the station bandit last night

And you think griefing will happen 24/7 ? :rolleyes:

Irrespective of your obviously obtuse comment, people can do as they please as there are no hard and fast rules. If your client crashes - report it; if things dont work as expected (you know - concepts) - report it; if people grief you in ways you didn't already know / expect - report it ... Playing the Alpha as if it was the final game is also testing.

There are no rules / check lists / spreadsheets to fill (from FD) as they haven't provided any guidance other than "go play".

Hear Hear!
 
Alpha is there for the basic functions of the software to be tested and made sure that they work as the developer intended; not for you or any of the other testers to have fun playing a game. If you do believe you're playing a game rather than testing software then... well, there's no rational comment that isn't going to insult you in some way for that save for the fact you've wasted at least £150 but FD's bank balance probably thanks you very much for the donation.

Bob - Look. I appreciate/ recognise your noble and purist view that: Alpha is for testing, people should not be 'playing' ED at this point as there is proper testing to do... But that is not the reality is it.

When I paid my £200, which by the way I am happy to make as a donation having played Elite and Frontier for countless hours as a boy, FD did not give me a rule book that I need to abide by or a list of tests that I need to complete on their behalf. Indeed, quite the opposite - I reference again the Braben interview where he thinks Greifing is fun and interesting.

I joined because I want to play, pure and simple, and play how I want to play. There really are no rules apart from survive enough to be able to afford replacement ships when you die.

There is nothing wrong with that, and I think there will be an ever increasing number of individuals that intend to 'play' how they want now we are entering into Beta.

So, by maintaining this purist view there is an ethical code about how people should behave in a fictional universe and 'holier than thou' attitude that anyone that does not conform is an 'idiot', I think you will forever be disappointed.
 
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The notion that "it is only a game you should not let it bother you" always confuses me in videogames.

It is only videogames it happens with. If I started playing football on a golf putting green, or picked up a players ball and threw it away and then feigned surprise as "its only a game" I dont think it would go down so well.

So I have 1 possible suggestion............

Now, I am not commenting on playing as a pirate, and, it isnt really even directly related to the alpha of this game as am sure these issues should be fixed.

My feeling is it is because of the anonymity of the game. I could have a perfectly respectable trader and then have another character and simply create mayhem with it and no one would be any the wiser, where as in the real world golf course I would be banned........

Which leads to my question......................................

If I am attacked by a griefer and choose to block them, will it block their character or will it block their account, because the way I see it, perhaps it would be "slightly" more of a deterrent if the full account was blocked.

ALSO

any crimes committed (I mean acts of murder not acts of piracy, which I would have thought the software could tell the difference (depending on if their target has cargo, whether they were killed even after dumping it) could be recorded against that account, so even if they were playing as a clean trader, the sins of their other accounts, whilst not affecting them in game with AI, could make their name show up as orange on my radar as a potential person I dont want to liaise with.

After all, in any other "game" being a *** tends to have long term consequences, rather than just delete your character and start again free from peoples blocklists.
I guess (if you got this far) my main problem if infinitely being able to delete and restart new characters with no link to your account. (esp in Iron Man where 100hrs + could be ended just by 5 prats playing about in sidewinders with no investment
 
If I am attacked by a griefer and choose to block them, will it block their character or will it block their account, because the way I see it, perhaps it would be "slightly" more of a deterrent if the full account was blocked.

Ignore list will apply at account level.

If you spend you own precious time playing it and accruing assets then it's not "only" a game. It's time lost. That hurts.
 
Ignore list will apply at account level.

cool well that will help. My main issue is one on anonymity. So long as people are prepared to stand by their actions I dont mind so much I suppose. Forever deleting accounts and having 1 "clean" one, just feels a bit slimy to me

a bit like putting a white pillow case over your head and going on a witch hunt**.......

**(that one is for all the hyperbole fans out there :) )
 
Which leads to my question......................................

If I am attacked by a griefer and choose to block them, will it block their character or will it block their account, because the way I see it, perhaps it would be "slightly" more of a deterrent if the full account was blocked.

ALSO

any crimes committed (I mean acts of murder not acts of piracy, which I would have thought the software could tell the difference (depending on if their target has cargo, whether they were killed even after dumping it) could be recorded against that account, so even if they were playing as a clean trader, the sins of their other accounts, whilst not affecting them in game with AI, could make their name show up as orange on my radar as a potential person I dont want to liaise with.

Interesting dilemma.

First part - In D3 when you block a character you block the account. I think ED should be the same

Second part - each character should be treated in game separately, whilst outside game (ignore function) should be account wide. I will be playing as both a trader/BH and a Pirate .. One will follow the law, be helpful, and not attack you randomly whilst the other will. I have the ability to role play (which I will) so penalising me for my current preference is not right. However if I go too far and you ignore me (or you're too "sensitive" and block all pirates) then that's the consequence you/I risk.
 
Interesting dilemma.
Second part - each character should be treated in game separately, whilst outside game (ignore function) should be account wide. I will be playing as both a trader/BH and a Pirate .. One will follow the law, be helpful, and not attack you randomly whilst the other will. I have the ability to role play (which I will) so penalising me for my current preference is not right. However if I go too far and you ignore me (or you're too "sensitive" and block all pirates) then that's the consequence you/I risk.

Leopard and spots and all that.... Why should we trust you when your 'being nice' ???
 
If it got that bad, I'd simply turn off my computer and come back another day. I certainly wouldn't let it spoil my game! It's not like these people can camp 24hrs a day 7 days a week.

I played Elite in 1984, Elite multiplayer is what I have waited for, for what seems an eternity. Getting into fights and being outnumbered is what I fully expect to happen ALOT. I'm sure once the full game is opened up...there will be simply too much space for this to happen to you over and over and over again.

Yes it may well be a problem in Alpha, but I can't see it being a problem in the final game at all. Especially if FD balance stuff, and stations have adequate response and protection.

Edit

As for at what point would I say; "this is bloody hopeless and a waste of my time!" - To be totally honest,

I wouldn't say that. Because as frustrating as it may well be, I would still be grinning for ear to ear because I was actually able to play Elite in the first place. :)

i just needed to +1 this. this is exactly the way i will approach Elite : Dangerous

and "griefing" in a mmo type scenario is simple. the "victim" has all the power, just use it. drop out & go where you can have some fun. if you cannot understand that simple truth, you will likely not be a very happy camper :D

took me a while, but that is all there is to it.

final addition, to discuss "griefing" in the context of ed's current state, its proposed plans and the time FDEV have to modify until gamma makes this thread sound pretty silly.

/wave
 
If you spend you own precious time playing it and accruing assets then it's not "only" a game. It's time lost. That hurts.

I see your point but I don't agree. It's the experiance and not the in game accomplishments that have the true value for me. Part of that experiance is going to be frustration, either through the AI or other players actions (not to mention my own stupidty).
The ups and downs are where the thrill is - at least for me. :smilie:
 
Interesting dilemma.

First part - In D3 when you block a character you block the account. I think ED should be the same

Second part - each character should be treated in game separately, whilst outside game (ignore function) should be account wide. I will be playing as both a trader/BH and a Pirate .. One will follow the law, be helpful, and not attack you randomly whilst the other will. I have the ability to role play (which I will) so penalising me for my current preference is not right. However if I go too far and you ignore me (or you're too "sensitive" and block all pirates) then that's the consequence you/I risk.

I think most of people are not against piracy: it's a important part of the game. It's not about be sensitive but having users playing by the game rules. ED will have traders, BHs, pirates... I don't read anywhere it will take in account killer psychopaths. If ED is planning a sort of Reapers... then it's another story. :D

I like your idea of separate characters. ;)

I see your point but I don't agree. It's the experiance and not the in game accomplishments that have the true value for me. Part of that experiance is going to be frustration, either through the AI or other players actions (not to mention my own stupidty).
The ups and downs are where the thrill is - at least for me. :smilie:

As above, I think he's not complaining about losing everything to a pirate. It's dying (virtually) because of an illogical action by another player. What's the point in killing without any real profit?
 
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Leopard and spots and all that.... Why should we trust you when your 'being nice' ???

Going to assume this is a genuine question ;)

Have you ever role played - pretended to be something you are not ?

I know none of you have ever been a space pilot so one of 2 things is going to happen:

(a) You're going to be yourself in-game. The person I meet will be a representation of yourself
(b) You're going to use your imagination and "be" someone else. The person I meet will be the facsimile you create.

Both valid .. one requires little to no thought, the other use of your imagination.
 
I'm an avid roleplayer in real life, and usually something of a White Knight in online gaming. I plan to start my "main" Elite character as a Federal Trader (as per the KS tier), but I suspect I'll drift into bounty hunting, general doo-goodery and possibly shifting my allegiance from the Federation to the Alliance, or even some independent border world.

I will probably dip my toe into playing Iron Man with the Imperial Bounty Hunter start, and try to get into a mindset of more hard edged character raised in the Empire. Less White Knight and more Hard Boiled, if you will.

But I will never be nasty. There may come times when I take you out, possibly even often, but I will never be a about it, and I will never feel the urge to insult you after your loss. For the Imperial, I'm gonna go with the sentiment of "A man's got to have a code".

*I'd have used "person" but I suspect fewer would have recognised it then.
 
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The best Villians all have a reasoning for why the do what they do.
Even psychopaths.
I imagine there could be some awesome pirates out there. Ones that have a code and live by it. Even to the point of exacting forced justice on another pirate for perceived idealisms such as 'giving pirates a bad name'.
Wouldn't Robin Hood be a pirate (yet a hero to the poor he helped)?
Wouldn't a privateer for the Federation be a pirate to the Empire?
Right and wrong varies greatly depending on your perspective.
Having the ability to encompass this broad of a spectrum of roles is a great attraction for Elite: Dangerous (and any sandbox type game).
Diversity is one of the great aspects of E: D!
Variety is the spice of life. Imagine how boring it would be and how much less rewarding it would be if everyone were all playing the same role. Reward is largely based on risk. Whether the risk is NPC or human the variety is required or the game becomes stagnant.
Consider for a moment before rage-ignoring. There is always solo play. There is always another direction we could go instead.
I think the game will work out the complaints that aren't implemented YET.
I, too, will likely play multiple roles should I be allowed. I hope to not miss interaction with another commander because he felt having to drop cargo (and making life or death choices) were not what he wants in the game. BUT, I respect their choice to do so!
 
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