Game Discussions The No Man's Sky Thread

It will be interesting to see the reaction to NMS when it's been played for a few weeks and the initial shiny has worn off a bit. I like the fact that they've gone down a certain direction of game play. Craft, survival and explore. It's not dissimilar to Minecraft from what I've seen, albeit you're not attached to the same play area. They've also given an end game goal, getting to the centre of the universe, so players aren't going to say "What are you supposed to do!?" As they were before they, well, knew what they had to do :)

But as usual there's been a lot of projection by gamers and no doubt it can't live up to that. But that's no criticism of the game....
 
I have to be honest, I was all fired up for NMS and really caught in the Hype (enough to pre-order two copies, PC and PS4)

However, the 'one biome per planet' thing is a real downer for me and my excitement and expectations have lowered quite a bit (enough to cancel one pre-order)

But, thankfully as my excitement for NMS dulled a little, my excitement for 2.1 went from "meh" to "oh yeah!" with the last newsletter. so it all balances out in the end ;)
 
It will be interesting to see the reaction to NMS when it's been played for a few weeks and the initial shiny has worn off a bit. I like the fact that they've gone down a certain direction of game play. Craft, survival and explore.... But as usual there's been a lot of projection by gamers and no doubt it can't live up to that. But that's no criticism of the game....

My thoughts too. I expect the all too normal backlash from certain elements for whom NMS doesn't meet their expectations (no matter how unrealistic), along with the perpetual Victor Meldrew's of the world.

My expectations for and level of interest in, NMS oddly has dipped a bit seeing (perceiving) a more crafting bias in the game. I was/am worried that the game might become a bit 'samey', although Sean indicated that the closer a player gets to the core, the more extreme (my word not his) what they experience will become.

However, and perhaps perversely, I am still very pleased that it is very different on many levels to ED. That way I can play it as a break to ED, and vise versa.
 

Mu77ley

Volunteer Moderator
Anyone know if its going to get HOTAS support?

It's possible that controls will be configurable, but it's pretty unlikely it will have full HOTAS support as they whole game is designed around gamepad controls really.
 
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What I questioned was that NMS was a "huge advance" on anything seen in ED. It isn't and in many cases is far less advanced. They have certainly been able to tackle more "things" (vegetation/life/atmosphere), but that's because they are going for a less detailed version of said things.

Have you been reading up on the game? Because No Man's Sky actually has a large amount of complexity in its lifeforms. Animals have different ages and cycles they do, such as feeding, hunting, drinking from water sources (or acid/alcohol sources, even!). Some animals form herds, others hunt alone. Different members of a species also have different builds: some are stocky, others fat, slim, etc.

Plants also are subtly unique amongst each member of a species. Some are carnivorous and can attack you with things like tendrils.

Atmosphere-wise, the chemical makeup of a planet's atmosphere (which itself is determined by the chemical makeup of the planet's star itself) determines things like moisture content, which has an effect on whether a planet can contain life or water, and which affects the look of the atmosphere. A planet with a red sky is like that not because the game randomly selected that color, but because it contains specific elements.

NMS is not a simulation of reality, but it is a complex simulation of a fictional universe.
 
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Viajero

Volunteer Moderator
*Mod hat off

It's possible that controls will be configurable, but it's pretty unlikely it will have full HOTAS support as they whole game is designed around gamepad controls really.

I have finally caved in and ordered an Xbox One controller... :p I can see it very useful not only for this but also for many of the latest VR games coming up (Adr1ft etc).
 
Have you been reading up on the game? Because No Man's Sky actually has a large amount of complexity in its lifeforms. Animals have different ages and cycles they do, such as feeding, hunting, drinking from water sources (or acid/alcohol sources, even!). Some animals form herds, others hunt alone. Different members of a species also have different builds: some are stocky, others fat, slim, etc.

Plants also are subtly unique amongst each member of a species. Some are carnivorous and can attack you with things like tendrils.

Atmosphere-wise, the chemical makeup of a planet's atmosphere (which itself is determined by the chemical makeup of the planet's star itself) determines things like moisture content, which has an effect on whether a planet can contain life or water, and which affects the look of the atmosphere. A planet with a red sky is like that not because the game randomly selected that color, but because it contains specific elements.

NMS is not a simulation of reality, but it is a complex simulation of a fictional universe.

I don't know, seeing vegetation at temperatures -170C or +700C renders all these numbers rather random to me. Still using real terminology (temperature, celsius, chemical elements,...) makes this even worse for me and hard to enjoy. If the go with 100% fantasy they should not use terminology that has clear real world notion and consequences.
 
I find it hard to understand how people here moan about NMS & realism. Then go back into ED thinking its realistic.
ED is a sci-fi setting in a universe based on ours. Although we know virtually nothing about our universe really. But yes, if huge rotating stations and bounty hunters, pew, pew etc are real to you. Then so be it.
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Its sci-fi. None of it is realistic. How would we know what is out there really. There is one thing for certain, none of us can answer that. So until its answered for sure, lets just put it down too.. all space games having an imaginary universe or imaginary settings within universes.
Well unless its perhaps Orbiter, possibly one or two others, they could be seen as realistic.
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But ED does not fall anywhere near realistic, nor will NMS. Just get over it and enjoy them for what they are, or are going to be....................sci-fi...........[alien]
 
I find it hard to understand how people here moan about NMS & realism. Then go back into ED thinking its realistic.
ED is a sci-fi setting in a universe based on ours. Although we know virtually nothing about our universe really. But yes, if huge rotating stations and bounty hunters, pew, pew etc are real to you. Then so be it.
.
Its sci-fi. None of it is realistic. How would we know what is out there really. There is one thing for certain, none of us can answer that. So until its answered for sure, lets just put it down too.. all space games having an imaginary universe or imaginary settings within universes.
Well unless its perhaps Orbiter, possibly one or two others, they could be seen as realistic.
.
But ED does not fall anywhere near realistic, nor will NMS. Just get over it and enjoy them for what they are, or are going to be....................sci-fi...........[alien]

Let's not go overboard with what people mean when they say realistic. When people say realistic, many of them are simply talking verisimilitude: "as if it was real."

It's a matter of hitting the right notes so you can believe its reality, even if you know it's not truly realistic. Because of its artistic design choices, NMS is never going to feel like more than a cartoon to them. The touches of realism that ED adds in (when possible/convenient) add to that suspension of disbelief. Nobody who talks about ED's realism thinks that weapons would behave that way in space or that you'd be limited to visual firing distances in reality, for example.
 
It's funny how we're comparing NMS pre-release to ED when it's done (10 years from now). That makes me grin out loud.

Also, Sean Murray wants to open up NMS to the modding community so I wouldn't say "never" when it comes to gas-giants and so-called "realism".
 
I find it hard to understand how people here moan about NMS & realism. Then go back into ED thinking its realistic.
ED is a sci-fi setting in a universe based on ours. Although we know virtually nothing about our universe really. But yes, if huge rotating stations and bounty hunters, pew, pew etc are real to you. Then so be it.
.
Its sci-fi. None of it is realistic. How would we know what is out there really. There is one thing for certain, none of us can answer that. So until its answered for sure, lets just put it down too.. all space games having an imaginary universe or imaginary settings within universes.
Well unless its perhaps Orbiter, possibly one or two others, they could be seen as realistic.
.
But ED does not fall anywhere near realistic, nor will NMS. Just get over it and enjoy them for what they are, or are going to be....................sci-fi...........[alien]


Very well said. When it comes to ED, the people here are almost blind and only see what is "convenient" to their view.;)
 
Let's also not forget that Sean has said he'd like to release additional functionality/ content to NMS if there's sufficient uptake of the game, and he wasn't talking about bug fixes, but new content based on his they see people playing the game, as memory serves.

I'm pretty excited for May and 2.1 beta, and June for NMS, as I'm hoping both will be fun to play.

Quick question, which gamepad controller integrates best into a PC? I'd guess xbox, butany advice welcome.
 
I miiiight be mistaken, but I believe Sean, in a previous interview, mentioned it was entirely possible to just progress and play through the entire game without setting foot on a planet

You're right.. they call that "Elite Dangerous Mode" ;)
 
I find it hard to understand how people here moan about NMS & realism. Then go back into ED thinking its realistic.
ED is a sci-fi setting in a universe based on ours. Although we know virtually nothing about our universe really. But yes, if huge rotating stations and bounty hunters, pew, pew etc are real to you. Then so be it.
.
Its sci-fi. None of it is realistic. How would we know what is out there really. There is one thing for certain, none of us can answer that. So until its answered for sure, lets just put it down too.. all space games having an imaginary universe or imaginary settings within universes.
Well unless its perhaps Orbiter, possibly one or two others, they could be seen as realistic.
.
But ED does not fall anywhere near realistic, nor will NMS. Just get over it and enjoy them for what they are, or are going to be....................sci-fi...........[alien]

As i said the problem for me is not with a lack of realism but witn pretending to be realistic by using scientiflic terminology.
 
Very well said. When it comes to ED, the people here are almost blind and only see what is "convenient" to their view.;)

Contrary to the nonsensical clams made by the person you quoted, NOBODY here thinks ED is completely realistic, just somewhat further up the "realism scale". You are defending a strawman, maybe you need to open your eyes before accusing others of being blind.
 
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