c) tedious and repetitive take x to z for y and variants thereof.
Insert any verb instead of take, do it more than once.
Questions?
c) tedious and repetitive take x to z for y and variants thereof.
The idea is to allow a wing to take a mission available to anyone but to share the reward once it's completed, not creating mission for wings only.Prays that will never happen. This is not WoW with raids. Its a single player game with some multi player interaction. If you get content that is only possible with wings that breaks that concept and thus should never happen.
The updates in general are of an evolutionary nature as opposed to revolutionary.
2.1 seems to add a lot of cool stuff, but we will have to wait and see about the missions.
Of course we must not forget that ED uses a PG system to generate missions.
This will never be able to generate mission campaigns that tell deep stories.
I hope FD finds ways to approach this, but unless they decide to handcraft a campaign at some point in the development a lot of complainers will keep complaining.
They just do not get the nature of the Elite series.
Personally I hope that FD will eventually, at the end of the 10 year development cycle, release an expansive story based campaign.
I'd be prepared to pay extra for that.
I would like to start down on a planet, without a ship and then after a few cool missions buy (or steal) my first ship.... etc.
There's a saying in the UK forces. You can't polish a (starts with a T rhymes with bird).
None of you read the memo Braben posted months ago.
He specifically wrote, that mission system does not need change, it only needs to be communicated better and more clearly, because we failed to appreciate them.
Advancing in military ranks by hauling grain all over again, just prettier pictures on the screen.
Johanson Johnson is a poor single mother on Planet Y, her child was kidnapped by the Blue Ribbon gang a few months ago, a pilot have told her he detected an escape pod from the pirates carrying a child but didn't have the cargo space to pick it up. She offering 5,000 credits to a Pilot willing to go out there an receive that escape pod and take her to Planet W where she has family an friends who will help her out.
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
What worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture
Hopefully all these "mission overhauls" isn't just a misunderstanding of what FD mean. I really wished to see missions becoming more involved and complex like the Predator and Prey tutorial mission back in Alpha.
Missions, themselves, are the same?
All of which is meaningless if the missions themselves are:
a) broken and uncompletable
b) buggy
c) tedious and repetitive take x to z for y and variants thereof.
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So ten years from now? That's crazy talk. There won't be anyone left playing if they wait that long to fix missions properly.
The missions are crap - the mission giver is not the problem.
there seemed to be an undercurrent of "we don't want players buying Anacondas too easily or too early" hence missions offering pittance even at upper ranks - but any Elite or near-Elite pilot would already have bucketloads of cash and one or more 'end game' ships, as a result of their long slog through the game so far. paying high ranked pilots in peanuts is trying to shut the stable door after the horse has bolted - we already have our Cutters and Corvettes! now we want to see a significant increase in our bank balance after we cart your junk from A to B, as a sign that you know you're getting the best service available from a skilled operatorWhat worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture
there seemed to be an undercurrent of "we don't want players buying Anacondas too easily or too early" hence missions offering pittance even at upper ranks - but any Elite or near-Elite pilot would already have bucketloads of cash and one or more 'end game' ships, as a result of their long slog through the game so far. paying high ranked pilots in peanuts is trying to shut the stable door after the horse has bolted - we already have our Cutters and Corvettes! now we want to see a significant increase in our bank balance after we cart your junk from A to B, as a sign that you know you're getting the best service available from a skilled operator
there are of course those who say "it's not about the credits!" - which is of course, pure rubbish. if it wasn't about the credits, you'd earn each ship directly as a reward for service to a particular entity, instead of waltzing into a shop and buying it with cash as we do in ED. therefore credits matter, and to a large extent they determine what your next move will be
i have over 3,000 hours of game time in ED - stop feeding me crumbs, i want a slice of pie.
---> with regard to assets, perhaps even some level of scaling with regard to the ship you'll use to do the job might help, e.g. "you can carry our 100t in your creaky old Asp, sure, where the loads are secured by rope and the canisters come out with icicles on them. but if you carry it in your Cutter, with its teflon floor rails, inertia-damped bays and ComfortZone(tm) environment conditioning, we'll double your money."
I agree.In response to the OP. While I hope that there are more complex missions and more mission variations. What has been shown goes a long way to improving how player interact with the missions that are currently in the game. Giving the mission givers a face, creates a connection, having dialog that is modified by your standing with them helps a player connect their actions to the game world. While it might not seem like much to some, it does go a long way to changing the game world into a living breathing universe.
i've already had two of that type appear, in the current game version - both times i was on my way home to log off when a little blue box suddenly appeared in the comms tab with an urgent mission that needed doing. i did them both more out of guilt and fear than anything - i.e. who will do it if i don't? and what happens to my rep if i don't?I'm so itching for some dynamic or spontaneous missions to "pop up" in space, rather than always having to visit a bulletin board.
i've already had two of that type appear, in the current game version - both times i was on my way home to log off when a little blue box suddenly appeared in the comms tab with an urgent mission that needed doing. i did them both more out of guilt and fear than anything - i.e. who will do it if i don't? and what happens to my rep if i don't?
Just looked at the newsletter. Maybe it is just me or the way that they presented the changes, but so far I just see the same old missions in a shiny new packaging. I hope that this is not the case, as it would be a major disappointment.
What worried me was the low payouts. Let's hope they scale up nicely once you get more trusted, 50k is pretty damn low if you have 10 mill assets like the CMDR in the picture
The characterful new missions board. The above image is a work in progress and contains placeholder text and imagery in some places.
Taking into account that USS will be overhauled and getting mission with a specifc one on a specific place will be possible. Meaning those "get flight recorder and bring them to me" will be more likely to be from a random spawn in a random USS to be more like.
"We lost a ship dont know what happend, last coordinates are system X near planet Y go their and find the ship and bring us its flight recorder" You then fly to that system, if you dont have the cartogrphics datas you can use the nav beacon their to get all informations and then fly to your destination, get to that signal source, grab the recorder or even have a fight their.
It would be still the old boring mission but with a lot more structure in it , thats what i hope for the new mission system nothing more.
In response to the OP. While I hope that there are more complex missions and more mission variations. What has been shown goes a long way to improving how player interact with the missions that are currently in the game. Giving the mission givers a face, creates a connection, having dialog that is modified by your standing with them helps a player connect their actions to the game world. While it might not seem like much to some, it does go a long way to changing the game world into a living breathing universe.
Was really hoping for wing based missions with the mission update.
Don't worry about that. The screen was from my dev account and the 10 million credits doesn't correspond to my progress at all.![]()
Yes, no and HELL YES!
My only point of issue comes from my memory of playing an ancient (1986 - yes I am that old) helicopter game Gunship, by Microprose. Although their two-sequential-objectives missions were all pretty stock, what was hugely engaging and enjoyable was that any mission could, and often did, change, and at any point during the mission - sometimes moments after take-off, and sometimes on the way home.
So you could set off in one direction to interdict tanks, only to be redirected 'as a priority' to another location to support ground armour against an air threat.
Now I fully appreciate that ED is a very different game-world to Gunship, but the constant and lingering doubt always made each mission an adventure, and really kept you on your toes.
To be clear - this was not a 'follow me as I want to make you an alternate offer' - it was 'your mission has changed, do it or consider you have failed'.