Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Silly comment really, you can't get good when in 10 seconds A rated shields and an A Rated Power Plant is wiped out. What you are all saying is that the Combat in the game should be closed off to all newer players. If that happens then new players will quit and Elite Dangerous will die. Any constantly evolving game has to keep bringing in new players , Elite Dangerous more than most given the 10 year plan FD has for it.

Not everyone can be flying an A Rated Clipper or an Anaconda, but everyone should be allowed to enjoy the game. Not just people who have been playing it since the beginning. They have to give a reason for new players to stick around and learn, make it too hard and they will just leave. I am not a beginner, I am in the Top 25% at Neits so while Combat isn't my favourite part of the game I am not bad. But nobody would have survived that last encounter, 10 seconds to destroy an A-Rated Vulture?

Make a video, maybe there are some bugs, maybe there are stuff you can do to improve you skills.
 
In which context are those deadly NPC's involved?

High ranking missions? High intensity zones/sites? "Alert crimes against me" disabled from your Robigo days? Was the interdiction submitted or evaded?

We need to be clearer about what the player has done to get in trouble. I don't think that if I wipe my save or park my assets I will be facing an impossible game flying the Sidewinder, swiping through rebuy screens.
 
Based on my experience, and some of what I have read in this thread, it is NPC distribution not AI difficulty.

Low skill pilots are facing off against high rank NPCs in well kitted ships for no good reason. This is killing the fun.

Elite ranked Anaconda NPCs should be rarer than UAs and MAs, and perhaps found only in hazRES.

NPCs should NOT spawn based off the players combat rank. Considering that, technically, a player could achieve Elite rank from killing skimmers, or have an elite level of skill, but appear as harmless because they started a new character.
 
This updated AI is actually forcing people to think about their targets and not just go in 'gun-ho' as we've been used to. I think this is why there is so much chat on this subject atm..
But this is surely much more fun than just shooting fish in a barrel, and let's face it, that's exactly what it's been like up to now.

I've never feared an NPC in this game, pretty much ever.. now we have to approach with caution, make sure you have an exit strategy practiced and working and not just think you can go blasting up an Elite ranked fighter ship in your mildly upgraded Vulture... You're not gonna win every encounter this time and what's wrong with that?
It's a game. Meant for amusement. That's what's wrong with that. The Witcher 3 is an excellent example of a hard game that was still easy enough for everyone to enjoy. If you wanted to play on the hardest difficulty, you had to be really good and methodical. Well. Elite Dangerous has now been set to Death March for everyone. In games where you can't set your difficulty, you must be very cautious with NPC difficulty. I guess FD doesn't realize that though. Oh well. Their loss.
 
You're right, it's way too early to judge. The thing with AI is that any change you get a load of people whining. 6 months later however and everyone's complaining how the AI is too easy. People need to learn how to deal with them and that's going to take a couple of weeks.

Quite. It's unfair to judge based on an hour of combat in a ship that hasn't 'evolved' to deal with the changes, or been 'upped' by Engineer tuning. I suspect that we can expect at least a 10% boost in our effectiveness from each of those two factors, plus of course learning, adapting and improving skill-wise.
 
last night;

interesting, I ran a data delivery mission with my Combat ready Vulture and no interdiction anyplace in 4 jumps and a planetary landing, then I did not cash in this mission, I flew to my home station with no interdiction and picked up my Cobra III and got nabbed 2 times on this now one Jump mission, wonder if the NPC where scared of my Vulture ;)
Anyway my Cobra has cannon shaped fangs so it didn't turn out well for them. The NPC's do fight a lot better now and I did lose shield rings.

So I am worried that a noob in sidewinder is going to discouraged and quit if they get nabbed by this same skilled AI, it might be far to good for them. I will find out soon and may be out $60 I told a friend to try the game and if he hated it I would pay for it... seems like I made a mistake now but I hope I am wrong. I am not going to tell him things have changed and poison the well and he was late to the party, Robigo ext.
 
But you are clearly not a beginner...you don't have the same perspective as a new player. You can do things with starter ships that those of us who play every day with them could never do.

Two days ago, I was doing that in a sidewinder, albeit with some care...today, simply jumping to an easy res resulted in a very swift death in a mk3 something...the 350k ship.

Of course the older players are happy...but newer players like me are suffering...and when we say we are suffering, you guys jump down our throats telling us we have to "adapt"...starting to feel as though you guys have forgotten what it's like at the bottom...feels as though yer talking down at us and that ain't so cool at all.

For the elitist snobs, this update is the best thing since sliced bread...for the rest of us, it's a nail being hammered into a coffin...I'm actually close to bankrupt now even though my insurance is less than 20k...does that sound like I'm "adapting" to you?

I will keep repeating this so every new player can read it.

The easier AI was made easier. Lots of what they used to do they no longer do, for example, below mostly harmless, they have absolutely no pip management. They don't even fire on full cylinders. Their response time is generously low.

Check the combat ranking of the ship you are engaging with and stop fighting ships far above your rating.
 
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Exactly. I'm pretty sure some people think this doesn't happen, but it does. Shields down before you can react and hull then gone in seconds. I'm going to record all combat now just to prove it happens.

"It is possible to commit no mistakes and still lose. That is not a weakness, that is life."
 
A lot of the "fast kills" issues people are seeing are NPCs with Engineer mods rather than AI issues.

I spent yesterday at a NAV Beacon easing into the new AI. I'm not a great pilot, but I was able to do just fine against most enemies. I had to pick and choose targets more though.

In USS, I did get a chance to engage a Dangerous Python. I destroyed him, but he actually shot me a few times and nearly took my shields down. I think we're so used to enemies that don't fight back that it's been easy to get lazy and not to check enemy ranking/load outs.
 
man all the tough guys on this forum make me laugh
desk jockeys who in real life couldn't bust a bag of crisps and have the cheek to call other players coward's
yes players because this is a GAME not who you really are just a GAME
god i'd love to see you lot in a bar fight , first place i bet i'd find you is in the toilet

you see this is what you call getting personal
 
Make a video, maybe there are some bugs, maybe there are stuff you can do to improve you skills.

Maybe but like say an Elite pilot would have died then, I had selected my faction, engaged an Eagle took down half his shields, then I got "Under Attack" message and My shields were gone and my Power plant and Thruster died and I was a sitting duck. Really not sure what I could have done. Not a huge deal for me as I have plenty of cash for the Insurance my worry is for the newer players and will they be patient enough to learn. Or will they quit and move to Fallout 4 or another new game, we have to keep new players. It's essential, it's not all about the beta backers and those who have been playing a year. New players are vital
 
It's a game. Meant for amusement. That's what's wrong with that. The Witcher 3 is an excellent example of a hard game that was still easy enough for everyone to enjoy. If you wanted to play on the hardest difficulty, you had to be really good and methodical. Well. Elite Dangerous has now been set to Death March for everyone. In games where you can't set your difficulty, you must be very cautious with NPC difficulty. I guess FD doesn't realize that though. Oh well. Their loss.

xdeath hits the nail on the head for me.

Based on my experience, and some of what I have read in this thread, it is NPC distribution not AI difficulty.

Low skill pilots are facing off against high rank NPCs in well kitted ships for no good reason. This is killing the fun.

Elite ranked Anaconda NPCs should be rarer than UAs and MAs, and perhaps found only in hazRES.

NPCs should NOT spawn based off the players combat rank. Considering that, technically, a player could achieve Elite rank from killing skimmers, or have an elite level of skill, but appear as harmless because they started a new character.

Some contact with high level NPCs isn't a problem for lower ranked/experienced players, but if you play for two hours and are killed 4 or 5 times by deadly or higher it would rather spoil the fun.
 
:) I've tended to avoid other games online since playing Counter Strike many years ago and being constantly ridiculed by kids about how big a n00b I was. If I want to be abused I can get that from my kids! ;)

This is unfortunately human nature. I'm pretty good at the games I play, but even I ignore most of the players (literally, I spam the ignore function). Some people are bad, some people are bad and just don't know it (Dunning Krueger), some people are good but think they are the best and others are just amazing; not one group is exempt from acting like a jerk to people who make mistakes.
 
man all the tough guys on this forum make me laugh
desk jockeys who in real life couldn't bust a bag of crisps and have the cheek to call other players coward's
yes players because this is a GAME not who you really are just a GAME
god i'd love to see you lot in a bar fight , first place i bet i'd find you is in the toilet

you see this is what you call getting personal

Being good in a bar fight still doesn't make one a better virtual spaceship pilot.
 
A lot of the "fast kills" issues people are seeing are NPCs with Engineer mods rather than AI issues.

I spent yesterday at a NAV Beacon easing into the new AI. I'm not a great pilot, but I was able to do just fine against most enemies. I had to pick and choose targets more though.

In USS, I did get a chance to engage a Dangerous Python. I destroyed him, but he actually shot me a few times and nearly took my shields down. I think we're so used to enemies that don't fight back that it's been easy to get lazy and not to check enemy ranking/load outs.

Actually this is a great point. I'm not necessarily complaining about the AI, I'm complaining that every ship is now god tier specced.
 
Easy combat is boring and just makes it about as interactive as moving your joystick around and watching the battle of yavin over and over...

The low ranked NPC are easy to kill , so the casuals can have there fun.
but it would not be fair to make the elite ranked ships killable by just about anyone , I want to suffer at the hands of elite ranked NPCs , they should give me nightmares
 
So dying in mere seconds on an easy RES...thats fun? I can think of better games with a less harsh learning curve I'm afraid...starting to look as though this game isn't for me perhaps...learning curve went from harsh to brutal. New players cannot compete and you guys have seemingly forgotten, or just plain ignore how difficult this has become for players like me. It was fun up until now...now it's a chore just to log in and look for crappy haulage missions or 6 hours of scanning with a basic scanner...aren't games supposed to be fun? For everyone and not just the hardcore players? Because that's what this looks like and I can assure you this game lost a helluva lotta novelty value since this update ^^

We aren't all part of the "Git Gud" brigade mate and yes this forum can get sarcastic, condescending, terse and down-right rude at times but there are plenty of good beans on here and out in space too.
If you drop me a friend request in-game we can wing up and look out for each other whilst RES hunting and try and have a laugh while we are at it.
Also, don't give up just yet. Most of the time with these updates, they start off a little too spicy and get tempered a little over a couple of weeks post release so things may well end up getting tweaked.
Hang in there and fly safe!!
 
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