trust me they dont. there doing way more then players. been testing this all night.
Have you got a data capture to back that, or should we instead trust FD who have told us that they use the same kit as us?
trust me they dont. there doing way more then players. been testing this all night.
Are 7A shields with 4 A rated shield boosters discount? I just ran into an OP NPC. You will too, and I hope your explosion is glorious.
Easy combat is boring and just makes it about as interactive as moving your joystick around and watching the battle of yavin over and over...
The low ranked NPC are easy to kill , so the casuals can have there fun.
but it would not be fair to make the elite ranked ships killable by just about anyone , I want to suffer at the hands of elite ranked NPCs , they should give me nightmares
Having fights that you can only win if you're part of a wing is all well and good for open mode pvp lovers, but what about folks like me that g hate multiplayer games ("I'm relaxing, having a beer and an hour gaming after work, last thing I want is some random intruding on my free time")? Does "play your way" now mean "provided that your way is multiplayer" ?
And they don't run out of ammo.
Have you got a data capture to back that, or should we instead trust FD who have told us that they use the same kit as us?
I went into a HIRES last night in an Imperial Courier with a 3A shield generator and no boosters. Extremely lightweight build (78 tons), designed to avoid fire rather than tank it. Never had to touch my shield cells. Engaged numerous Dangerous, Deadly, and Elite foes, including a Deadly Fer-de-Lance who gave me a good scare when he turned on a dime and knocked a ring and a half off my shields in one firing pass. Also ran into a Dangerous Courier who could match every maneuver I made until I started using FA Off.
The AI fights like a skilled opponent now, and if you make a mistake you'll pay for it, but no question it can be beaten.
Having fights that you can only win if you're part of a wing is all well and good for open mode pvp lovers, but what about folks like me that g hate multiplayer games ("I'm relaxing, having a beer and an hour gaming after work, last thing I want is some random intruding on my free time")? Does "play your way" now mean "provided that your way is multiplayer" ? I killed an anaconda single-handed one time and I was proud of my achievement, and it earned me some nice cash. Is such achievement and the nice payout that goes with it now the preserve of Open mode winged-up players only?
And before anyone misunderstands me, I got a sense of achievement from defeating the anaconda because I was in a much smaller ship. I would not get a similar sense of achievement from destroying an OP cobra after a 15 minute dogfight. What I would et is bored and frustrated.
they dontIt would be nice if we could actually get the required items (Meta-Alloys and Soontil Relics) so we can access the same engineer upgrades these NPCs on steroids have.
What sort of looser gets in a bar fight?
Where do you think AI currently stands?
http://fancyfishgames.com/img/difficulty_curve.png
From balanced arguments, seems like it's firmly in the 'frustrating' sector. Ones finding 'frustrating' fun, calling out everyone else to l2p or 'git gud' fail on the empathy test when understanding that not everyone starting or use ED for recreation want a frustrating time. Even people saying AI is as it should be, admit that unbalance of uber weapons, plus uber AI piloting makes it just frustrating. (Unless you're a hardcore ED god, which I know some are on here)
Not even going to bother. Actually I will. But I'm going to expect you to extrapolate a bit: What if I don't want to pilot a small ship?
Just one problem with that. There are no easy zones. Or hard zones. Especially not as far as interdictions are concerned. I'm of a completely different mind. I don't think ship ranks should matter at all. It should be based on the ship. A viper should never be a threat to an anaconda no matter their pilots skill level. In a one on one scenario of course.
Not respecting the cobra enough is pretty fatal tbh, but the old ai was so dumb they might as well have been flying slightly more streamlines bricksAnd before anyone misunderstands me, I got a sense of achievement from defeating the anaconda because I was in a much smaller ship. I would not get a similar sense of achievement from destroying an OP cobra after a 15 minute dogfight. What I would et is bored and frustrated.
It would be nice if we could actually get the required items (Meta-Alloys and Soontil Relics) so we can access the same engineer upgrades these NPCs on steroids have.
the numbers may be the same but the fact they never miss have unlmited amo and a higer tracking range gives the ai the advantage.