The new headsets don't really change the game IMO.
If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.
The new headsets don't really change the game IMO.
If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.
Grrr dont make me report you for "Savage".After you've bought a headset you're not going to pause before buying Elite as it has a well deserved reputation as an outstanding VR experience.
There will be lots of headsets changing hands. There will be cheap dk2s getting sold off as well as the new shiny ones shipping. I'd be surprised if this didn't create an observable effect. Don't be too surprised if CQC gets a bit harder thanks to all those new guys with amazibg spacial awareness.
Grrr dont make me report you for "Savage".
I just ordered my Razer VR headset (OSVR) and its shipping on the 15th, i can barely keep my self calm i'm so pumped up lol.
So Elite Dangerous has another advertising spurt.
It is being advertised currently on steam with just a handful of other games as a VR game.
The new headsets don't really change the game IMO.
If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.
The new headsets don't really change the game IMO.
If you have a good monitor, good computer, and some sort of cockpit+head tracking, you are really at the same level as VR IMHO. In the future perhaps some new VR device will change my mind.
Mind you, I'd rather spend the money on guitars, mountain bikes and camping/hiking gear.
So it really is about priority and for me, getting outside, being with other human beings in the same space. Sharing experiences. This is life.
Playing guitar, mountain bikes, camping, being with friends and family.. All my top priorities, I don't see what any of that has to do with VR.
We play computers games because we enjoy them, just another way to to be entertained and keep the brain active, doesn't matter if it's on a crappy laptop or a full VR rig, hopefully everyone here divides precious time wisely.
Nobody is suggesting spending money you don't have or would prefer to use on other activities, and nobody is talking about gaming addiction or mental health... I worry more about the hundreds of thousands sat on a couch whilst addicted to X factor and Eastenders, but that's a whole different topic for another forum.
I am not convinced that the majority of gamers can afford the Rift.
Im sorry, I'm not a multi billionaire, I divide my time available (when not working to actual pay for my lifestyle) and the money I earn between my different hobbies and pastimes. Biking, hiking and music involves my wife and real life friends.
Modding or fixing my bike. Buying pedals and guitar related things and camping accessories offer a wide range of results in life engaging experiences.
The priority for a gaming peripheral and custom pc that will only really be used in one particular application... Is rather low.
Justification of cost. It has eveything to do with my personal experience with VR.
Completely agree with you, same deal with a HOTAS or pedals, this kind of stuff is aimed at people with a disposable income. You can still buy dirt cheap flight sticks, same deal with VR, Deepon is catering to the lower end market. But you're right, VR will take some time before it is the norm.
Funny thing is I can count on one hand the amount of people within my circle of friends that own a flight stick or wheel. Out of the 40/50 that have demo'd my DK2 in the last 18 months, at least half have ordered the rift, quite a few are not even gamers. My best mate is a photographer & Videographer, he'll be using it purely for making travel films.
@777Driver
Simply a humblebrag...nothing more
It does touch on cost though. I am not convinced that the majority of gamers can afford the Rift. I am not convinced that the number of HMD users will hit critical mass for game developers with this first generation.
But, as I said earlier, I think most of the market is interested. So any strides that Frontier can make in being a headliner of VR is sure to get good publicity.
My best mate is a photographer & Videographer, he'll be using it purely for making travel films.
So here's the thing about VR; like motion controls, 3DTV, and touch-screen displays, regardless of how many tech-heads or billionaire celebrities get into it, it comes down to one thing whether or not the public adopts it and it becomes standard. Simply put, the new technology must be cost-effective relative to the old. HDTV replaced SDTV because it does everything SDTV does but better. 3DTV died because developing for it was so prohibitively expensive that most products adapted for it were flat-out inferior ports rendering the massively inflated cost of 3D films and the TVs themselves a flat-out bad investment. Analog sticks replaced D-pads for the same reason as HDTV supplanting SDTV. Motion controls did not succeed because they required more effort to properly set up (clearance between the Kinect and the player, for example) and on the whole was more complicated to use while being far less useful. Touch-screen displays (in reference to gaming) have similar failings to motion controls in that they are imprecise, often bulky and expensive.
VR isn't going to replace monitors because:
A) VR units outright demand a high-end system, something most gamers simply cannot justify spending their salary on, let alone upgrading just to spend a truckload more on the VR unit itself;
B) Headsets do not replace the functionality of a monitor, which means you need to have both, further inflating the cost.
C) Games need to be designed with VR in mind to take full advantage of the system, effectively creating a new 'console' requiring software developed for it and a place in an already saturated market.
Every company throwing their hat in the ring all at once isn't going to guarantee the success of VR. The same thing happened with Consoles, 3DTV and movies, motion controls, zombies, etc. It's a fad and everyone is just hoping to cash in before the bubble bursts and we all go back to business as usual.
I've been toying with the idea of using dual GoPros and try to get something DK2 compatibleNo idea how to go about it - and my GoPros are not identical - a 3+ Black and Silver