I think Borderlands has struck gold for longevity. Long after the story line and missions are over people keep playing it. The main attraction is the looting and I'm hoping that we'll find something like this in Elite. You're constantly on the look out for better loot and I've spent many, many hours farming just to find a specific weapon or mod.
Exploring in Elite is similar. Most systems are really boring but the times you find a really interesting system, or an Earth Like World can make it really worthwhile. You can have specific things in mind, such as an Earth like world with a very close moon to get an earth rise photo.
It's why people spend a long time searching for UAs, or at the moment something in the Formadine rift yet they don't even know what they are looking for. If FD bring in such a mechanic to Elite then it would be utterly awesome. Imagine scouring salvageable wreckage for really cool mods that you could retrofit to your ship. Or rescuing occupied escape pods to see if they had a really good NPC engineer in them. But it's not the grind that's attractive, it's the reward that keeps you going. In Borderlands the legendary weapons were genuinely fun to use. Ship mods would also need that fun factor as well.
Now imagine losing your mods if your ship gets destroyed. That would make ship destruction even more significant.
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Sorry mis-read what he was saying. My mistake.
Exploring in Elite is similar. Most systems are really boring but the times you find a really interesting system, or an Earth Like World can make it really worthwhile. You can have specific things in mind, such as an Earth like world with a very close moon to get an earth rise photo.
It's why people spend a long time searching for UAs, or at the moment something in the Formadine rift yet they don't even know what they are looking for. If FD bring in such a mechanic to Elite then it would be utterly awesome. Imagine scouring salvageable wreckage for really cool mods that you could retrofit to your ship. Or rescuing occupied escape pods to see if they had a really good NPC engineer in them. But it's not the grind that's attractive, it's the reward that keeps you going. In Borderlands the legendary weapons were genuinely fun to use. Ship mods would also need that fun factor as well.
Now imagine losing your mods if your ship gets destroyed. That would make ship destruction even more significant.
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What does what you just said have to do with the quote you usedhe clearly says NPC bad guys for the PvE crowd lol
Sorry mis-read what he was saying. My mistake.
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