ohh, that is such a neat idea : all the SCB energy goes to heat. That would actually be really cool.
I don't know, I think SCBs are in a pretty good place strategically already. You can't have a million of them active at once unless you are compromising power draw elsewhere. They have a charge-up time once toggled on and again when activated and pretty much require heat sinks to be effective. It's HRPs that are out of control right now. All this weapon is gonna do is further marginalize shields in favor of hull tanks.
I mean, how exactly do you propose such a weapon be avoided? You can't use silent running because that disables your shields. Most shield tank ships are large and slow, making it unreasonable to expect them to avoid damage by fleeing. You can't dodge railguns because they are hit-scan. All you can really do is hope the other pilot is an exceptionally poor shot, or scrap the idea of shield-tanking completely and hop on the HRP bandwagon.
If you ignore several other big changes, yes, this is crazy and favors HRP, but if we look at the big picture hull tanks are potenitally in big trouble. Missiles will now punish exposed modules and we will have heat beams. Silent running hull tanks are going to have to deal with a lot more heat and if they get hit by missiles their heat sinks, engines, weapons and canopy are going to fail on them. A rail gun FdL isn't very scary when all it's railguns are constantly malfunctioning. Depending on the extent of the damage from missiles and heat from the beams as well as effectiveness of rejuv lasers and any changes being made to hull modifications, shield generators, cells banks, damage from new C4 weapons, etc...not to mention the availability of materials and difficulty in obtaining them for modifications.
In other words. It is far too early to make any kind of prediction let alone raise any kind of alarm. This update isn't going to just nudge the meta one way or another, it's taking a sledge to it, breaking it into 1,000 pieces and throwing them into the air. There is no way to say with any kind of credibility even approaching speculation how all those pieces are going to land, let alone what players will do with them.
Beta will be very interesting and I'll expect a variety of changes to the mods ranging from minor tweaks to huge nerfs or buffs, but prebeta these kinds of discussions, particularly the fear mongering of one proposed, pre-beta weapon are ridiculous. Not to mention the fact that all this twisting is over "PvP"...which makes up what? .1-.2% of all the combat that takes place in Elite. Lets all just settle down.
Also NPCs will be able to equip these modules too. Just saying.
Heat lasers can be countered by heat sinks, impact cannons have slow projectiles, missiles can be taken out by AMS, rejuv lasers require a wing and will be difficult to use while maneuvering, plus we don't know how effective the 'heals' will be. The railgun is an outlier because there is no effective counter other than playing into the current rails/hull tank meta, which is disappointing.
Is it early to portend doomsday? Sure, but it's never too early to speculate. For all we know none of these weapons will make it into live, or there may be a much more overpowered weapon available. However it is perfectly valid to raise concern over what sort of impact a given update will have on the game.
Also NPCs will be able to equip these modules too. Just saying.
Not sure this is such a big problem. Consider that the SCB is active for about 4s before charge... and the rail gun has to be held down to charge... so once you see they are charging the SCB you have 4s to swap to rails, charge them, aim and hit. That's not exactly simple to do in 4s. If you add in a high power usage for the railgun, you have to decide whether to run this active and turn off some systems or try to cycle it up on the fly.
Honestly my biggest concern isn't for players pulling it off its for NPCs to pull it off, NPCs will be getting a significant buff in 2.1 and they already have incredible accuracy for fixed weapons. I worry that combined with whether or not they will feel the same restrictions in ammo will make them a bit too good with this weapon type if the instant break of shields. Personally I'd like it more if it was just damage boost, even if it was pretty high like say counters 80% of the benefit given by the shield cell bank.
Hello Commanders!
2.1 Beta is going to throw a bunch of options into combat, so there might well be lots of tweaks once it starts.
However, initially, the threat of feedback cascade will be very real, so I guess we'd all better strap in for a healthy dose of combat insanity.
Maybe let just beta roll out and test it? All I see is people running around with hands in the air and screaming "WE'RE ALL GONNA DIE". Of course tweaking will be necessary, that's what betas are for.