Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Are 7A shields with 4 A rated shield boosters discount? I just ran into an OP NPC. You will too, and I hope your explosion is glorious.

I went into a HIRES last night in an Imperial Courier with a 2A shield generator and no boosters. Extremely lightweight build (78 tons), designed to avoid fire rather than tank it. Never had to touch my shield cells. Engaged numerous Dangerous, Deadly, and Elite foes, including a Deadly Fer-de-Lance who gave me a good scare when he turned on a dime and knocked a ring and a half off my shields in one firing pass. Also ran into a Dangerous Courier who could match every maneuver I made until I started using FA Off.

The AI fights like a skilled opponent now, and if you make a mistake you'll pay for it, but no question it can be beaten.
 
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Easy combat is boring and just makes it about as interactive as moving your joystick around and watching the battle of yavin over and over...

The low ranked NPC are easy to kill , so the casuals can have there fun.
but it would not be fair to make the elite ranked ships killable by just about anyone , I want to suffer at the hands of elite ranked NPCs , they should give me nightmares

I would happily accept this on one proviso...
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Any NPC interdictor is no higher than Master in rank and has normal weapons. Maybe with Anarchy systems as an exception.
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I accept I'm not good enough for the new breed of AI and I'm fine with avoiding HazRez etc because of this.
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However, when I'm trucking along in my T-6 with max shields, mostly A-rated components and a full hold of gold, it is not fun to be shredded almost before you stop tumbling from failing the interdiction mini game. I should have the time to cut and run when I am not looking for a fight and I'm not in a combat ship.
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I can afford the rebuys, so I'm not as inconvenienced as some, but it simply isn't fun if interdictions have moved from irritating to probable death.
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I also accept that running shieldless/all D-rated trader to maximise cargo/profit is not a smart move and I never did this anyway, but if your ship is reasonably kitted out and you are prepared to do the 'Sir Robin' move it should (almost?) always be possible.
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This is not a case of 'git gud' unless you are the one picking the fights. Most of my time in this game is spent trading, exploring and mining. I don't do much fighting.
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I am rated 'Dangerous' but this just means I've been playing the game since beta and everyone will be triple Elite if they play long enough because it simply isn't a skill rating. Skill would just get you there faster.
 
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I am all excited for the new AI, combats are epic and thrilling now and i may have to adapt both my gameplay and the outfit my conda, it's awesome!

BUT

It's douchey when the AI is so good [perfect] but they don't need to reload nor manage their pips, they can fire non-stop at you while charging with full pips to engine without guns stopping for a second. THAT is the problem that will outclass the players, they ignore a core mechanic that is essential for us all. So don't nerf the AI, tweak it to follow all the rules we do. Now if you excuse me i'm going to see how far until i get blown up in my conda, so far i managed it
 
Having fights that you can only win if you're part of a wing is all well and good for open mode pvp lovers, but what about folks like me that g hate multiplayer games ("I'm relaxing, having a beer and an hour gaming after work, last thing I want is some random intruding on my free time")? Does "play your way" now mean "provided that your way is multiplayer" ?

This, very much.
 
Hmm, a pattern I'm noticing is how the majority of people complaining about the AI seem to be flying Anacondas. This suggests to me that we're dealing with people who have decided to grind the credits to buy the Anaconda, without developing the necessary combat skills needed to fly the thing properly.....and that is coming from someone who is a self confessed "poor pilot" himself......but then I only got as far as a Vulture in the space of 16 months.
 
It would be nice if we could actually get the required items (Meta-Alloys and Soontil Relics) so we can access the same engineer upgrades these NPCs on steroids have.
 
Where do you think AI currently stands?

difficulty_curve.png


From balanced arguments, seems like it's firmly in the 'frustrating' sector. Ones finding 'frustrating' fun, calling out everyone else to l2p or 'git gud' fail on the empathy test when understanding that not everyone starting or use ED for recreation want a frustrating time. Even people saying AI is as it should be, admit that unbalance of uber weapons, plus uber AI piloting makes it just frustrating. (Unless you're a hardcore ED god, which I know some are on here :))
 
I went into a HIRES last night in an Imperial Courier with a 3A shield generator and no boosters. Extremely lightweight build (78 tons), designed to avoid fire rather than tank it. Never had to touch my shield cells. Engaged numerous Dangerous, Deadly, and Elite foes, including a Deadly Fer-de-Lance who gave me a good scare when he turned on a dime and knocked a ring and a half off my shields in one firing pass. Also ran into a Dangerous Courier who could match every maneuver I made until I started using FA Off.

The AI fights like a skilled opponent now, and if you make a mistake you'll pay for it, but no question it can be beaten.

Not even going to bother. Actually I will. But I'm going to expect you to extrapolate a bit: What if I don't want to pilot a small ship?
 
Having fights that you can only win if you're part of a wing is all well and good for open mode pvp lovers, but what about folks like me that g hate multiplayer games ("I'm relaxing, having a beer and an hour gaming after work, last thing I want is some random intruding on my free time")? Does "play your way" now mean "provided that your way is multiplayer" ? I killed an anaconda single-handed one time and I was proud of my achievement, and it earned me some nice cash. Is such achievement and the nice payout that goes with it now the preserve of Open mode winged-up players only?

And before anyone misunderstands me, I got a sense of achievement from defeating the anaconda because I was in a much smaller ship. I would not get a similar sense of achievement from destroying an OP cobra after a 15 minute dogfight. What I would et is bored and frustrated.


I'm not in a wing, & I'm doing fine thanks very much.
 
Where do you think AI currently stands?

http://fancyfishgames.com/img/difficulty_curve.png

From balanced arguments, seems like it's firmly in the 'frustrating' sector. Ones finding 'frustrating' fun, calling out everyone else to l2p or 'git gud' fail on the empathy test when understanding that not everyone starting or use ED for recreation want a frustrating time. Even people saying AI is as it should be, admit that unbalance of uber weapons, plus uber AI piloting makes it just frustrating. (Unless you're a hardcore ED god, which I know some are on here :))

Balanced/casual fun. Before 2.1 it was boring.
 
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Not even going to bother. Actually I will. But I'm going to expect you to extrapolate a bit: What if I don't want to pilot a small ship?


Then that's your own fault. Asking for the AI to be dumbed down again just because you're not very good at piloting a large ship isn't really a good argument.
 
Just one problem with that. There are no easy zones. Or hard zones. Especially not as far as interdictions are concerned. I'm of a completely different mind. I don't think ship ranks should matter at all. It should be based on the ship. A viper should never be a threat to an anaconda no matter their pilots skill level. In a one on one scenario of course.

Now that's not true;

RES have always been rated and so are systems. Know the neighborhood you're in.

Perhaps think carefully about dealing in Anarchy systems....

The game has changed. A lot of placeholder content has been replaced with the real deal. That includes AI and the security rating system for systems.
 
And before anyone misunderstands me, I got a sense of achievement from defeating the anaconda because I was in a much smaller ship. I would not get a similar sense of achievement from destroying an OP cobra after a 15 minute dogfight. What I would et is bored and frustrated.
Not respecting the cobra enough is pretty fatal tbh, but the old ai was so dumb they might as well have been flying slightly more streamlines bricks
 
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