Why can't I have a second commander slot without having to pay for it ?
The police could well seriously damage other ships and the station though. Especially if you are docked.
And try equipping two missile racks then make sure when you deploy them you dont have enough power, the whole ship shuts down but the missiles then discharge and take out your engines, if you are in a cobramark III making slef destruct the only option if you have noo self repair. Hilariously bad design feature.
Wanted criminals or enemies of enemies of the faction could seriously damage other ships and the station as well. If you are docked, enter the hangar.
If that's the case you should report it as a bug. Calling it a hilariously bad design feature just makes you look like a troll.
Why does ED require much other programs to play it well...
VOICEATTACK
TRACKIR/FACEREACKNOIR
CORIOLIS SHIPYARD
INARA
ED TRADE PROGS
FORUM
NOTEPAD PROGS
SPREADSHEETS
PEN & PAPER
It should show the change in the FSD stats at the bottom of the screen, tbh without being logged on though I couldn't say whether it does.
Nope.VOICEATTACK
Just useful really - the 3D scanner gives you enough information. FTNOIR is poor anyway, and doesn't work well with background lighting. I prefer Opentrack and FreePIE on a smartphone strapped to my head.TRACKIR/FACEREACKNOIR
Again, not necessary, just fun to play about with when you're supposed to be working.CORIOLIS SHIPYARD
Never used it.INARA
Never really used them - most of them are outdated by the time you get to the really juicy routes they throw up, especially now.ED TRADE PROGS
I use the forums more for community interaction; I wouldn't call them necessary to play the game. They're a good place to shoot the breeze when you're supposed to be working.FORUM
Nope.NOTEPAD PROGS
Only indispensible for theSPREADSHEETS
Nope.PEN & PAPER
Why can't I have a second commander slot without having to pay for it ?
Yes to play it well.
Not at all
Calling someone a troll when it's entirely likely that the developers know about this, since most people do, is trolling in itself.
this has been in the game from the start and has never been fixed, even though clearly they designed it that way. That says to me extremely bad design.
If you designed a ship that would destroy itself when it's power centre was crippled in combat, would you be proud of it?
Goading people into calling people trolls over an opinion isn't a very good path to wander down.
There may be times where a player does not know what is and is not a bug, especially newer players. Rather attempt to humiliate them for whatever gain, educate them.
The only stupid question is the one that is never asked, except maybe "Don't you think it is about time you audited my return?" or "Isn't is morally wrong to give me a warning when, in fact, I was speeding?"
Jack Handey
Missiles just exploding because your power settings are wrong, taking out your ship?
I've been playing Elite for two years, and have absolutely no idea what you are on about, I'm afraid.
The police could well seriously damage other ships and the station though. Especially if you are docked.
And try equipping two missile racks then make sure when you deploy them you dont have enough power, the whole ship shuts down but the missiles then discharge and take out your engines, if you are in a cobramark III making slef destruct the only option if you have noo self repair. Hilariously bad design feature.
As to the above also shooting out of the toothpaste tube like a white bullet, should really be more harshly fined, although you have to say it is hella fun in a cobra.
[edit]To be very specific, this...
Can you please explain what this is all about?
I've just this minute deployed weapons, with...
- 2 x Seeker Missile Racks.
- Power Priority adjusted so deploying weapons shut the ship down.
Nothing exploded.
Never heard of this, sorry.
Yes this game DOES require outside information to play well. The game does a TERRIBLE job at communicating information to the player. Having information intentionally obfuscated from the player for the purposes of difficulty is not good design. The same goes for any piece of software a user may install.
Since the information isn't displayed well newer players can and will feel forced to go to outside sources to do halfway decently.
Why does sometimes when you navigate inside a solar system, the reticule target not appear until the FSD is engaged?
(Other Q's already answered)
(my Stupid) Q. I can't seem to bring myself to quit this forum for ever. If you have successfully managed to quit these forums for ever, can you tell me how you did it?
I doubt that the goal of this thread was to get answers. Changed the troll part anyway.
Can you please explain what this is all about?
Never heard of this, sorry.
I have a lot of dumb questions about Elite, that really don't need to be posted in one thread, but I will anyway.
1. Why are the police allowed to shoot in no fire zones, especially if you haven't threatened anyone or don't even have your hard points deployed.
2. Why is the speed limit for entering the larger space station 100 kms^-1 but you can blast out of the hole like a bullet from a gun when leaving the station at 400kms^1 which IMHO is far more dangerous, and no one cares to give you a fine even though you are clearly a bit tard.
3. Why does sometimes when you navigate inside a solar system, the reticule target not appear until the FSD is engaged?
4. Why if you buy a missile rack, and then over power your points, do you end up destroying your own ship? Surely there should be some sort of safety feature, even if you have been a little short sighted.
Feel free to post your own list of petty questions, that probably don't need an answer
As said above, I don't think this thread is about getting answers or facts, it's about opinions.
The only outside information that is required to play the game is the manual. People stopped reading manuals 10 years ago when even FPS got quest markers.
(my Stupid) Q. I can't seem to bring myself to quit this forum for ever. If you have successfully managed to quit these forums for ever, can you tell me how you did it?
Reading the manual somehow excuses UI readability now?
It somehow means the information delivered to the player is worthwhile and concise?
Is the manual going to tell them that the high tech system two jumps over is going to have the module the player wants?
Who is to say that the manual actually has the information that the player wants to know?
Calling out quest markers is just name dropping at this point, because it's an easy strawman. Nobody wants their hand held, but having a consistent tutorial, and UI that actually has useful information attached to it in a cohesive manner is a GOOD thing. These things are a matter of clearly communicating things in a way that makes sense. Stop making generalizations.
Honestly, just stop, I made this account originally to post on the bug report forum, and then I see discussions like this where players vehemently defend things that could be considered bad design. I would avoid this place and this game's subreddit at all costs at this point, because any sort of thing contrary to popular belief gets shut down.