Don't bother man, it's just bait.
Oh I know. I wanted to see his response, and was only met with the same level of gibberish. Sad really.
Don't bother man, it's just bait.
https://www.robertsspaceindustries.com/comm-link/transmission/12760-Poll-Additional-Stretch-Goals
I'll try to grab you the rest.
If we're talking about this poll, keep in mind that those polled were allowed to pick 3 items they were most interested in.
In fact it was, I participated in that exact vote. Voters were allowed to pick the top 3 options they were most interested in seeing CIG develop.
It says as much on the page: Please select your top three options!
Question: Given that CIG has a vested interest in exaggerating progress and reporting positive news, on what grounds are we to believe that their studio reports and other publications are any more accurate and credible than a North Korean newspaper?
So, what's everyone's favorite ship? Personally I'm partial to the Vanguard. I know, I know, everyone says the concept ship was cooler, but I like it for what it is. Fits my lifestyle, really digging the whole long-range boom-n-zoom night-fighter thing. I'd say it's the DBE of Star Citizen.
Quoted for posterity as stated by one of the guys who is the glaring example of why Star Citizen is regarded as a "toxic" community, and who spends every post everywhere (including on a hate-Red) using me as an excuse to ignore talking about the game he's not playing.
Carry on.
ps: Mods!! Please observe.
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Actually you got that the other way around. See both of my posts about it.
I'm right.
He's wrong (as usual)
The Grey area is semantics.
There's no conspiracy, I reported you for personal attacks on another forum user.
That's the third time you've posted the same link to the same poll
If anything, giving people 3 choices each instead of 1 should have made it easier for any one option to hit 50%, but that still didn't happen. All this shows is that CIG polled the community and then promptly disregarded the results, opting to proceed with their own plan instead, and certainly doesn't support your assertion that the changes were voted and agreed upon by the community.
You are, of course, welcome to continue to block/ignore this counterpoint at your convenience, but that would, in your words, "only show you are not interested in a civil discourse"
...which begs the question of whether you still retain the right to call people out for doing the same.
Another point that often goes conveniently unaddressed by CIG supporters is the following:
I like to think that I'm being objective about considering SC, and questioning all the sources is an essential part of that thought process. For example, I think CIG's 2013 UK accounts are a credible source of information regarding the project's health despite the fact they reveal practically nothing, because they're legally mandated and any falsification would be in breach of the law. Similarly, in a project that most people agree has slipped behind schedule with regards to the addition of new content and features, why should anyone believe that the developer's media and reports are accurate and not exaggerated, particularly when the people who write and publish these media have a vested interest in delivering only positive reports?
To that end, if the possibility cannot be discounted that CIG media is no more credible or accurate than a North Korean newspaper, why should anyone believe any of the content in it, and is there any point in citing any of it when backing up a claim?
You are, of course, welcome to ignore this point as well, at the same cost as mentioned earlier.
This is more subjective, but can a piece of software really be called an Alpha just by the developer naming it that? It's well-known that one of the worst practices in the gaming industry is for game developers to monetize bad/unfinished software using the Alpha/Beta label to deflect criticism by lowering consumers' expectations for a product the developers have little to no intention of completing properly. Here's a video of YouTuber John Bain aka TotalBiscuit talking about the problem.
This is a lot more subjective (and frankly a bit off-topic anyway), and an argument about that would be so immaterial that it may as well be about whether Chris Roberts or Sandi Gardner would win in an air guitar competition, so I'm not going to bother to discuss this further. Make of that what you will.
Now for something more light-hearted...
Gladius. It's elegant in its simplicity and crazy maneuverable (at least right now). Designed in the UK, one of the first examples of a successful SC stretch goal done right (I'll overlook that CIG then sold it back to backers) and an vestige of a time when Star Citizen was a lot simpler.
Unfortunately (or otherwise), as I have other commitments to attend to IRL, I can't stay glued to this forum, and shall now take a break for several hours. It's the healthy thing to do.
Just like the technology doesn't exist for seamless planetary transition, right?....
Do you think 2.5 will be delayed a month with how many builds 2.4 has had on PTU? Or do you think they've been doing enough work on 2.5 mechanics in the background that it'll come soon after the 2.4 release?
Good question. It really comes down how much content will be in 2.5 and how many technical hurdles CIG faces. There will be delays for sure, but not as long as 2.5 as this update included the extremely important ground work for further persistence patches.
I guess Nyx is coming along. There is a number of things that are probably coming online soon. I would be surprised if we don't see the integration of planetary landing maps into the persistent universe soon. After that happened probably further planetary maps will become available and then NPC AI will be activated on station and planets. I can only guess here.
I'm going to guess you're not involved in software development. Do you understand the definition of Alpha as it applies to development?
While we are making wild guesses, I think the game will continue chasing it's own tail in development hell with no substantial improvement. Interest will dwindle as other titles make genuine progress for less time and money. Eventually 2017-2019 SQ42 will be released to the horror of anyone who's ever been behind a joystick. Star Citizen itself will get cancelled due to the customer and critical reception of SQ42 and the assets will be sold off.
Derek Smart will buy up the art (but abandon all the code) and use it in Battlecitizen4000AD to great critical acclaim.
I don't feel it's worth discussing this whole topic with the SC Defense Force, as it were...
Star Citizen is indeed an Alpha though. It's missing some very major game mechanics. That said, it's very strange... it's a polished Alpha. Typically in Alpha you're missing tons of assets because you don't have players actually playing it. Who cares about all that art and junk, it'll come sooner or later anyhow. But in Star Citizen's Alpha, you can run around fully-textured stations with all of their particle effects and all (alright most) of the collision detection is there, etc.
I dont know whats wrong here, iam in a lot of other non-sc forums with sc threads and they managed to get normal talk about this game.
My personal take on the seamless planetary landing video is that it was disingenuous. When the ship dropped out of Quantum (or whatever SC call it?) next to the small Orbital station, that was exactly the point in ED where you drop out of SuperCruise. the fact that the SC planet is tiny in comparison to most ED planets made it easier to camouflage that.
Also, that was the point when the great "Oh, we didn't mean EVERYTHING would be hand crafted, hahaha, how silly of you to think that! It would be crazy talk to state that all 100 systems would be handcrafted, we only meant the landing areas!" revisionism kicked in.
Prior to that, one of the big jousts between the two "rival camps" was: "400 Billion Planets!"... "Yeah but they all look the same due to PG, our 100 are all hand crafted high fidelity beauty!" And round and round it went.
Then a day before Horizons launches, all of a sudden we see CiG drop a revelation of a video, a fully PG planet with a long seen hand crafted landing area asset pritt-sticked onto it.
That was the point I lost the idea that SC could be an impressive alternate to what was already commercially launched.
i gotta ask electrofreak but how much time do you spend on this thread and do you reply to every post criticising star citizen? I have played it on a free weekend and thought it was a janky mess than has no fun in it at all. That's a honest opinion. When i see the amount of time spent and money they have i just don't see any thing good for me to buy into it.
While we are making wild guesses, I think the game will continue chasing it's own tail in development hell with no substantial improvement. Interest will dwindle as other titles make genuine progress for less time and money. Eventually 2017-2019 SQ42 will be released to the horror of anyone who's ever been behind a joystick. Star Citizen itself will get cancelled due to the customer and critical reception of SQ42 and the assets will be sold off.
Derek Smart will buy up the art (but abandon all the code) and use it in Battlecitizen4000AD to great critical acclaim.
My personal take on the seamless planetary landing video is that it was disingenuous. When the ship dropped out of Quantum (or whatever SC call it?) next to the small Orbital station, that was exactly the point in ED where you drop out of SuperCruise. the fact that the SC planet is tiny in comparison to most ED planets made it easier to camouflage that.
Also, that was the point when the great "Oh, we didn't mean EVERYTHING would be hand crafted, hahaha, how silly of you to think that! It would be crazy talk to state that all 100 systems would be handcrafted, we only meant the landing areas!" revisionism kicked in.
Prior to that, one of the big jousts between the two "rival camps" was: "400 Billion Planets!"... "Yeah but they all look the same due to PG, our 100 are all hand crafted high fidelity beauty!" And round and round it went.
Then a day before Horizons launches, all of a sudden we see CiG drop a revelation of a video, a fully PG planet with a long seen hand crafted landing area asset pritt-sticked onto it.
That was the point I lost the idea that SC could be an impressive alternate to what was already commercially launched.