Thank you, I needed a good laugh. But seriously, you do know you've done that to yourselves right?
I always find it amusing to see how PvPers all act like they are special and unique snowflakes but when you see their behaviour... Someone finds an effective build and everyone follows suit, then they all start complaining about how the game is unbalanced and how x or y should be nerfed, the nerf happens and more complaining ensues till someone finds an effective build....
Sad thing is this sorry state of affairs tends to hurt PvE if only because developers waste time on trying to "balance" for PvP.
Is this the Kettle Calling Pots Black Convention? I have a ticket.
The design of parts of the game is the player's fault. OK? Wait, what?
We should also remember that most people who drifted to PVP did so because of limitations in the game. I can attest that The Code became a PVP guild because Piracy (which is what we actually wanted to do) became untenable. Plus our exploits brought about other groups (10, iirc) who were created to 'destroy us' or at least bounty hunt us. This lead to some great gameplay and then certain things were changed (missiles, then SCB, then shields) and the people, as they do, min maxed for the best fit.
That soon got dull and so, with no Piracy, no PVP (except Forum PVP) and every player attack on another called Griefing, mostly by people who do not know what that actual means (Protip: Not single or double attacks in an evening) and there are not many actual PVP'ers currently playing, especially as population dips before updates.
All this can be discerned by the magic of reading.
Yours, Entranced,
Anopheles
Founder of The Code
The King In The Dark
The Emperor's Special Guest
The Heart of Snarkness
The Gun Over the Mantelpiece in Act One
Addenda: There have been no real attempts to 'balance' PVP. There have only been 'toning down' of certain modules.