There are no stupid questions only stupid people.

I have a lot of dumb questions about Elite, that really don't need to be posted in one thread, but I will anyway.

Why are the police allowed to shoot in no fire zones, especially if you haven't threatened anyone or don't even have your hard points deployed.

Why is the speed limit for entering the larger space station 100 kms^-1 but you can blast out of the hole like a bullet from a gun when leaving the station at 400kms^1 which IMHO is far more dangerous, and no one cares to give you a fine even though you are clearly a bit tard.

Why does sometimes when you navigate inside a solar system, the reticule target not appear until the FSD is engaged?

Why if you buy a missile rack, and then over power your points, do you end up destroying your own ship? Surely there should be some sort of safety feature, even if you have been a little short sighted.

Feel free to post your own list of petty questions, that probably don't need an answer
 
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Q: Why are the police allowed to shoot in no fire zones, especially if you haven't threatened anyone or don't even have your hard points deployed.

A: The police won't shoot you unless they identify you as being someone they don't like. Then they will go crazy. And they are allowed to do that... because they are the police. :)


Q: Why is the speed limit for entering the larger space station 100 kms^-1 but you can blast out of the hole like a bullet from a gun when leaving the station at 400kms^1 which IMHO is far more dangerous, and no one cares to give you a fine even though you are clearly a bit tard.

A: The speed limit is 100 all around (and inside) the station. But you only get fined if you actually whack into someone while speeding. If they explode and die, you'll get more than fined; that's a murder rap.


Q: Why does sometimes when you navigate inside a solar system, the reticule target appear until the FSD is engaged?

A: Thargoids.


Q: Why if you buy a missile rack, and then over power your points, do you end up destroying your own ship? Surely there should be some sort of safety feature, even if you have been a little short sighted.

A: Well, you don't actually destroy your own ship... but if you overload your power generator, deploying hardpoints will shut off everything (unless you have clever "Priority" settings under MODULES).
 
I have a lot of dumb questions about Elite, that really don't need to be posted in one thread, but I will anyway.

Why are the police allowed to shoot in no fire zones, especially if you haven't threatened anyone or don't even have your hard points deployed.
Because they are the cops. But they don't shoot at you if you didn't do anything wrong.

Why is the speed limit for entering the larger space station 100 kms^-1 but you can blast out of the hole like a bullet from a gun when leaving the station at 400kms^1 which IMHO is far more dangerous, and no one cares to give you a fine even though you are clearly a bit tard.
The speed limit for entering and leaving the station is the same, but you'll just get punished if you harm someone on your way in or out.


Why if you buy a missile rack, and then over power your points, do you end up destroying your own ship? Surely there should be some sort of safety feature, even if you have been a little short sighted.
What?
 
The only stupid question is the one that is never asked, except maybe "Don't you think it is about time you audited my return?" or "Isn't it morally wrong to give me a warning when, in fact, I was speeding?"

Jack Handey
 
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Because they are the cops. But they don't shoot at you if you didn't do anything wrong.


The speed limit for entering and leaving the station is the same, but you'll just get punished if you harm someone on your way in or out.



What?


The police could well seriously damage other ships and the station though. Especially if you are docked.

And try equipping two missile racks then make sure when you deploy them you dont have enough power, the whole ship shuts down but the missiles then discharge and take out your engines, if you are in a cobramark III making slef destruct the only option if you have noo self repair. Hilariously bad design feature.


As to the above also shooting out of the toothpaste tube like a white bullet, should really be more harshly fined, although you have to say it is hella fun in a cobra.
 
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Q: Why if you buy a missile rack, and then over power your points, do you end up destroying your own ship? Surely there should be some sort of safety feature, even if you have been a little short sighted.

A: Well, you don't actually destroy your own ship... but if you overload your power generator, deploying hardpoints will shut off everything (unless you have clever "Priority" settings under MODULES).


Plus in outfitting down the bottom you can see the power usage deployed and not deployed so you know if you need to play with the power management settings

 
The police could well seriously damage other ships and the station though. Especially if you are docked.
Wanted criminals or enemies of enemies of the faction could seriously damage other ships and the station as well. If you are docked, enter the hangar.
And try equipping two missile racks then make sure when you deploy them you dont have enough power, the whole ship shuts down but the missiles then discharge and take out your engines, if you are in a cobramark III making slef destruct the only option if you have noo self repair. Hilariously bad design feature.
If that's the case you should report it as a bug. Calling it a hilariously bad design feature just makes you look like a troll you are not interested in a bugfix.
 
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Feel free to post your own list of petty questions, that probably don't need an answer

What does this last one mean?

All your questions are valid, they have very reasonable answers and one is ought to know those answers as they are pretty important for the day to day gameplay of your average ED player.

To answer questions, I don't care if they are already answered because reading one more won't hurt anyone:

Police shoot in no fire zones. How would you enforce a no fire zone if the police weren't allowed to fire in it? Also, they never fire upon you if you don't deploy weapons, fire them or do something else against the rules, such as being wanted and getting scanned.

Speed limit is both ways, it gives you a fine for reckless flying if you hit someone, a bounty is issued if you kill them. Try to slam into some small ship at 400m/s while going out and kill them. See how long you'll live after that.

I don't understand the target reticule question.

If your missiles fired inside your ship because you ran out of power, it's a bug because I ran out on accident as a noob and never exploded myself. Report it and move on.

Also, please let go of the patronizing attitude. You bring the tone of the answers on yourself by setting the tone beforehand. If you actually had asked these very valid and important questions as if you wanted to learn something instead of perceived rhetorical ones aimed at poking words at FD, this would have been a much more pleasant conversation, even helping people along the way, most of all you, since you clearly are misinformed or have misunderstood some things about the game.
 
1) Because they're the police. Be a bit weird if police weren't allowed to enforce their own employer's no fire zone! If they open fire it's for a reason. Are you wanted or hostile to the system's controlling faction or Powerplay faction?

2) The speed limit is an advisory and blame-contributor in the event of an accident. You won't get a ticket for speeding or exiting the dock at 400m/s, but if you clip the sides or another ship, you'll get fined for it... because you were speeding. Likewise, if you ram another player, if you are speeding ad they die, the bounty will be on your head...because you were speeding. It's like if you have a fender-bender: The police aren't that bothered if it was just a minor accident, but if you were doing 100mph, then expect a court appearance!

[The speeding mechanic is actually there to stop players griefing and breaking Wil Wheaton's first commandment. It stems from before my time, but I understand that it is specifically there to stop players ramming other players.]

3) I'm not entirely sure what you mean on point three. Your target reticule might not appear because you've selected a target on scanner. It will then do what you asked it and highlight the target instead.

4) If you overload your power, you are told that you have overloaded your power in the outfitting screen. That's the safety feature! You are then able to adjust power priority to prevent it from shutting down the vessel. Pilots can manage their own power priority to prevent the kind of error that you are highlighting.

Hope that helps relieve a bit of annoyance! :)
 
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Engineering a Jump range increase…..
Optimised mass ^4% ????????????
Does this actually mean a reduction in mass of 4% ?Why does is the data presented as ^4% ? That looks like my mass is going up ?
Why has this got to be so confusing FD ?
What’s wrong with simply saying:

Current range = 21.14 ly
With this upgrade = 21.67 ly

Why are you so bad at presenting data FD ?
 
Wanted criminals or enemies of enemies of the faction could seriously damage other ships and the station as well. If you are docked, enter the hangar.

If that's the case you should report it as a bug. Calling it a hilariously bad design feature just makes you look like a troll.

Calling someone a troll when it's entirely likely that the developers know about this, since most people do, is trolling in itself.


this has been in the game from the start and has never been fixed, even though clearly they designed it that way. That says to me extremely bad design.


If you designed a ship that would destroy itself when it's power centre was crippled in combat, would you be proud of it?
- - - - - Additional Content Posted / Auto Merge - - - - -

Engineering a Jump range increase…..
Optimised mass ^4% ????????????
Does this actually mean a reduction in mass of 4% ?Why does is the data presented as ^4% ? That looks like my mass is going up ?
Why has this got to be so confusing FD ?
What’s wrong with simply saying:

Current range = 21.14 ly
With this upgrade = 21.67 ly

Why are you so bad at presenting data FD ?

Expecting people to do maths in their heads is a bit silly. I agree with this.

It should show the change in the FSD stats at the bottom of the screen, tbh without being logged on though I couldn't say whether it does.
 
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I have a lot of dumb questions about Elite, that really don't need to be posted in one thread, but I will anyway.
Why does sometimes when you navigate inside a solar system, the reticule target not appear until the FSD is engaged?


OOh, OOh, me sir I know this one.

If you select a destination from the nav list whilst inside the station this can happen.
If you select the same location from the system map then I thinks OK.

Or it could be the other way round!

Either way the compass thingy works.

Simon
 
Why does ED require much other programs to play it well...
VOICEATTACK
TRACKIR/FACEREACKNOIR
CORIOLIS SHIPYARD
INARA
ED TRADE PROGS
FORUM
NOTEPAD PROGS
SPREADSHEETS
PEN & PAPER
 
My only other equipment is a G&T. :D

As to the reticule question, the target reticule for the station sometimes doesn't show until the supercruise is engaged but you can line up using the little target marker at the bottom left. I think it's a slight bug as it only happens when cruising in a single system from one target to another.
 
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