No motivation to go on.

what has become apparent is a awful lot of players have been taking it easy either trading or combat in solo for the last year and a half and now they are being asked to use their brains in combat NPC and they are clearly incapable of doing so you reap the rewards of playing so safe that you learned nothing about combat and when or where to engage in it absolutley NO SYMPATHY

"Play YOUR way" ...Their rules, not mine!

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My beef is against those who want a truck simulator called elite dangerous.

And ours is with those that want the love child of Doom, Eve and dark souls in one big test tube. :)
 
Logged in

Travelled 43 jumps to an engineer.
Engineer wants soontill relics.
Spent half an hour browsing the forums on where to find them.
Learned that I need to travel 73 jumps to some system that sells them as rare trade goods.
Oh and 73 jumps back again.

Logged out.

I can see this being a problem..... All the jumping back and forth, we need wormholes, passenger liners or getting big freighters to ferry our ships around for a prize. All the jumping can in the end get tiresome.
 
so your upset that there is difficult combat in a game with the word Dangerous in the title... funny cause I was upset for the exact opposite reason up until this update.

When anyone says "it is Elite DANGEROUS" I always think they sound like Matt Damon in Team America..............Elite DANGEROUS.....hahaha.....like your argument is one word?....[haha][haha][haha][haha]:D
.
It is like someone complaining about an aspect of the new Star Wars films, too much cgi action or something...and you say........"STAR WARS".......hahaha
 
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Yes.

But at the end of the day you found yourself doing the same activities

Name one game in which you do not repeat the same activities!
Name one human life in which daily repetition does not make up 99% of the available time.

I think repetition in itself is not the problem.
You have to like what you repeat. If that is not the case then play a different game (in which you will repeat other stuff :)).
But also you must take into account human behavior. Humans tend to get stuck in repetition because that is in their nature.
David Braben already said that he was surprised that the data showed that people tend to endlessly repeat what they know.
And then those people call the game repetitive. Go figure.

You want FD to create a game that is richer than life itself.
You demand the impossible of a game developer, especially since ED is not a game you finish in under 8 hours like most of the other games.
Their repetitive systems go unnoticed because they end before it becomes a problem to you.
You can not avoid repetition, not in a game and not in life itself, but you have influence on your own behavior and your own mindset.
And do not forget that FD is in the midst of developing this universe. It is a huge project and more layers will be added over time.
 
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The Grind is simply the Work gets you from the starting point to the point where you WANT to be. If it wasn't for the Grind I would have quit this game early on because the first month or so playing generally sucked, and the thing that kept me going was expectation that I could Grind my way to more capable and enjoyable ships. Fortunately my goals were pretty modest compared to most. It might not work that way for you, but different strokes for different folks, etc.

You can't get anywhere in Elite without grinding. It is implicit in the game design. If it were not then the ships and upgrades wouldn;t cost anything.

My problem with the new version is that it sets way to steep a curve for new players. How the heck are you going to feel when you're stuck in low RES sites because everything else is lethal in your piddly little ship, when missions offer a few thousand credits, when things like mining are now unrewarding and interdiction=death and then you hear people say "yeah get a VULTURE and good weapons and shields and go to the FUN and CHALLENGE of high RES sites"...then you look at what it's going to cost and how long it will take to get there
 
This is irking me:

"Trading back and fourth seems to be the only viable way to make money now." and also
"Get/downsize a smaller/faster ship."

Trading makes credits. You use trading ships (with practical shielding & some weaponry) - their primary role is making credits, not dogfighting, sitting in a CZ or REZ popping shield cells and slaughtering NPCs left and right, or combat missions.

Combat ships are streamlined and configured for combat. They aren't cargo movers. Smaller, more nimble fighter-class ships are deployed against other fighters or a dedicated warship (warconda or above) which is very slow but loaded with mil-spec hardware & armor & deployed against large targets ("I used to bull's-eye womp rats in my T-16 back home; they aren't much bigger than that").

So it's no surprise that an inbetween/general purpose ship or half-configured trader (or even a combat-config'd trader, which is then a type of weak warship) isn't going to get off very well in a combat situation with fighters. Too slow; too much mass.

That's been going on for a year or more. Surprise! The new AI means that the most effective defense against fighter craft is... fighter craft. With the coming ability to berth fighters in the larger ships, things are getting a bit more logical.
 
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So what actual *content* got added in 2.1? What new activities are there? What new game mechanics can a player use?

Because all I see is the same, combat/mining/trading/missions, dressed up in a new progression *99% of which doesn't carry over when you buy another ship*.
 
He is right though. It's fine for a long established player who farmed RES sites for months and has all the stuff they want and credits coming out of their ears.

For a new or returning player the climb has become much more formidable. Like it or not Elite IS a grind game, because to do the fun and exciting stuff you need lots and lots of credits. If you don't have those you are stuck in a mediocre ship and can't afford the upgrades you must have in order to participate in the more fun stuff.

If you already have hundreds of millions of creditsa then yes, the game was "boring" but if you don't then getting those credits is now much slower, it's a chicken and egg thing

The biggets problem I think is that the risk/reward ration has swung too far in both directions. Maybe credits weretoo easy to get, but now they are too hard. There's little emotive to do missions, which either rinvolve flying around for hours for not very much, or decent credit rewards where anyone not flying a fully upgraded ship with lots of experience is just going to get crushed

See this is where we differ. For me personally the fun IS the grind and once money is no object and own every ship and destruction is no problem the game may be over for me. Look at it this way 1.0 had way more grind as earnings have been buffed on everything unless u were a trader

PS CMDR Mad Mike is far from loaded and is going back to an eagle with 1 k soon (imperial of course ;) )
 
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In which people will have to repeat things, is my prediction. :)

Repeating things is not so much the problem if it is fun. The problem with E-D is that it pushes you to repeat things that u dont like to do and offers no way around it. If u want certain things like the engineer upgrades u have to grind for the materials. U can not buy them from other players if u dont like doing it. I can not go bounty hunting and get credits through that and spend them on the materials, i HAVE to go out in that dumb SRV and deal with its moronic handeling to get the stuff.

If there would be a player market for such stuff, than people that like these acivities that i dont could do it and i could do what i want and pay instead. Eve has that option through the player driven economy, E-D lacks this. And this will in the end prevent its success.

Circumventing things that i dont like through offering alternatives would be a big step for E-Ds popularity and help people enjoy the game more because they wouldnt be pushed to do things they do not like to do.
 
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Repeating things is not so much the problem if it is fun. The problem with E-D is that it pushes you to repeat things that u dont like to do and offers no way around it. If u want certain things like the engineer upgrades u have to grind for the materials. U can not buy them from other players if u dont like doing it. I can not go bounty hunting and get credits through that and spend them on the materials, i HAVE to go out in that dumb SRV and deal with its moronic handeling to get the stuff.

If there would be a player market for such stuff, than people that like these acivities that i dont could do it and i could do what i want and pay instead. Eve has that option through the player driven economy, E-D lacks this. And this will in the end prevent its success.

Circumventing things that i dont like through offering alternatives would be a big step for E-Ds popularity and help people enjoy the game more because they wouldnt be pushed to do things they do not like to do.

Good post, have some rep.
 
Repeating things is not so much the problem if it is fun. The problem with E-D is that it pushes you to repeat things that u dont like to do and offers no way around it. If u want certain things like the engineer upgrades u have to grind for the materials. U can not buy them from other players if u dont like doing it. I can not go bounty hunting and get credits through that and spend them on the materials, i HAVE to go out in that dumb SRV and deal with its moronic handeling to get the stuff.

If there would be a player market for such stuff, than people that like these acivities that i dont could do it and i could do what i want and pay instead. Eve has that option through the player driven economy, E-D lacks this. And this will in the end prevent its success.

Circumventing things that i dont like through offering alternatives would be a big step for E-Ds popularity and help people enjoy the game more because they wouldnt be pushed to do things they do not like to do.

Well, FD keep adding new grinds without actually adding new activities. But you're bang-on about a player driven economy.
 
Have you considered wiping your save? I just did.
All I want to do this time around is "accidental progress". If I don't try to achieve anything, I get happy surprise invitations from engineers without really expecting them, and by the time I check them out, I have enough materials to try out their blueprints.
 
I linked this in the other thread but I thought I'd post this here too for visibility. Cmdr Hooch taking on a Has Res in a sidewinder.. The AI aint too hard guys..

[video=youtube_share;fe91PkyFlkU]https://youtu.be/fe91PkyFlkU[/video]
 
Really? How else do you get Arsenic?

Hasn't that been added to stuff you can mine now?
Fairly sure I saw it as a mission reward in beta, too.
Who knows...blow up some NPC mining ships and they may drop some :p

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I linked this in the other thread but I thought I'd post this here too for visibility. Cmdr Hooch taking on a Has Res in a sidewinder.. The AI aint too hard guys..

https://youtu.be/fe91PkyFlkU


Hooch always makes great videos, that one had me laughing :D
 
Battle of Jutland:

Realistic for powerful vessels to suffer high loss rates, or be threatened by harrying of minor vessels? - no. Highly unrealistic.

Highly realistic. Even by the First World War battleships were vulnerable to mines and torpedoes. There was a reason that battleships had to be accompanied by a fleet of support ships.

The Second World War wrote that message loud and clear with battleships rendered obsolete as fighting vessels by aircraft. Bigger is not always better.
 
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