More mocking that's just a flat out lie.
You can either stand yaw or you can't. Make up your mind.
A lie you say? That's rather strong of you. Have you any proof to back up that claim?
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COMMUNITY MANAGERS LOG. WEEK 23. THE ROAD TO #100. AND GAMESCOM. AND CITIZENCON. WE'RE ON A LOT OF ROADS.
The Buccaneer sale has come to a close and it was a blast. The community participated in a very cool Drake Market Research quiz over the 10-day event and in the end, the needs of the many outweighed the needs of the few and the Behring C-788 Ballistic Cannon will be awarded to everyone that owns a Drake Buccaneer. At present, if you bought the Buccaneer outright, you can already see the Behring that replaced the "Item X" sold with each new ship. For those that availed themselves of the CCU system to get their Buccaneer, those cannons will be awarded in the next week after a script runs to attribute them. These will be added to accounts with existing Buccaneers on them, so those who melt them before being awarded will get no weapon. Additionally, those holding onto upgrades will likely get no weapon. If you want the free Behring C-788 Ballistic Cannon, apply your CCU and hold onto your ship. We're looking at doing the attribution next Monday, so everyone will have a week to apply whatever Buccaneer CCUs they're still holding onto.
Last week also saw the May Monthly Report and two Buccaneer Q&A Posts. Tyler and Matt Sherman had a blast answering questions about the Buccaneer last week, and Matt even contributed a wonderful after action" report on the Buccaneer's concept phase that was included at the bottom of that second Q&A. The May Monthly Report was another in-depth look at what each studio has been working on, and even though it's a lot of work to put together each month, I'm eternally grateful to each department in each studio for submitting what they can to help keep the community informed every month.
This week, we push forward to some cool community milestones in the near future.
Around the Verse is fast approaching its 100th episode, and we're putting together what we hope will be some cool segments for you to enjoy. This week marks Episode #97 and contains the first part of an in-depth ATV Interview with Concept Artist and Illustrator Jim Martin. You'll learn how he got his start in the industry with Star Trek Deep Space Nine, follow his work through Star Citizen development starting with the creation of the Vanduul Scythe, and watch me lose my composure and fanboy out because he's just the best. In addition to that, Adam Weiser takes on the Davian System in Loremaker's Guide and be ready: Adam came to play this week.
But before that happens, we have an extra-special edition of 10 for the Developers with Development Director Brian Chambers. When Chris is unavailable to do his 10 for the Chairman shoots, we look to other members of the development team to help carry the load, and last week we asked Brian to "pinch-hit" for us when the holiday week and continued work on 2.4 kept us from filling out the hosts as usual. In awesome Brian Chambers tradition, he came to play and decided to mark his introduction to the 10 For series by doing MORE than 10 Questions. He actually asked me if that was okay to do. It was cute.
"Yes, Brian. You can do more than is asked of you. But only this once. You have more important things to be doing."
In the long term, we're neck deep in preparations for Gamescom in August. That's taking a fair bit of my bandwidth these days as instead of one 3-hour presentation one evening, we'll be broadcasting live from the showfloor booth all five days of the event. We'll still working out the details of what we'll actually be showing: mostly gameplay and live interviews, but we'll have a few surprises mixed in there (these surprises will also be uploaded to YouTube for those who can't spend five days watching us on the showfloor.) This'll be our first REAL gaming convention showfloor booth, so it's a big responsibility and I'm hopeful those able to attend will enjoy seeing it in person (and those watching at home will see it on Twitch!)
After Gamescom, the team is heading to Frankfurt and then Manchester so we can get lots of footage to fill the next 15 episodes of ATV after that, which takes quite a bit of planning as well. Planning, planning, and more planning. And you know what they say about plans and contact with the enemy, right? I can't remember exactly, but it isn't good, and the enemy in this case is literally everything else that's happening in the game's development. As always, we'll do our best, remain flexible, and persevere.
Then lets not to forget about CitizenCon in October. Preparations are still underway for that, which will be an event in our more traditional mold.
Then a Holiday Livestream...
It just never ends, does it?
And I wouldn't have it any other way.
So, what do you think of this folks?