still to easy for me (obviously if i think the same with the engineers mod)
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This is very close to the way I feel (I'm less than half your age, but I completely get where you're coming from.) I liked combat, and yes I felt it was too easy, but the way it is now, even considering myself a pretty good pilot it feels as though it's swing far too far in the opposite direction, absurdly so. I've tried to adjust, I really have, but it's just honestly not feeling fun anymore, and that's what really stings. I love Elite Dangerous, it's become a sort of release valve for me as I work 2 jobs, both of which are quite stress laden. Rag on me, call me names, call me carebear, whatever, that's the way I feel - just making my voice heard.
No, I believe the training mission NPC scripts are as they were in 1.0.Do the TRAINING missions use the same AI? When I fight that Cobra in the training mission, or the waves of enemies, are they using the same AI as the game does, that everyone is discussing?
Thank you, I was starting to feel like a voice in the wilderness, and at least now I know that it's not just my age and that other players just want to chill out with this game, it is an incredible game, but it is now totally unplayable if you just want to trade or explore, it's great if you want to turn into an adranline combat addicted junkie.
I find it odd that the NPC's always manage to charge their shields.
You get the shield down and they take no damage during the recharge phase, anyone else noticed this.
There were 3 or 4 of us regularly doing CZs in 1.4 - we all got our Elite ranking through farming CZs. When 1.4 hit we all upgraded to FAS for CZ fighting, the Vulture just killed too slowly compared to the potential targets in the CZ.
Whilst I am pretty sure CZs are far more difficult now than in 2.0, I have only used an Eagle with Capital Ship support post 2.1, and that is a little too edge case compared to normal CZs for me to agree. However if your having to dance more often due to superior AI I can see the kill rate lowering for the Vulture. We concluded it was the king of the CZs in 1.3, but quickly de-throned it in 1.4. It might be the case it is just a little too slow for the CZs.
On another note, the low CZs do offer smaller targets where the agility of the Vulture and class of the weapons offset the fact there are only 2. You may curiously do better in low CZs with the Vulture than in Hi CZs. NPC ranking used to be down a tad as well, which is annoying if you are working on your rank.
Simon
Another thing i noticed is that the NPCs are inhumanly skilled on Interdiction and Tracking.
Npc interdicted me right after jumping into the system.
I boosted off and got out.
Less than one second in SC i got another message of that npc and 200ls later he interdicted me again.
I escaped again and then the whole thing repeated.
I got Annoyed and Killed him for a nice 140k bounty.
Another NPC even followed me to the Station lol
But heck there should be a bit cool off here.
You cant tell me that a human would be able to follow me into SC and track me again within one single second and thus Interdicting me three times on a 800 ls distance....
AI seems OK now. With only one exception.
Really, there is WAY TOO MUCH interdictions if the ship have cargo. Be interdicted three times in a row, only because ship have 2t of Praseodymium which is necessary for Engineer, is not funny. Of course, it is possible to run, but the whole process and time waste is pretty annoying.
They don't have to even interdict you. I was interditcted, got away into SC, then dropped back into regular space. The moment i did so, he was there and firing on me.... this was you know, several hundred thousands of km from where i left him. He wouldn't even have had time to spool up his FSD, never mind spot my wake and drop down.
Anyway, i reported that one.
Maneuverability is the king now and NPC's are very good in that. Even when in more maneuverable ship like corvette vs conda I cant outurn NPC conda
How could one counter super maneuverability of NPC's ?