What went wrong with Elite Dangerous

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Planet Coaster is steaming along nicely, and ED dev has slowed to a crawl :(

(I'm really looking forward to Planet Coaster...it does look amazing.)

Hopefully ED will get a sudden boost in development when PC is released at the end of the year. I kind of get the impression that its being maintained by a skeleton staff atm.
 
What's with this fanatical obsession for guilds and player controlled stations/fleets etc being posted ad nauseam?
Don't we have player groups and player led factions in the game already?
I was also under the impression this is the game FD wants to make.

The p2p architecture wouldn't work for what the OP is proposing anyway.
And I also wouldn't bother visiting his crappy station either as I'm a very busy Commander and have far more interesting tasks to attend to.
 
add taxes, custom goods, selling specific items, custom weapon fits based on the economy. ..etc There is so much emergent content that could be created from this and who knows what frontier has in mind for the future that could be added to player driven content.

Taxes? Great, that sounds fun! :D

The rest of it - I'll do in my own station - no need to ever visit anyone else's... and no need for them to visit mine.
 
What's with this fanatical obsession for guilds and player controlled stations/fleets etc being posted ad nauseam?
Don't we have player groups and player led factions in the game already?
I was also under the impression this is the game FD wants to make.

The p2p architecture wouldn't work for what the OP is proposing anyway.
And I also wouldn't bother visiting his crappy station either as I'm a very busy Commander and have far more interesting tasks to attend to.

I'm not proposing anything, I was merely taking a few examples from the comments on reddit. It could be anything for that matter. There is so much they could add but I just don't understand why so many people are so reclusive or so scared of embracing a different direction if it's for the best?
 
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For me there is nothing wrong with ED. Having fun with it since beta.

No need for making ED look like other games out there or on their way of being released.
 
but I just don't understand why so many are so reclusive or so scared of embracing a different direction that could make the game better or improve it.
I can help you with that (forces smile despite monday) :)

They're not scared or reclusive, they just don't believe it will make the game better or improve it.
 
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I'm not proposing anything, I was merely taking a few examples from the comments on reddit. It could be anything for that matter. There is so much they could add but I just don't understand why so many people are so reclusive or so scared of embracing a different direction if it's for the best?


Dude, it's not a different direction, it's already been done, and done to death.
 
I can help you with that (forces smile despite monday) :)

They're not scared or reclusive, they just don't believe it will make the game better or improve it.

well if you were to leave tomorrow because of player owned stations seems like 2000 people on reddit wouldn't mind coming back from the look of it.
 
There is a lot of carebears in this game not gonna lie if people would stop telling others to go in solo and actually teach them how to get better you wouldn't have this problem. There is literally nothing wrong with losing a ship, learn the hard way and get better and you will eventually have all the tools in hand to avoid getting killed and more people in open will want to help and contribute to the community.
Is there? are you sure? you seem rather certain in your statement, yet the vast majority of people I see in posts regarding griefing/ganking and similar, do not seem like care bears, but those that actually enjoy actual PvP but are frustrated that there is a group of people specifically misusing the PvP element to harm the game, and yes it is harming the game when they harass people to the point of people not wanting to go into open, because they get harassed there.
IF or if not those people that are harassed are the type that don't want any kind of PvP at all, carebears? obviously I do not know, but from my experience, it seems unlikely that the majority are carebears.
Maybe, just maybe, the majority of people are not in the "everyone is carebear" or "carebear " camp, but are sitting fine in the middle, wanting people to stop being jerks in game, and that can easily be done without stopping being pirates or whatnot, for example the whole, blow random person up because I can thing, without interacting in any way? yeah I can see that pushing people away, and there's really no reason to do it?
You think if we become 'better' fighters suddenly all the gankers will turn all smiley and helpful?

It's good of you to lighten the mood at this hour :D

There's nothing that can stop a small ship getting pounded by a concerted effort by a wing of large ships - the skill and challenge would be in fighting fairer fights.
Griefers/Gankers, won't go away and yeah are very unlikely to admit to the normal majority of us, that the people they accuse of existing is just as small a minority of the whole as them.
Planet Coaster is steaming along nicely, and ED dev has slowed to a crawl :(

(I'm really looking forward to Planet Coaster...it does look amazing.)

Hopefully ED will get a sudden boost in development when PC is released at the end of the year. I kind of get the impression that its being maintained by a skeleton staff atm.
ED development is going just fine, you have to realize just how insanely big 2.1 is going to be, there's been patches and whatnot, ED is far from unplayable, or skeleton staffed.
 

Robert Maynard

Volunteer Moderator
There is so much they could add but I just don't understand why so many people are so reclusive or so scared of embracing a different direction if it's for the best?

.... because some players have backed / bought the game due to the fact that each and every player can control, to an extent, how many players they play with.

Frontier are not selling a game that forces player interaction.

Plus - "if it's for the best?" - in whose opinion? I'll settle for Frontier's.
 
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Can you tell me what you do in Elite?
I stopped playing a while back because I ran out of things to do.

CMDR CTCParadox

I can't really speak for BongoBaggins as we all have very different goals in game, but for me, atm it's building up rep and working for my faction The Emperor's Fist (cool name btw) nuking opposition settlements from orbit etc. and generally being a nuisance to those who refuse to bow before The Fist.
 
I think the Elite: Dangerous gaming population should be polarized into 2 camps:


Group 1: Long standing - Kick-starters / Fans / and players otherwise sympathetic to Fdev.
Group 2: General gamers.


Some Group Features:


Group 1 =

a) Small population.
b) Long stay player-base footprint.
c) Have helped co-produce a gaming experience/doctrine that minimizes player social/economic/ownership/trade/crafting/pvp freedoms - to retain control of game development direction, and to stay within networking restrictions of P2P instancing client.
d) High level of presence in forums.

Group 2 =

a) Small to medium population.
b) Short stay player-base footprint ( http://steamcharts.com/app/359320 )
c) A mix of casual to professional gamers - who's cross-gaming experience exceeds 100's of 1,000,000's of hours.
d) Have expectations of social/economic/ownership/trade/crafting/pvp freedoms to facilitate a worth while meaningful gaming experience, equal or better than current and historical games.
e) Low level of presence in forums.


Result:
Group 1 + Group 2 =

a) Satisfied Group 1
d) Dissatisfied Group 2
b) Pressure on DEV team to maintain customer satisfaction in both groups 1 + 2
c) Inaccurate / bias feed back to DEV team
d) DEV team inaccurate focus on development priorities
e) Continuous fluctuation of members in Group 1
f) Potential loss of members in Group 1 as they identify with issues raised by Group 2


I would say there is something going wrong with Elite: Dangerous - and it is being voiced at Reddit/Steam/Fdev forums - and many other places.....

Regardless of using features of Eve/WoW/Earth and Beyond/Privateer/Freelancer/X-Series/Original Elite/Damocles as comparisons for arguments in various discussion topics - there needs to be a deeper discussion on how to reconcile Group 1 and Group 2 - without making different games/modes, that further split the fragile community that currently exists...
 
For me there is nothing wrong with ED. Having fun with it since beta.

Same here. It is following the true spirit of the original Elite and First Encounters instead of attempting to clone gameplay elements known from popular games just to appeal to the mass market. Just adding feature X because WoW or Eve has it is no good plan. More than one MMO failed miserably because it was a blatant WoW clone.

I am the last person to claim Elite has no problems by itself (crime system, lack of consequences for general jerks, combat logging, cheating, powerplay saboteurs etc.), but adding random features because someone saw it in another game and 2000 reddit users upvoted it, won't improve the existing Elite and resolve its issues. I'd rather see Frontier concentrating on a) fixing existing problems and b) implement *their* vision of the game over the next years.

I glanced over the Reddit thread. It confirmed my earlier decision to stay away from Reddit. While discussions can run on hot on this forum occasionally, overall I find it very civilized. Is Reddit anything more than the place to anonymously throw written fecals at someone else?
 
Is there? are you sure? you seem rather certain in your statement, yet the vast majority of people I see in posts regarding griefing/ganking and similar, do not seem like care bears, but those that actually enjoy actual PvP but are frustrated that there is a group of people specifically misusing the PvP element to harm the game, and yes it is harming the game when they harass people to the point of people not wanting to go into open, because they get harassed there.
IF or if not those people that are harassed are the type that don't want any kind of PvP at all, carebears? obviously I do not know, but from my experience, it seems unlikely that the majority are carebears.
Maybe, just maybe, the majority of people are not in the "everyone is carebear" or "carebear " camp, but are sitting fine in the middle, wanting people to stop being jerks in game, and that can easily be done without stopping being pirates or whatnot, for example the whole, blow random person up because I can thing, without interacting in any way? yeah I can see that pushing people away, and there's really no reason to do it?

Griefers/Gankers, won't go away and yeah are very unlikely to admit to the normal majority of us, that the people they accuse of existing is just as small a minority of the whole as them.

ED development is going just fine, you have to realize just how insanely big 2.1 is going to be, there's been patches and whatnot, ED is far from unplayable, or skeleton staffed.

seems like your problem is with SDC.. btw pretty sure FD's stance on the matter has already been resolved so you can cry all day it won't change anything what ever opinion you have in this old debate.
 
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I think the Elite: Dangerous gaming population should be polarized into 2 camps:


Group 1: Long standing - Kick-starters / Fans / and players otherwise sympathetic to Fdev.
Group 2: General gamers.


Some Group Features:


Group 1 =

a) Small population.
b) Long stay player-base footprint.
c) Have helped co-produce a gaming experience/doctrine that minimizes player social/economic/ownership/trade/crafting/pvp freedoms - to retain control of game development direction, and to stay within networking restrictions of P2P instancing client.
d) High level of presence in forums.

Group 2 =

a) Small to medium population.
b) Short stay player-base footprint ( http://steamcharts.com/app/359320 )
c) A mix of casual to professional gamers - who's cross-gaming experience exceeds 100's of 1,000,000's of hours.
d) Have expectations of social/economic/ownership/trade/crafting/pvp freedoms to facilitate a worth while meaningful gaming experience, equal or better than current and historical games.
e) Low level of presence in forums.


Result:
Group 1 + Group 2 =

a) Satisfied Group 1
d) Dissatisfied Group 2
b) Pressure on DEV team to maintain customer satisfaction in both groups 1 + 2
c) Inaccurate / bias feed back to DEV team
d) DEV team inaccurate focus on development priorities
e) Continuous fluctuation of members in Group 1
f) Potential loss of members in Group 1 as they identify with issues raised by Group 2


I would say there is something going wrong with Elite: Dangerous - and it is being voiced at Reddit/Steam/Fdev forums - and many other places.....

Regardless of using features of Eve/WoW/Earth and Beyond/Privateer/Freelancer/X-Series/Original Elite/Damocles as comparisons for arguments in various discussion topics - there needs to be a deeper discussion on how to reconcile Group 1 and Group 2 - without making different games/modes, that further split the fragile community that currently exists...

I think you need to provide evidence for your population figures.
 
.... because some players have backed / bought the game due to the fact that each and every player can control, to an extent, how many players they play with.

Frontier are not selling a game that forces player interaction.

Plus - "if it's for the best?" - in whose opinion? I'll settle for Frontier's.

My friend bought game after kickstarter, you backed the game "fine" but you're no special, you're just a customer like my friend and if they were to do a 360 tomorrow even if you donated 300$ there is not much you could do but embrace it or cry about it. Hell most of the guys I fly with spent over 200-500$ during kickstarter and none of them agree with what is being said in this thread.

I think you need to provide evidence for your population figures.

I don't think you need to go far. Check reddit/steam.. it's a good example and a large portion of the player base. Lots of complaints and people saying the game is empty as a puddle.
 
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Robert Maynard

Volunteer Moderator
My friend bought game after kickstarter, you backed the game "fine" but you're no special just a customer like my friend if they were to do a 360 tomorrow even if you donated 300$ there is not much you could do but embrace it or cry about it. Hell most of the guys I fly with spent over 200-500$ during kickstarter and none of them agree with you.

Not sure what your point is here.

I have not suggested that KS backers are in some way more important, simply that every player has either backed or bought the game with specific features in place that permits all of them to select how many players they play with.

If Frontier did decide to fundamentally change the direction of the game you are quite correct - there would be nothing I could do to change that - just as proponents of such change cannot force Frontier to make changes to the game that they do not want to make.
 
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