Oh...the poll closed.
Was going to wait until I had plonked enough hours down to make a reasonable judgement from my perspective.
Anyway.
I love the new AI
It was frustrating, at first, to lose some of my most expensive ships to what used to just be a minor nuisance.
Though, now, I've adapted and started to learn how the NPCs fly and I am having a great ole time. I was glued to my computer for 5 hours straight last night just bounty hunting and that hasn't happened with ED since Gamma and a little bit when 2.0 dropped.
I've learned that handing over cargo when flying a T9 is often the best resolution with NPC pirates. A dozen tons of metal is better than facing the rebuy screen and my profit is dinged only a bit. Unless ofcourse I am in a high sec system and the cops will be there shortly...just drop a bunch of mines and fly towards the help.
An Elite of nearly any ship is something to keep an eye on...I even saw an elite T9 pounding a pirate NPC with rails, lol. That is as it should be...the ranks Deadly and Dangerous actually represent the threat level of the ships that bear them.
This has been a long time coming, I know that is tough for folks who got to know this game while the NPCs were handicapped. I don't think it was ever the intention for the NPCs to be pushovers. Elite is supposed to be a game with many challenges....finally, NPCs are part of the challenge.
Is there tweaking yet to be done? Absolutely...
For traders, there needs to be clearer indication that dropping some cargo will let you off the hook from a pirate. A cargo request UI would be good...perhaps if pirate demands showed up in the inbox and you could just click OK and drop the desired cargo, no guesswork!
Not necessarily combat AI but PP NPC ships need to be scaled back, a lot. They are over crowding EVERYTHING and can quickly turn a HazRes into a spectator sport while you wait for a pirate to show up (NPC limit per instance).
Return the NPC retreat mechanics. It was too much at first and now it is way to little (or off). I use the tactic against strong NPCs, they should use it too.
NPC Wing prevalence should correlate to players in instance/wing. It is near impossible for most ships to take on a wing without some help (hooray for High Intesity RES police).
NPCs should face tank less. It is becoming common move for me, when I know an NPC can't take my shields down faster than I can take theirs, to just face tank right back (PIP: 4, 0, 2) until losing shields causes them to expose their broad side.