far outweighs the number of concurrent players this year. Regardless, there are already people not playing the game.
 
Mate, there's no point, he just doesn't get it.
Choice. P2P network. Biggest darndiddly playing field this side of Eve Online, different time zones, a players own internet connection...

But ooohhhh nooooo, we're all cheating exploiting cowards hiding in solo and abusing all those poor people in Open.
All of us.
That's right every single one of us.
Hiding. So sneaky and subversive.
Giggling at all those Open tears.


Aye, I know, but it doesn't hurt to try right?

I've been asking Santa for the ability to slap people through the internet for over a decade now...guess I oughta start asking someone else cause that fat old fraud still hasn't come through, no matter how good I've been...
 
People keep saying threads like this keep happening that in of itself is proof this is an issue to people that not everyone is happy as some people have stated just look at te size of this thread

No, not everyone is happy. Every game has that. "Everyone" never will be happy. There's too many players with too many play styles for that.

But there's enough of us that are. If you are too, play the game. If you're not, don't.
 
Yeah. EvE. Not Elite. What's to stop ED attracting players like me that like occasional PvP but are really hacked off by EvE? I repeat my earlier statement. If you don't like the game, don't play it. There's enough of us that do like it will keep it viable without you.

Eve is currently only competition even remotely in same field. Bue at least tuo other games in exactly same genre with emphasis on pvp are coming.

That will eat up your imagined "sufficient" playerbase. Reality learned from variety of successful and failed mmo games is that pve-group is essential for game success.

If pve-group is not happy, small pvp component will not be able to finance game. Because bulk of players tends to be found elsewhere.
 
Eve is currently only competition even remotely in same field. Bue at least tuo other games in exactly same genre with emphasis on pvp are coming.

That will eat up your imagined "sufficient" playerbase. Reality learned from variety of successful and failed mmo games is that pve-group is essential for game success.

If pve-group is not happy, small pvp component will not be able to finance game. Because bulk of players tends to be found elsewhere.

If that's your opinion, go with it. When those other games come out, play them. See you in ANOTHER year when ED is still here and folks are STILL kvetching on this forum that if "something" isn't "fixed" the game will die.
 
Just saying the most efficient way of getting more players into open, force it. I dont know the outcome if it were to happen but i dont see it being that bad.

Im sure the number of initial copies sold far outweighs the number of concurrent players this year. Regardless, there are already people not playing the game.

People have differing personalities. Some will enjoy the cut and thrust of PvP, other people (like me) will loathe it. Keeping solo in would allow Frontier to make further sales to people like me.

I checked the game specification very carefully before I bought Elite Dangerous. I made sure that I would be able to play on my own. Frontier sold this game with that option built in, and would face legal challenges if solo was no longer an option.

If you don't like the idea of solo, don't play in solo.

Cheers, Phos.
 
Fundantaly this is a simple question.
1. FD dont care if people play in open or not as, if people play at all, they must be enjoying the game enough to play.
2. People who dont play in open clearly dont want to play in open and are, like me, getting enough from solo/group to continue loging on.
3. People who do play in open must be enjoying it enough to play in open (unless they have not discovered private groups like mobius yet in which case they could be enjoying it a lot more).

There is no need to encorrage more people to play in open. It is a valid question to ask "why do you not play in open?" and the answer is "because I dont want to".

Playing in open isnt special, it isnt impressive, its no more "high risk" than playing chicken with an asteroid (which you can do in solo). I totaly agree that griefers have ruined open (by existing, people will avoid the risk of running into them, doesnt matter if its a real risk or not).

It is not logical to try and make/encorrage/force anyone to play the game how they dont want to (and no I do not get the argument that people who play in open are somehow giving more to the game than everyone else and should be given goldstars/money/ranks/anything).

It is a valid question to ask "how do we stop putting people off playing in open?" How about we ask the right question rather than going round in circles...
 

Robert Maynard

Volunteer Moderator
Just saying the most efficient way of getting more players into open, force it. I dont know the outcome if it were to happen but i dont see it being that bad.

Im sure the number of initial copies sold far outweighs the number of concurrent players this year. Regardless, there are already people not playing the game.

To take such bold decision, Frontier would need to determine which subset of the player-base they were prepared to lose (having first analysed the in-game analytics to roughly categorise players in terms of play mode, whether they attack other players, etc.) - the results of such an analysis may not favour the PvP subset of the community at all....
 
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