thanks cosmos for bringing this up again. and jeffryan - you are not alone!
just to restate my view from the ddf thread
i voted "I want to know if the ship is human the moment it resolves "
ED is already a heavily fragmented game (instancing/group system/several non-inclusive play modes/founders system) trying to ensure a homogeneous game experience for a number of player types.
i have really only one interest in ED. that is meeting human players and play the game together with them, cross the galaxy with or against them. form a band of brothers & sisters for a common cause.
the motto "the more the merrier" has been the core of my online gaming over the last few years. where more players from a diverse background with diverse characters and ideas about the game only enrich the overall experience. yes, this includes scammers, griefers and all sorts of unsavory types.
this motto makes perfect sense if you are pretending to live in a near enough endless galaxy. due to the fragmentation you are likely to meet a lot of human players near central systems and can expect to travel the galaxy without meeting humans for days. in both cases it is a lesser experience if you miss a friends or fellow human soul because you cannot scan everyone in time or have given up on scanning 000's of npcs.
not knowing what type of encounter i face unless i scan will only do 2 things
a) get me bored for having to scan a myriad of NPCs
b) make me angry of missing human players (like some of you folks from the forum)
both experience will lessen the overall ED experience (good or bad) and eventually will make me stop playing.
tl;dr
i rather be shot up twice a day by a human evil ******* then having to scan everything in the name of health & safety and immersion in a bland, fragmented ED galaxy.
i) immersion is futile, as i am not clever enough to suspend the disbelieve (it is always me with a bunch of low-tech gear in front of a screen, not me in a cobra mkiii)
ii) safety is futile, because i will be killed and i will die.a.lot. by whom is of no interest to me
iii) npc's are forever the blandest possible experience. there is no challenege (social or gaming wise) involved. just you try a
rubber blow up doll next time
