Will VR be a big boost

The new headsets don't really change the game IMO.

If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.

I beg to differ. I have all of the above, but when I munged and hacked all of it through wifi to my phone's display strapped to my face with a Google Cardboard, ED took my breath away all over again, and it loosened my wallet to the tune of a Vive.
 
Indeed. Triple screen gaming, fast enough PC, and track IR is great fun. It's nowhere near VR though. Elite feels entirely different in a VR headset - and until someone has tried one, they'll have absolutely no idea what it's like.
 
The way I describe it to people who ask is that it is the difference between watching an International football match on television, and actually being there in the stadium.
 
The new headsets don't really change the game IMO.

If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.

Personal experience may differ and I trust you've tried VR before making such a statement. Owning triple 24" 120 hz screens and TrackIR 5 I've never used it again after receiving my DK2 in August 2014. For me, it's not just not the same level, it's not just not the same league - it's an entirely different game.

As for the original question: I doubt it will make a whole lot of a difference for ED sales. VR is for Enthusiasts and ED was the single greatest game for the DK2 imho as it was the only game combining a little longevity whilst still having large and easy to read menus. IMHO it's the first proper VR game as opposed to demos and 'experiences' and it will leave a mark in gaming history as that.

However I'd say a huge part of the demographic buying a CV1/Vive already had a DK2 and ED. With increasing resolution they may move on to less arcadey games like DCS (I know I will).
 
After you've bought a headset you're not going to pause before buying Elite as it has a well deserved reputation as an outstanding VR experience.

There will be lots of headsets changing hands. There will be cheap dk2s getting sold off as well as the new shiny ones shipping. I'd be surprised if this didn't create an observable effect. Don't be too surprised if CQC gets a bit harder thanks to all those new guys with amazibg spacial awareness.
 
After you've bought a headset you're not going to pause before buying Elite as it has a well deserved reputation as an outstanding VR experience.

There will be lots of headsets changing hands. There will be cheap dk2s getting sold off as well as the new shiny ones shipping. I'd be surprised if this didn't create an observable effect. Don't be too surprised if CQC gets a bit harder thanks to all those new guys with amazibg spacial awareness.
Grrr dont make me report you for "Savage".

I just ordered my Razer VR headset (OSVR) and its shipping on the 15th, i can barely keep my self calm i'm so pumped up lol.
 
So Elite Dangerous has another advertising spurt.

It is being advertised currently on steam with just a handful of other games as a VR game.

i cant speak for anyone else but from my persective on a monitor ED is a decent game

in VR however (no exaggeration) it is the best game i have ever played, by a country mile.

so yes, personally VR is a huge boost and i think is largely why i am still loving it after >800hrs....... over 700 of them have been in VR.

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The new headsets don't really change the game IMO.

If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.

really?? to each their own however I cannot think I have read a comment i disagree more with (and that is a strong statement if ever you saw my posts in solo vs open :D)

what VR HMDs have you tried.... if its only cardboard or a DK1 then maybe i could understand your scepticism but other than that........ I do not get it!.
 
The new headsets don't really change the game IMO.

If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.

nope. not even in the same league, but you'll pay a lot more for that non-VR setup than for a good VR one.
 
I don't deny that ED is probably awesome in VR and whilst I haven't tried it, I have played other VR games in the past... And yes mind blown. Even in the nineties.

For me I just can't justify the cost. First I'll have to build a new gaming pc. Theres $1500-2000 straight away for a top end build, local prices and availability.
Then the VR unit. Just over $1000. With a little luck and manouevering get the price down to about $950.

And I'm on a good salary.

Niche market.

Mind you, I'd rather spend the money on guitars, mountain bikes and camping/hiking gear.
So it really is about priority and for me, getting outside, being with other human beings in the same space. Sharing experiences. This is life.

Gaming is fun.
Total immersion and escapism...?
That's a whole other philosophical debate. And I firmly believe, it's a dangerous one. We already have enough problems in society with mental health, obesity, isolation and loneliness.
You don't cure that with immersion and reddit followers.
 
Mind you, I'd rather spend the money on guitars, mountain bikes and camping/hiking gear.
So it really is about priority and for me, getting outside, being with other human beings in the same space. Sharing experiences. This is life.

Playing guitar, mountain bikes, camping, being with friends and family.. All my top priorities, I don't see what any of that has to do with VR.

We play computers games because we enjoy them, just another way to to be entertained and keep the brain active, doesn't matter if it's on a crappy laptop or a full VR rig, hopefully everyone here divides precious time wisely.

Nobody is suggesting spending money you don't have or would prefer to use on other activities, and nobody is talking about gaming addiction or mental health... I worry more about the hundreds of thousands sat on a couch whilst addicted to X factor and Eastenders, but that's a whole different topic for another forum.
 
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@777Driver

Simply a humblebrag...nothing more

It does touch on cost though. I am not convinced that the majority of gamers can afford the Rift. I am not convinced that the number of HMD users will hit critical mass for game developers with this first generation.

But, as I said earlier, I think most of the market is interested. So any strides that Frontier can make in being a headliner of VR is sure to get good publicity.
 
Playing guitar, mountain bikes, camping, being with friends and family.. All my top priorities, I don't see what any of that has to do with VR.

We play computers games because we enjoy them, just another way to to be entertained and keep the brain active, doesn't matter if it's on a crappy laptop or a full VR rig, hopefully everyone here divides precious time wisely.

Nobody is suggesting spending money you don't have or would prefer to use on other activities, and nobody is talking about gaming addiction or mental health... I worry more about the hundreds of thousands sat on a couch whilst addicted to X factor and Eastenders, but that's a whole different topic for another forum.

Im sorry, I'm not a multi billionaire, I divide my time available (when not working to actual pay for my lifestyle) and the money I earn between my different hobbies and pastimes. Biking, hiking and music involves my wife and real life friends.
Modding or fixing my bike. Buying pedals and guitar related things and camping accessories offer a wide range of results in life engaging experiences.

The priority for a gaming peripheral and custom pc that will only really be used in one particular application... Is rather low.

Justification of cost. It has eveything to do with my personal experience with VR.
 
I am not convinced that the majority of gamers can afford the Rift.

Completely agree with you, same deal with a HOTAS or pedals, this kind of stuff is aimed at people with a disposable income. You can still buy dirt cheap flight sticks, same deal with VR, Deepon is catering to the lower end market. But you're right, VR will take some time before it is the norm.

Funny thing is I can count on one hand the amount of people within my circle of friends that own a flight stick or wheel. Out of the 40/50 that have demo'd my DK2 in the last 18 months, at least half have ordered the rift, quite a few are not even gamers. My best mate is a photographer & Videographer, he'll be using it purely for making travel films.

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Im sorry, I'm not a multi billionaire, I divide my time available (when not working to actual pay for my lifestyle) and the money I earn between my different hobbies and pastimes. Biking, hiking and music involves my wife and real life friends.
Modding or fixing my bike. Buying pedals and guitar related things and camping accessories offer a wide range of results in life engaging experiences.

The priority for a gaming peripheral and custom pc that will only really be used in one particular application... Is rather low.

Justification of cost. It has eveything to do with my personal experience with VR.

Reread my post.. I am agreeing with you, as much as I enjoy VR, If I had to choose between my guitars or VR, I would take my guitars anyday. As I explained, it is designed for people with disposable income, just like those who spend money on Pedals/Hotas/Triple screens.

Prices will come down for people on a budget, we already have devices like Deepon coming on the market. I certainly wouldn't be buying Bass transducers, VR units or my current GPU if it impacted on my life outside of gaming. Personally I see it as another hobby, everyone knows hobby's can get expensive depending on how far you take it.
 
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Completely agree with you, same deal with a HOTAS or pedals, this kind of stuff is aimed at people with a disposable income. You can still buy dirt cheap flight sticks, same deal with VR, Deepon is catering to the lower end market. But you're right, VR will take some time before it is the norm.

Funny thing is I can count on one hand the amount of people within my circle of friends that own a flight stick or wheel. Out of the 40/50 that have demo'd my DK2 in the last 18 months, at least half have ordered the rift, quite a few are not even gamers. My best mate is a photographer & Videographer, he'll be using it purely for making travel films.

Actually that's quite interesting, the same goes for just Elite Dangerous, the number of people I know buying it when they're not even gamers and helping them get it set up on cheap desktops and laptops is great. So the combination of both is a good thing. And disposable income is all of it. If had double the salary, I might just be on the VR train right now. So in a rare occasion to avoid cynicism and pessimism, I do hope the market embraces it for cheaper options.
 
@777Driver

Simply a humblebrag...nothing more

It does touch on cost though. I am not convinced that the majority of gamers can afford the Rift. I am not convinced that the number of HMD users will hit critical mass for game developers with this first generation.

But, as I said earlier, I think most of the market is interested. So any strides that Frontier can make in being a headliner of VR is sure to get good publicity.

So here's the thing about VR; like motion controls, 3DTV, and touch-screen displays, regardless of how many tech-heads or billionaire celebrities get into it, it comes down to one thing whether or not the public adopts it and it becomes standard. Simply put, the new technology must be cost-effective relative to the old. HDTV replaced SDTV because it does everything SDTV does but better. 3DTV died because developing for it was so prohibitively expensive that most products adapted for it were flat-out inferior ports rendering the massively inflated cost of 3D films and the TVs themselves a flat-out bad investment. Analog sticks replaced D-pads for the same reason as HDTV supplanting SDTV. Motion controls did not succeed because they required more effort to properly set up (clearance between the Kinect and the player, for example) and on the whole was more complicated to use while being far less useful. Touch-screen displays (in reference to gaming) have similar failings to motion controls in that they are imprecise, often bulky and expensive.

VR isn't going to replace monitors because:

A) VR units outright demand a high-end system, something most gamers simply cannot justify spending their salary on, let alone upgrading just to spend a truckload more on the VR unit itself;

B) Headsets do not replace the functionality of a monitor, which means you need to have both, further inflating the cost.

C) Games need to be designed with VR in mind to take full advantage of the system, effectively creating a new 'console' requiring software developed for it and a place in an already saturated market.

Every company throwing their hat in the ring all at once isn't going to guarantee the success of VR. The same thing happened with Consoles, 3DTV and movies, motion controls, zombies, etc. It's a fad and everyone is just hoping to cash in before the bubble bursts and we all go back to business as usual.
 
My best mate is a photographer & Videographer, he'll be using it purely for making travel films.

I've been toying with the idea of using dual GoPros and try to get something DK2 compatible :) No idea how to go about it - and my GoPros are not identical - a 3+ Black and Silver
 
So here's the thing about VR; like motion controls, 3DTV, and touch-screen displays, regardless of how many tech-heads or billionaire celebrities get into it, it comes down to one thing whether or not the public adopts it and it becomes standard. Simply put, the new technology must be cost-effective relative to the old. HDTV replaced SDTV because it does everything SDTV does but better. 3DTV died because developing for it was so prohibitively expensive that most products adapted for it were flat-out inferior ports rendering the massively inflated cost of 3D films and the TVs themselves a flat-out bad investment. Analog sticks replaced D-pads for the same reason as HDTV supplanting SDTV. Motion controls did not succeed because they required more effort to properly set up (clearance between the Kinect and the player, for example) and on the whole was more complicated to use while being far less useful. Touch-screen displays (in reference to gaming) have similar failings to motion controls in that they are imprecise, often bulky and expensive.

VR isn't going to replace monitors because:

A) VR units outright demand a high-end system, something most gamers simply cannot justify spending their salary on, let alone upgrading just to spend a truckload more on the VR unit itself;

B) Headsets do not replace the functionality of a monitor, which means you need to have both, further inflating the cost.

C) Games need to be designed with VR in mind to take full advantage of the system, effectively creating a new 'console' requiring software developed for it and a place in an already saturated market.

Every company throwing their hat in the ring all at once isn't going to guarantee the success of VR. The same thing happened with Consoles, 3DTV and movies, motion controls, zombies, etc. It's a fad and everyone is just hoping to cash in before the bubble bursts and we all go back to business as usual.

As pointed out by a number of people.. I think you better actually try it first., all this talk about the success failure of 3D TV's :/

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I've been toying with the idea of using dual GoPros and try to get something DK2 compatible :) No idea how to go about it - and my GoPros are not identical - a 3+ Black and Silver

I can put you in touch with someone out here that is already working on VR films, he's pretty clued up. You should check out the free Oculus home vid on Nepal, it's quite a trippy experience :)
 
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