The Star Citizen Thread v5

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FerinexuS

Banned.
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Excuse me?

You're right. That is nothing special.
Do you know of any SC videos like the one I asked?

This one shows some cool manoeuvring using an inferior ship and TrackIR (go figure).

[video=youtube;opMGRIpUbO8]https://www.youtube.com/watch?v=opMGRIpUbO8[/video]

This one some basic X on target while evading
[video=youtube;pXtdSrGOtco]https://www.youtube.com/watch?v=pXtdSrGOtco[/video]
And this one is EVAC manouvering :D
[video=youtube;f_dlaEI-ACw]https://www.youtube.com/watch?v=f_dlaEI-ACw[/video]

I actually think that when this was uttered back in 2012 this was a genuine comment by Chris Roberts. The game as initially imagined would be a set of linked FPS maps and perfectly doable in an FPS engine. It was after that when the money really came flooding in and new stretch goals became the order of the day that things got out of hand and in chasing the money, the stretch goals committed to an exponential engineering debt. Worse it committed them to fundamentally redesigning the engine itself which is not something that any developer would do mid project.

The project was just starting back then, he did what the majority of the backers wanted, make a better game, with the proof in all the funding they got, and still continue to get. ~1++million a month says a lot of the backers will in seeing this done the right way, you need to have the foundations right if you want to have all the mechanics SC has, just look at EvE, they've tried to shoehorn walking on stations for so long but just had to give up because the engine couldn't handle it. How about cockpits and dogfighting? Nop, not possible also. Even if they wanted they couldn't. That's why I think it's was the right move to go with the CEngine for Star Citizen. Start from micro (fps, walking, multicrew, eva) then go big and scale that to planets and whole systems.
 
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That's lovely, and great if it works - but not 100 hand crafted systems.

Maybe they could show us a tiny infinitesimal bit of it working by letting us fly down that nice moon? No. Ship explodes :(

I know - I think they're supposed to be planning to do a mix of PG and hand crafting - still sounds like giant ask though.

I expect someone will be along soon to confirm we've overlooked another 101 though..
 
you need to have the foundations right if you want to have all the mechanics SC has,

I really doubt many people are going to be describing SC as having "all the foundations right" any time soon.
 

FerinexuS

Banned.
Banned
Well we've had lot's of sneak-peeks about the next locations with Nyx, Hurston & Crusader. Those have been in development and they discussed about how they will use handcrafted stuff joined with PG planets to avoid the blandness and repetitiveness.

[video=youtube;O-wkAW9A5rE]https://www.youtube.com/watch?v=O-wkAW9A5rE[/video]

We already saw them landing on a planet and going inside a station with great detailed graphics.
[video=youtube;X5XSiww9ZO4]https://www.youtube.com/watch?v=X5XSiww9ZO4[/video]

And a avatar walking on a PG planet:
[video=youtube;Jxq7xXt5UzY]https://www.youtube.com/watch?v=Jxq7xXt5UzY[/video]

Getting closer and closer to that Constelation trailer that made so many wallets cry. :D
 
This one shows some cool manoeuvring using an inferior ship and TrackIR (go figure).

https://www.youtube.com/watch?v=opMGRIpUbO8

This one some basic X on target while evading
https://www.youtube.com/watch?v=pXtdSrGOtco
And this one is EVAC manouvering :D
https://www.youtube.com/watch?v=f_dlaEI-ACw



The project was just starting back then, he did what the majority of the backers wanted, make a better game, with the proof in all the funding they got, and still continue to get. ~1++million a month says a lot of the backers will in seeing this done the right way, you need to have the foundations right if you want to have all the mechanics SC has, just look at EvE, they've tried to shoehorn walking on stations for so long but just had to give up because the engine couldn't handle it. How about cockpits and dogfighting? Nop, not possible also. Even if they wanted they couldn't. That's why I think it's was the right move to go with the CEngine for Star Citizen. Start from micro (fps, walking, multicrew, eva) then go big and scale that to planets and whole systems.

It seems like the new forum tactic, of the true believers of SC is to bore us to death
 

FerinexuS

Banned.
Banned
Sorry for not posting cat pics, recipes and other "stuff".
This is the Star Citizen Thread after all.
 
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Ah he we go PG tech demonstrations from in editor! If its that important now, can someone explain why it was disregarded in the first instance; actually it was discredited and discounted because you know hand crafted is best. Suddenly within the last year the tech has become a cornerstone of on going development? In fact since its a foundation piece now as it covers asteroids, planets and birds. If we are talking about getting the foundations right why has it take 3 years to include it!
 
The project was just starting back then, he did what the majority of the backers wanted

You have no possible way of proving this. You are conflating what you wanted with the will of a vast swathe of people who weren't adequately consulted. And if even one of the people who had given money didn't want it then guess what? It shouldn't have happened. From a practical, realistic game development standpoint, and more importantly because they were under binding contract to produce the product they sold people. Deliberately not providing the goods you advertised in a timely manner and in a state fit for the intended use is, funnily enough, illegal in most countries. Certainly in the EU.

Coming up on five years later and they've produced nothing that resembles either the original sales description, or the revised dream. But they keep on selling wilder and wilder promises. By this point we're well into the area where the word "fraud" could be applied.
 
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Sorry for not posting cat pics, recipes and other "stuff".
This is the Star Citizen Thread after all.

What does that even mean? Is there someone posting cat pics and recipes on this thread? We've definitely had the videos you posted multiple times before on the various SC threads. It'd be nice for them to implement any of it.

Meanwhile, on the RSI forums... they are trying to pin down the definition of OPEN GAME DEVELOPMENT.

"A varying state of the revealing the inner workings and decisions of a game while it is being created/ designed/ developed. "

"I'm looking for an actual definition, with a source I can quote/link to if possible. Thanks. "

"In the case of SC it means that the public at large has asses to the development cycle. A "window" into the sausage factory if you will. CIG is sharing aspects of the development of SC with the public at large and is the first game development company to do so. In essence, CIG is defining open development in the video game industry. "

Cough. Uh huh. Sure.

"There will be no definition as it is a new phenomenon. It will likely take a decade, or two of open development to provide a definition, but I believe it will never be a clear one. "

https://forums.robertsspaceindustries.com/discussion/331899/open-game-development-definitions

A decade or two of open development, huh? I guess we should be hitting beta by then. An aged Calix, grey streaking his beard, the same hat still tightly bound to his head and turning a bit yellow, promises a significant new development for the flight model. Jerk having proven a minor band aid, dork is introduced.

"We believe that implementing this new dork system, the physics and stuff will be even more impressive. I can't speak re: release dates for Squadron 42 episode 1, as Chris just went to the UK for mocap reshoots with Gary Oldman's son standing in for his father."
 
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Well we've had lot's of sneak-peeks about the next locations with Nyx, Hurston & Crusader. Those have been in development and they discussed about how they will use handcrafted stuff joined with PG planets to avoid the blandness and repetitiveness.

https://www.youtube.com/watch?v=O-wkAW9A5rE

We already saw them landing on a planet and going inside a station with great detailed graphics.
https://www.youtube.com/watch?v=X5XSiww9ZO4

And a avatar walking on a PG planet:
https://www.youtube.com/watch?v=Jxq7xXt5UzY

Getting closer and closer to that Constelation trailer that made so many wallets cry. :D

hey i can do all of that in 1 video
[video=youtube;46lfWWAna9s]https://www.youtube.com/watch?v=46lfWWAna9s[/video]
-planet side
-pvp with inferior ship. while ppl are racing srv's for charity on the ground
-killing ship by killing its module
-seamless transitions between planet and space if you want to confirm its all seamless check this out (https://www.youtube.com/watch?v=hxI9wtgEV44)
-all procedurally generated.
-all gameplay instead of rendered cry engine footage
 
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FerinexuS

Banned.
Banned
PG tech was always planned, it was even a stretch goal, getting the German Office just sped thing's up while also opening other doors, possibilities you may say.
Everyone got an email, the funding actually increased with the increase of scope = majority of people approved or didn't opposed.

The ones that didn't back are getting a bigger and better game because of it, they should be pleased. They are getting more talent in the SP campaign than any other game has seen, they are getting more and better quality ships, better avatar's, better animations, everything got an increase in quality. This also explains to those confused why ship's got redone so many times, well quality bar went trough the roof.

For boredom, a 2.4 video showcasing "manual Ship loadout changes", pirate activity (murdering & alien ship stealing) with (almost) no bugs.
[video=youtube;nLeK7HBmFKQ]https://www.youtube.com/watch?v=nLeK7HBmFKQ[/video]

hey i can do all of that in 1 video
-planet side
-pvp with inferior ship. while ppl are racing srv's for charity on the ground
-killing ship by killing its module
-seamless transitions between planet and space if you want to confirm its all seamless check this out
-all procedurally generated.

That looks very cool but you are still stranded on a vehicle, being able to land and walk around inside stuff makes a huge difference imo.

[video=youtube;OPK6AeNqx40]https://www.youtube.com/watch?v=OPK6AeNqx40[/video]

Gives a whole different feeling of scale and amazement. Now add that to planetary landing (already confirmed) and it's the wholly trinity of gaming (for me).
 
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They are getting more talent in the SP campaign than any other game has seen,

Huh? By what possible metric? The writers of the S42 script are hardly talented, their resumes are pretty embarrassing. Additional writing on a God of War sequel and some obscure web series, if I remember right. CR hasn't put out a game since the 90s. What talent are you talking about? Do you mean aging stars? We got over being impressed by names being in games many years ago. Gameplay is what's important, Dana Plato in a cutscene isn't going to cut it.

There's a reason voiceover pros do better in games than celebs... go check out Oldman's Bishop speech again and tell me name stars are going to bring much to the table. The only one worth a lick of spit is Hamill, because he's a pro with plenty of games under his belt. Still, at least Sandi Gardiner will get her chance to soar and bring the game all that magic she brought to her previous films like... um... and... er...

getting the German Office just sped thing's up

what exactly is sped up? We're still half a decade into production with nothing implemented or in game. There's nothing to show for all this speeding up. Remember when the pipeline was going to REALLY ramp things up in 2015? Things were REALLY gonna start coming together then.
 
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FerinexuS

Banned.
Banned
Huh? By what possible metric? The writers of the S42 script are hardly talented, their resumes are pretty embarrassing. Additional writing on a God of War game and some web series, if I remember right. CR hasn't put out a game since the 90s. What talent are you talking about? Do you mean aging stars? We got over being impressed by names being in games many years ago. Gameplay is what's important, Dana Plato in a cutscene isn't going to cut it.

Actually was referring the pool talent of all those actors combined, ofc the script/text will play it's part, but the talent they gathered for Squadron42 is the most amazing cast ever joined for a video-game.

Z1llxZU.png


Aging stars [squeeeee]
 
Actually was referring the pool talent of all those actors combined, ofc the script/text will play it's part, but the talent they gathered for Squadron42 is the most amazing cast ever joined for a video-game.

http://i.imgur.com/Z1llxZU.png

Aging stars [squeeeee]

Now that really represents a massive waste of backer cash when you take into account all the re-shoots, new studios built to purpose and renting the most expensive mo-cap studio in the world.
 
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PG tech was always planned, it was even a stretch goal, getting the German Office just sped thing's up while also opening other doors, possibilities you may say.
Everyone got an email, the funding actually increased with the increase of scope = majority of people approved or didn't opposed.

Nah - see that's the problem. I should have had an email saying;

Sorry - the scope has changed your 2013/2014 date has been pushed back to 2017/who knows when - are we're changing the T&Cs so if you want out now is a good time to do it.

That didn't happen.

And the problem is with the majority of backers approved it argument is that there were a lot of backers/grey market traders with a vested interest in pushing things back as long as possible to keep the trades going and CIG had a vested interest in artificial scarcity/LTI and turning a blind eye to/actively encouraging the grey market on the QT because the grey market was the engine to keep a lot of the sales drives going.
 
is the most amazing cast ever joined for a video-game.

Nah, the GTA games are similarly jammed with names, especially Vice City...

Oblivion with Patrick Stewart / Liam Neeson / McDowell / Ron Perlman / Sean Bean / Terence Stamp. Plus Wonder Woman!

But the winner for the most amazing cast ever assembled for a game goes to unreleased epic Duelin' Firemen.

Tim Leary! The Boredoms! Mark Mothersbaugh! Rev Ivan Stang! Tony Hawk! and... DOLEMITE!

Casting people because you've been given free money to hire them with doesn't make a great game. Great design and great writing make a great game! Oldman really stinks the place up as Bishop, and he's such a dependable character actor. But his read was lifeless, weak, and completely laughable... and that was a pruned and manicured clip trying to show it off as best they can. Even the fans slated it on the subreddit and forums! I can only imagine how bad the rest is as he schedules hideously expensive reshoot after reshoot. Chris Roberts isn't actually known as a good actor's director, you know. Nobody is ever going to be found saying he brought out their best performance...

And with dialogue as horrendous and stiff as the leak indicates, no amount of reshooting is going to massage that into suitable entertainment. Add all this alienating mocap gear and superfluous junk around that's off putting to actors who aren't steeped in it like Serkis, just watch S42 get SLAYED in the reviews.

Chris Roberts had ZERO experience directing mocap. If you don't think his inexperience is going to show, if you don't think not directing a film since 1998 and it being WING COMMANDER THE MOVIE isn't going to show... whew.
 
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FerinexuS

Banned.
Banned
You call it a waste I call it an increase in the quality / scope / ambition with the money we gave them.
Chris Roberts (again) broke his "promise". He said 1 or maybe 2 Hollywood stars from the old Wing-Commander franchise, instead we got a dozen, shady him.
 
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