I didn't mean to offend you, as you are not one of the players that comment was aimed at, you clearly have done your research and know how to play.
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Have you had any trouble with combat since 2.1? If you are flying a ship set up for exploring the "meta" has changed slightly and you will need to run shields and decent thrusters in areas when you can be interdicted and in an Asp with good thrusts should have no problem escaping. (I have a a fast Asp I use for CGs and can outrun all ships even since 2.1 with no Engineering mods).
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Did you feel pre 2.1 where you were able to "was able to defend myself (either fight back, or run away) in ANY ship" kill any NPC ship in any ship no matter how set up for exploration or trading it was was balanced?
I'm not usually this punchy and I'll probably regret my last several posts in the morning (3am here as I'm typing this).
For the last few months, I've flown an ASPe, with A level shields, thrusters, military hull, adv scanner, surf scanner, planet hangar. Basically everything is A, set up for exploring, but I want to be able to defend myself, and I managed to have 32 cargo (I think thats right) space as well. I generally love that ship, other than I wish I had more cargo room.
However, almost two months ago, I decided to give powerplay a try, after ignoring it until now (and before then I was sometimes doing the community goals, also frustrating with my ASPs cargo space). I found a type-6 more conducive to accomplishing the powerplay tasks so I bought one and parked the ASPe, I stupidly didn't do this at the power's homeworld though. (incidentally I had a type-6 about a year ago, and it drove me batty because even with the max-size A power plant, you can't A-level everything without exceeding it).
I'm now finding powerplay to be a bit of busywork though, and the merit retention does NOT seem to work as documented in other forum posts (another topic) so now I'm pretty much just using powerplay as a stepping stone to get my next "dream" ship, which I thought was the python, which I finally bought about a week ago, however it now seems like one of those shiny luxury sports cars that looks good but actually spends most of its time in the shop, and maxing it out is also going to mean remaining in PP for several more weeks. I've been trying to speed that up with missions/trading, and gradually upgrading things, being sure to keep enough to pay the insurance should the worst happen; which it did a couple days ago.
And of course in the middle of all this 2.1 arrived along with Skynet (hadn't bought the python yet, lost my type-6 five or six times to Skynet, rage quit a couple times, went through all the forum posts with people saying "its great! yuu just need to get gud", then frontier officially acknowledged the Skynet issue...)
Anyway,... Yes 2.1 is frustrating me. Just before I lost the python, I had managed to get 100,000+ in bounties (purely from defending myself multiple times) and was just about to go find the engineer who has that as his requirement, when I got interdicted and killed by another python. I thought things were going fine, after they fixed Skynet, until that encounter. Looking back, I don't know what I could have done to survive. I was frustrated that the other python was able to both keep up, AND keep firing on me while I was very slowly waiting for the FSD to charge. I remember playing with more pips in sys vs eng and vs versa trying to survive until the FSD was done, but it didn't work. It seemed like the other python was able to remain about 500m or so behind me no matter what. Also, If I remember right, I think I spent about 10 seconds or so vomiting all over the cockpit when I failed to evade the interdiction (I try to submit if it looks like I'm going to lose, but sometimes it doesn't seem to work if you didn't submit right away). Before 2.1 I generally always submit and either kill them, or run away. Pre 2.1 my type-6 was able to kill anything smaller than an ASP, though it would take nearly 1/2 hour sometimes (granted this because the pre-2.1 AI was not-quite sitting duck). Generally, if they weren't a sidey/eagle or have a huge bounty, I'd just leave.
Basically, I'm just wondering/tempted to go back to my ASPe; the limited cargo space is just really frustrating sometimes. The python was supposed to be my new ASPe but with tons more cargo space, and then I looked at the A-level FSD range, and my heart started to sink... (I know the ASPe has exceptional jump range compared to other ships, but I didn't think the python would be THAT bad...)
Another consideration I had was trying to get a ship that I could equip for exploring and transport and mining (including the limpet controllers) while still being able to defend itself, and the python has enough module slots to finally do that. (although I did NOT enjoy my previous attempts at mining. I'm hoping the limpet controllers will make it much better).
If they get ship shipping(?) in and it doesn't cost a fortune, maybe I'll feel less of a need to try to make a jack-of-all-trades ship.
In short, I haven't flown my ASPe since 2.1 came out, and now I'm sort of afraid to (I think its about as much as my current python in insurance costs to replace). And the type-6 handles like a shopping cart, the view is GREAT however (in VR). I have something like 28 insurance claims and around 10 or so of them are since 2.1 came out. I am going to be *dead* at work tomorrow...
Incidentally, neither of these two most recent kills did the opponent claim to be from an opposing power. One time I had a load of silver, the other time I had a load of, I think performance enhancers (which I was going to drop off then find the engineer). I've generally survived all the "opposing power" encounters since Skynet was killed (and was where I got the 100,000 bounty that I needed for the engineer).
On your last question, I seem to remember struggling with the sidewinder but I generally did fine in the other ships I've had, but most of my play time was with a cobra mk iii, and then the ASPe, with a brief stint with a type-6 in between. It seemed balanced to me, considering I generally only do defensive encounters, although once I stopped trying to just automatically run away/evade, I realized that AI mostly doesn't fire back after the first few shots, but was pretty good at really prolonging a fight sometimes, and would occasionally run away after you spent 10 minutes trying to kill it (usually not that long when I'm in my ASP though). So I recognize that the AI could do with some improvement.
Also, in my case, I've tried to make sure all my ships had decent hull/weapons/shields. While my primary occupation is exploration, I'm not one of those that sacrifices everything to eke out the best jump range. I've been known to slightly downsize the shield so I could have either more cargo or a larger fuel scoop, but that's generally the only compromise I've made on the defensive capability of my ships. Usually its cargo space I sacrifice the most, except in the type-6s where I didn't equip for exploration at all. Essentially, my first type-6 was "trade/mission until I can afford an ASP". Sorry this got so long.