I would just like to say that I would greatly enjoy a coded HUD color changer, but I think it would be truly cool if we had an engineer who would do it for us that we had to gain reputation for...
I like the general area you're in there. Maybe if all engineers were able to offer the customisation at all times, though that would still restrict non-Horizons owners. I've thought many times about ways in which the option could be implemented. Could be under Graphics in Options as some sliders, or better yet, 1-3 hue/saturation sliders (primary/secondary/tertiary) under the Functions tab on the right panel, so you can actually see what the changes do in realtime.
Here is mine. Green Elite HUD for VR with RED enemies & ok-ish portraits.
Cheers matey [up] Added.
Yet another Gamma-phase HUD config. Needs testing.
Thanks for finding and posting these. I'll do my best to test them all, time permitting. Let me know if you happen to try them in the meantime.
No need to sound like you are about to commit a warcrime... I failed to mention that those settings I used pre-2.1 update.
I should have checked them with the latest update before posting, so my bad. I feel as if I wasted your time.
Haha
I just appreciate everyone's contributions and was really hoping for a nice green. Glad you like the other one that was posted!
Yes, down with orange hud! They should isolate the character and NPC portraits from the HUD colors and add custom HUD color options to ED! [up]
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What's so hard about having simple RGB values for various pieces of the HUD?
There could be so many reasons why! But I imagine it hasn't been done already because it's not a simple case of applying the colour transform before the pictures are added. I'd love to know more about how the whole process works. Any of the UI artists care to shed a little light?
Maybe add a combat viability notification to each colour.
Unless the scheme allows for a very distinguishable colour for hostiles then a lot of them are only really partially useful, for trading and exploring really.
Combat pilots Cant use them if we can't distinguish the bad guy!
Agreed, and doubly so after seeing Hajile's request. I'll have to go through them all and make better notes. Maybe reformat the layout a bit too. All comes down to having the time to do it.
My son is colorblind and he can't see the orange and reds and greens very well.... in fact the default setting for this game is terrible for him. does anyone out there have a setting for the hud that can help with Red/Green colorblindness?
Here's a another reason to have in-game options. As above, I'll do my best to get more detailed notes included, and read up about the various types of colourblindness. There should be screenshots and links to Arkku's online editor preview with each config, if that helps you find something suitable from the list in the meantime.