Is that your idea of "fun"?

...One of the funny things about "pirates" in this game is dropping into a system and immediately getting a "tasty cargo" or "big haul" message, but you look at the scanner and there's nobody around. The only ships on the scanner are at planets hundreds of light seconds away.    ? It's like a cartoon villain must be hiding in the bushes..."mmmm, tasty cargo!"

I've seen that too, but for me they always appear on the scanner before they go for an interdiction. In fact I've seen this four times today, in each case immediately went to randomly evasive flying until they did appear on the scanner, then once they appeared was more "direct" in my effort to evade since I then knew where they were. One of them broke off and high-waked out without really trying, two tried but failed to get into interdiction position before I dropped at the station (one followed me in and got popped by the cops and the station while I was on final approach to my pad) and the fourth, a Master-ranked FdL, managed to pull me over and got a faceful of 150MJ of beam laser fire for his trouble, rapidly followed by the cops turning up and helping me finish him off. In all four cases, I got the "threat chat" before they appeared on my scanner but they always appeared before they were in a position to interdict. I'm ok with that behavior, it's to our advantage because it gives you advance warning BEFORE you have to "notice" a blip converting to your six...
 
I'm going to give this a try too. We'll see how it goes. I'm not usually a fan of gaming the system, but ugh... I'm willing to try it at this point.

Let us know the outcome - can't try ED for about another week (holibobs :D)

Appreciate that it's gaming-the-game but if it extends the fun until such time that you learn how to deal with it / FD fix / improve ship / whatever then so be it.
 
From my own experience, Interdiction rates have dropped significantly since 2.1 dropped. Only 6 in almost 2 weeks....and half of those were in anarchy or low security systems.....and that is even with doing missions. Maybe I've got a bug?!?!

Or I do. I don't know. I know a lot of people have said they haven't been interdicted in quite some time, while others (me) are being interdicted every time we have any type of cargo in our hold, often back to back by the same couple of NPCs.

I honestly don't think the back to back to back to back interdictions were intended. At least, I would hope not.

I have yet to die to one of them, but it's like a never ending game of "I'm not touching you! I'm not touching you!".
 
Or I do. I don't know. I know a lot of people have said they haven't been interdicted in quite some time, while others (me) are being interdicted every time we have any type of cargo in our hold, often back to back by the same couple of NPCs.

I honestly don't think the back to back to back to back interdictions were intended. At least, I would hope not.

I have yet to die to one of them, but it's like a never ending game of "I'm not touching you! I'm not touching you!".

I haven't noticed an appreciable increase in my personal interdiction rate pre- and post-update; not to say that others should be seeing the same.

Sounds like we're all getting different general results. I think the overall game experience is turning out vastly differently for many players, for reasons beyond my ken. Stupid Ken! I wonder though if it isn't some as-yet-unrealized combination of playstyle and code that's pushing such a wide variety of experience with interdiction rates.
 
The only part that bothers me is the getting interdicted before the interdictor appears on my radar. Even with pushing the magnification out to see more detail I often can't see them. A or D rated sensors make no difference as ive had it.happen with both. Parking near a star or high waking fixes the issue usually. I too have been interdicted with only limpets for cargo, while not on any missions but I would jack someone for useful cargo so I guess that's what they're doing.
 
I am not inclined to look at their history of posts. I have, however, witnessed the culture that we've allowed to exist in this community. Thread after thread make personal attacks on FDEV or demand the game be changed
because they don't understand a very simple mechanic. You know why? They never asked. They just go right to attack/entitlement mode.

Therefor, if someone makes an extraordinary claim, especially about AI, I am going to demand proof (video.) We've allowed this to take over the forum and it's crap.

You seen unnecessarily angry about this topic. Need a snickers?

And yes, pirates still do interdict for limpets. At least its happened to me every time I go mining including earlier today.
 
The only part that bothers me is the getting interdicted before the interdictor appears on my radar. Even with pushing the magnification out to see more detail I often can't see them. A or D rated sensors make no difference as ive had it.happen with both. Parking near a star or high waking fixes the issue usually.

I've been "threatened" before they appeared on my scanner but they always showed up before they actually interdicted. Maybe that's because I always fly random evasive patterns on receiving the threat or I've simply been fortunate. Not sure. Next time I get a threat before seeing them, I'll hold my course and see what happens.

If you get interdicted without the interdictor appearing on your scanner, that's clearly wrong and warrants a bug report. If you can capture one, I'm sure the QA folks would appreciate a video along with that report so that they can share it with the dev team and hopefully get them a bit of a jump start on locating the problem.

I too have been interdicted with only limpets for cargo, while not on any missions but I would jack someone for useful cargo so I guess that's what they're doing.

That was a bug that FD say they fixed in 2.1.02. If the fix didn't work and you've had that experience since the patch dropped, they need to know about it on the bug reports forum.
 
Last edited:
I haven't noticed an appreciable increase in my personal interdiction rate pre- and post-update; not to say that others should be seeing the same.

Sounds like we're all getting different general results. I think the overall game experience is turning out vastly differently for many players, for reasons beyond my ken. Stupid Ken! I wonder though if it isn't some as-yet-unrealized combination of playstyle and code that's pushing such a wide variety of experience with interdiction rates.

I think the same. I actually saw one thread asking for more interdictions. I've got this sneaking suspicion that it has something to do with rankings combined with the presence of cargo. But, I know next to nothing about programming or what's actually under ED's hood.

Lol, the only option I really have is to speculate and express my irritation with it.

For me, I've always viewed interdictions like Invasions in Dark Souls.

It's not something that is supposed to happen often, but when it does, it's supposed to give the player that "pucker factor", a "oh crap" moment. An adrenaline rush. It's supposed to be a mechanic that breaks up the monotony of less exciting things, like trading.

One of the problems I'm having with it, is this mechanic that is supposed to break up the monotony, has actually become monotonous all on its own because it's happening non-stop.

Something that is supposed to combat tedium and monotony should not happen so frequently that it becomes tedious and monotonous and obnoxious.

That just defeats the purpose. I shouldn't be able to say, "I've been interdicted so many times in the last two weeks that I've got escaping interdictors down to an art form".
 
Being interdicted is annoying, but of all the things to complain about I think this mechanic is not as important as some of the bugs that still exist in live.
 
I don't ever run any streaming or capturing services, but I could figure it out. Problem is that it happens infrequently enough that I'm not expecting it to happen. Next time it happens I can at least capture a few pics and vids, but that may not be soon, will see
 
There seems to be a group of people with a lot of Credits (bilions?) that can afford to lose ship after ship and have some fun with the challenge, I can give them that, however, I propose this group is a minority - if not, there is something strange going on because I have played the game quite a while now and only barely could afford a PYTHON, having billions & multiple ships etc., has to be for only a few top cmdr's I would think unless something hinky is going on? Anyway, when the game version changed and after losing the Python twice at - to me - great cost even for just insurance& cargo - had to go back to an ASP in order to put as much shield and armor on as possible just so I could stay alive; now I can't do any trading anymore as a ASP loaded with armor has no room for cargo holds. Basically the fun is out of the game for the majority (the majority does not usually post) leaving it for the minority "Elite" to have their fun. haha? Well, I think I am going to buy Star Citizens and try that instead, I think you may see a lot of people leaving this game pretty fast as it has to be fun. I may come back to after a time to see if it got fixed, but for now tata. DK.
 
I like your style, I'll try it some time. In response to the frying in nuclear fusion death post.

- - - - - Additional Content Posted / Auto Merge - - - - -

If you're taking missons where it states hostile ships may be sent against you then be more prepared to accept this and brush up on your combat because killing them is a sure fire way to prevent repeat interdictions. If you run then of course they will try again.

Every mission states this, and the hostile ships, usually don't match the skill level of mission itself. Usually they turn out to be elite, dangerous, expert, etc.
 
Last edited:
The biggest problem I have with interdictions (large ship pilot here) is that they are just flat-out impossible to win the vast majority of the time, as the escape vector moves much faster than my ships can pitch and even when I get it in my sights, the blue side only inches forward by a miniscule amount, and sometimes the red side goes up anyway. The moment it slips out of my grasp, the red side jumps up significantly. This means the only viable tactic is to submit and either high-wake and have to re-fly to the station AGAIN, and pray that there aren't any Elite FDLs or Anacondas looking for biowaste, or suffer through instant interdictions one right after the other, as the NPCs spawn directly behind me every time. It's all but impossible to do 'evasive maneuvers' in SC, as all ships have the same acceleration and top speed, and you can only move in straight lines and pitch/yaw/roll. The best tactic I have found is camping in front of the star and hoping they crash into it.
 

Deleted member 115407

D
The biggest problem I have with interdictions (large ship pilot here) is that they are just flat-out impossible to win the vast majority of the time, as the escape vector moves much faster than my ships can pitch and even when I get it in my sights, the blue side only inches forward by a miniscule amount, and sometimes the red side goes up anyway. The moment it slips out of my grasp, the red side jumps up significantly. This means the only viable tactic is to submit and either high-wake and have to re-fly to the station AGAIN, and pray that there aren't any Elite FDLs or Anacondas looking for biowaste, or suffer through instant interdictions one right after the other, as the NPCs spawn directly behind me every time. It's all but impossible to do 'evasive maneuvers' in SC, as all ships have the same acceleration and top speed, and you can only move in straight lines and pitch/yaw/roll. The best tactic I have found is camping in front of the star and hoping they crash into it.


I have problems escaping interdiction as well. If anyone has tips, I'd love to hear them.
 

Deleted member 115407

D
There seems to be a group of people with a lot of Credits (bilions?) that can afford to lose ship after ship and have some fun with the challenge, I can give them that, however, I propose this group is a minority - if not, there is something strange going on because I have played the game quite a while now and only barely could afford a PYTHON, having billions & multiple ships etc., has to be for only a few top cmdr's I would think unless something hinky is going on? Anyway, when the game version changed and after losing the Python twice at - to me - great cost even for just insurance& cargo - had to go back to an ASP in order to put as much shield and armor on as possible just so I could stay alive; now I can't do any trading anymore as a ASP loaded with armor has no room for cargo holds. Basically the fun is out of the game for the majority (the majority does not usually post) leaving it for the minority "Elite" to have their fun. haha? Well, I think I am going to buy Star Citizens and try that instead, I think you may see a lot of people leaving this game pretty fast as it has to be fun. I may come back to after a time to see if it got fixed, but for now tata. DK.

Hey DutchKnight,

I'm like you -- about 20M Cr in assets, and that is all loaded up into a couple of Cobras, with about 6.5M Cr to spare.

For me, it seems to come in little waves -- I noted a serious uptick in super deadly interdictions, but lately it has been smooth sailing. Indeed, though, enough people are voicing their woes that there must be a problem of some kind, be it bugs or a bad design decision.

Right now, the biggest problem seems to be that it only happens to some folks, and then only some of the time, so it's hard to put a finger on exactly what's going on. I have 6 missions on my list right now, 3 mining, 3 salvage, and I haven't been harrassed lately. I did get picked up when I dropped into a mining ring (I never actually go to res sites, just the rings themselves), but I boosted away from it and never heard from the guy again. I've also changed my ship loadouts to be more specialized, rather than all-purpose.

There are still missions to fulfill tonight though, so I'm on the lookout. For now, I've mitigated the risk by planning my moves very carefully, i.e. watching my pip management before I engage in an activity, always having my firing groups ready when I'm not actively mining (in this case, just chaff), etc. I'm also operating in a group of high security systems, and am taking short routes to my targets, be they mission-based or self-imposed.

All of that being said, if you need to step back for a while, go for it. Better to take a break than to drive yourself nuts. And like I said earlier, there are enough reports that it certainly sounds like something hinky is going on, and I'm sure it will get smoothed out to everyone's satisfaction after a short while. :)
 
Last edited by a moderator:
I don't ever run any streaming or capturing services, but I could figure it out. Problem is that it happens infrequently enough that I'm not expecting it to happen. Next time it happens I can at least capture a few pics and vids, but that may not be soon, will see

If you use an nVidia card, shadowplay can be set up to keep a rolling buffer of a few minutes video, and dump it to disk on a hotkey. When trying to shoot bughunting videos that's how I use it - set it up and just play, as soon as I see the bug, hit the hotkey and the last few minutes video, hopefully including the bugged behavior, are saved. Means I don't need to record hours of video just in case I see the bug in a particular play session or somehow be psychic enough to know "ok, here it comes". I frequently remap a control I don't often use on my HOTAS to generate the "dump video" hotkey if I'm actively seeking to capture a bug on video.
 

Deleted member 115407

D
If you use an nVidia card, shadowplay can be set up to keep a rolling buffer of a few minutes video, and dump it to disk on a hotkey. When trying to shoot bughunting videos that's how I use it - set it up and just play, as soon as I see the bug, hit the hotkey and the last few minutes video, hopefully including the bugged behavior, are saved. Means I don't need to record hours of video just in case I see the bug in a particular play session or somehow be psychic enough to know "ok, here it comes". I frequently remap a control I don't often use on my HOTAS to generate the "dump video" hotkey if I'm actively seeking to capture a bug on video.

Good advice, thanks! With that info, I'm thinking I might set up a video soon so I can capture any frustrating events that might pop their heads up.
 
Back
Top Bottom