The Star Citizen Thread v5

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Until SC is completed as pitched, you can't call it a lie.

You can't call it like an absolute truth either. That's the whole point, until it actually fails you can't call it a failure because of delays or changes in the project. Btw, another objective 100% lie: Star Marine Cancelled. (last time I skim that poo poo I've promised myself). Persistent Universe development on hold (said when we were in 2.1, were at 2.4 now, Shopping and Persistence added, PG Planets and Planetary Landing incoming). And goes on and on... lol it's quite humorous seing ppl actually falling for it and later on realising how easily they were to manipulate.
 
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You can't call it like an absolute truth either.

Who's calling it absolute truth? It's an opinion based on CIG's work the past few years, all the bad news, the revolving door of senior staff. It's a prediction as pointed out above... calling it a lie doesn't refute it and isn't accurate. You can make your case as to why you disagree, but stop pretending his opinions are somehow facts that are clearly wrong. He's presenting them AS opinions. That's why it's on a damn blog and not on the front page of the Washington Post. It's ok to disagree, you know. You can take your victory lap and call him a despicable liar once CIG releases the game as pitched... not many years before.

The only way Chris Roberts can prove the naysayers wrong... is by actually proving the naysayers wrong. Faith doesn't cut it. Results do. Deliver the game as pitched before you boast about being the "BDSSE." I mean, how arrogant and pride-before-a-fall was that?

Persistence hasn't been added. "The first step towards persistence" has been added, as CIG pointed out. I'm sure someone else will chime in with the specifics... as we continue to buy CIG's line that "adding persistence" in a game is somehow a huge, impossible feat and not something that should have been there from the start, considering what kind of game they were intending to build.

Seriously, has there EVER, anywhere - been a game that built up persistence to be some kind of huge mountain to climb and amazing accomplishment? It's basic stuff. Simply ranting about 64bit, persistence, and local physics grids doesn't equal innovation, revolution, substantial progress, or remotely fun gameplay.

It is amusing how easy people are to manipulate, you're right. I sure wish I didn't fall for CR's line of bull about VR a few years ago and gave him my money. I was so keen on it during those heady days and he said all the right things... with absolutely nothing to show for it and not a single employee championing it after CR's drunken Bar Citizen rant about how VR just isn't ready for the majesty of Star Citizen until they can get it down to sunglasses size.

But when you want to believe something, you sure are susceptible to these kinds of pitches when delivered passionately. One day maybe you'll know what I'm talking about. I've seen more than one staunch SC defender reach his quota of nonsense before waking up from the Star Citizen stupor as the years grind on and the fun remains somewhere on the horizon in a theorycrafted haze... and so it goes.
 
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dsmart

Banned
You have no right to demand anything , everyone that follows Star Citizen knows it's full of lies and half-truths skewed to fuel a fud campaign.

From the very core of the inception of those arguments you have the most absolute lie, "that the game has been pitched, will never get made". (Who said exactly the same about Elite: Dangerous btw).

Then you have the little bit's here and there like "game can only handle 6/7 people", when ArcCorp alone handles 48 and Crusader Universe 21...

https://www.youtube.com/watch?v=lu8ubTa3rEg
https://www.youtube.com/watch?v=4byD8n3Ise0

And on and on, like I said, it's so blatant and seen as joke by now that It's known that only people with a grudge against CIG/Star Citizen use them, losing all credibility at the same time.

I tend not to respond to you people because my goal is not to convince you that you're wrong, and I'm right. No, my goal is to point out specifically things as I see them; leaving you guys falling over yourselves trying - and failing - to prove me wrong. So, anyone who thinks that my goal is to try and convince anyone that I'm right, is a fool.

So, as I've done before, I am only responding to the things highlighted above.

1) that's patently false. I have never - ever - said that about ED. Ever. So, please, be my guest and cite the source (with me as the originator)

2) right. because a group of dancing characters in a controlled environment - with no collision detect, let alone physics - is the same as ships out in the game world where all those things apply
 
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I tend not to respond to you people because my goal is not to convince you that you're wrong, and I'm right. No, my goal is to point out specifically things as I see them; leaving you guys falling over yourselves trying - and failing - to prove me wrong. So, anyone who thinks that my goal is to try and convince anyone that I'm right, is a fool.

So, as I've done before, I am only responding to the things highlighted above.

1) that's patently false. I have never - ever - said that about ED. Ever. So, please, be my guest and cite the source (with me as the originator)

I've sent you the direct links to quotes by PM. As I said before, I don't think this issue is worthy of this thread (or any other by that matter).

If anyone else would like to see them just PM me.

2) right. because a group of dancing characters in a controlled environment - with no collision detect, let alone physics - is the same as ships out in the game world where all those things apply

One of the reasons given for the "game is hoaxed, impossible to make" rhetoric was that the servers had problems dealing with more than 6/7 players per server. False. Period.
No physics (they have) or Ships (they have) mentioned. Again, an overstatement to fit the fud narrative.
 
I've sent you the direct links to quotes by PM. As I said before, I don't think this issue is worthy of this thread (or any other by that matter).

If anyone else would like to see them just PM me.



One of the reasons given for the "game is hoaxed, impossible to make" rhetoric was that the servers had problems dealing with more than 6/7 players per server. False. Period.
No physics (they have) or Ships (they have) mentioned. Again, an overstatement to fit the fud narrative.

The ships in SC don't aren't effected by physics though. They behave according to hard coded xml inputs. That's been pointed out for quite some time in the RSI forums for a long time now (they were caught out on that lie pretty early on).
 

dsmart

Banned
I've sent you the direct links to quotes by PM. As I said before, I don't think this issue is worthy of this thread (or any other by that matter).

If anyone else would like to see them just PM me.



One of the reasons given for the "game is hoaxed, impossible to make" rhetoric was that the servers had problems dealing with more than 6/7 players per server. False. Period.
No physics (they have) or Ships (they have) mentioned. Again, an overstatement to fit the fud narrative.

I am posting here the 4 links you PM'ed me because it's very relevant and has no business being restricted to PM.

https://twitter.com/dsmart/status/266159145923801088

So there's a Kickstarter by David Braben for a new Elite game. It won't succeed I don't think.

https://twitter.com/dsmart/status/286590079928004611

As much as I would love to see an Elite sequel, I have zero confidence that this will ever see the light of day. So I'm not funding it

https://twitter.com/dsmart/status/286576157938307072

So Elite Dangerous met its funding target. Nice. Sadly I don't believe it will ever see the light of day. At least not in the pitched form

https://twitter.com/dsmart/status/286590301190098944

Frontier Dev is having financial troubles. And they can't self-fund a $2m game?!? So why should you give them money?

Please explain to me how ANY of the above tweets, amounts to this:

"From the very core of the inception of those arguments you have the most absolute lie, "that the game has been pitched, will never get made". (Who said exactly the same about Elite: Dangerous btw)."
 
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I like the way they make it look like someone poked a pencil through her pupils.

How long before the picture that it was "borrowed" from surfaces?

Its a drawing, not something that is modeled and in the game. Call me when that is done, i'd be here.
 
What would I like to see from CIG at gamescom?
A solid 1 hour of actual Sq42 gameplay, glitch free running at 60 fps. Placeholders I can live with, a broken core I can't.
I want it to wow and excite me to make me sit up take notice and maybe even support the game.

Convince me CIG.
 
I'm not sure what the point of a SC fan attacking someone for being dubious about Elite: Dangerous while backing Star Citizen for a few hundred dollars is, but it's a bit amusing. I mean, he gave Chris Roberts money. I thought that was the raison d'etre of the whole project!

I guess I can relate. Schmuck that I am, I too backed Star Citizen and not the ED Kickstarter, I didn't come in until beta and all the glowing previews and fun looking videos. Their hard work sure spoke for itself. Meanwhile in SCland we were having hundreds and hundreds of pages worth of intense debate on the flight model and controller balance that all added up to janky garbage and some mumbling about added jerk.

The whole thing made me feel like a jerk for sneering at the ED pitch video and falling for a load of razzle dazzle hooey instead. Lesson learned! Next time, read up on the histories of those asking you for money instead of relying on 90s nostalgia and misleading videos.

The Digital Anvil thing should've been enough to keep my wallet out of his wavey hands.
 
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Yeah, that was a rather shrill presentation. Poor thing looks to be coming unhinged.

Impassioned but certainly not shrill
So saddening to see Batgirl stressed out so much over star citizen, that is to say reaching the point where venting on youtube is a good idea.
The Star Citizen AA channel was the first one I started following, and Nikki had put so much worth in to it.
 
I'm not sure what the point of a SC fan attacking someone for being dubious about Elite: Dangerous while backing Star Citizen for a few hundred dollars is, but it's a bit amusing. I mean, he gave Chris Roberts money. I thought that was the point of the whole project!

There's no attack whatsoever, I've already stated that I don't find this discussion pertinent to this thread (or any other for that matter), the person in question is a public figure and directly asked for answers, which I gave, privately and made public by himself.

What would I like to see from CIG at gamescom?
A solid 1 hour of actual Sq42 gameplay, glitch free running at 60 fps. Placeholders I can live with, a broken core I can't.
I want it to wow and excite me to make me sit up take notice and maybe even support the game.

Convince me CIG.

I'm not expecting one whole hour of gameplay footage but something like the morrow tour but with extra-fidelitus aka polished would suffice.
 
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Impassioned but certainly not shrill
So saddening to see Batgirl stressed out so much over star citizen, that is to say reaching the point where venting on youtube is a good idea.
The Star Citizen AA channel was the first one I started following, and Nikki had put so much worth in to it.
Perhaps "shrill" was a bit unfair. It was certainly sad to see (no derogatory connotations there).
 
it is good to wait for Star Citizen in Miller's Planet

http://i.imgur.com/NwZxfiC.png

Or maybe we can always travel "back"to the future????


ScBacktoFuture_zpsoww6wesz.jpg
 
There's no attack whatsoever, I've already stated that I don't find this discussion pertinent to this thread (or any other for that matter), the person in question is a public figure and directly asked for answers, which I gave, privately and made public by himself.



I'm not expecting one whole hour of gameplay footage but something like the morrow tour but with extra-fidelitus aka polished would suffice.

Why not one hour? I imagine half of that would be taken up with cut scenes?
 
Why not one hour? I imagine half of that would be taken up with cut scenes?
As funny as it is there are almost no cutscenes in the sense that you loose the complete control of your character. You are allways in control of your char, you can walk/look around while the npc's are doing their thing, if one addresses to you specifically and you turn your back to him you will be either called out and maybe even smacked or restrained if it's a higher officer. Ofc as a Chris Roberts game you will have lot's of dialogues and crucial moments that you will need to attend/participate so that the story can carry as planed.
 
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As funny as it is there are almost no cutscenes in the sense that you loose the complete control of your character. You are allways in control of your char, you can walk/look around while the npc's are doing their thing, if one addresses to you specifically and you turn your back to him you will be either called out and maybe even smacked or restrained if it's a higher officer. Ofc as a Chris Roberts game you will have lot's of dialogues and crucial moments that you will need to attend/participate so that the story can carry as planed.
Are you sure of this? Right now you already lose control of your character every time he (no femmes yet eh?) climbs up or down a ladder, gets in and out of a seat and crawls in/out of bed. Those are button push animations.
 
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As funny as it is there are almost no cutscenes in the sense that you loose the complete control of your character. You are allways in control of your char, you can walk/look around while the npc's are doing their thing, if one addresses to you specifically and you turn your back to him you will be either called out and maybe even smacked or restrained if it's a higher officer. Ofc as a Chris Roberts game you will have lot's of dialogues and crucial moments that you will need to attend/participate so that the story can carry as planed.

Wow, how innovative. It's the same damn thing almost every FPS has done since Half-Life but when you're just following around scripted NPCs churning out dialogue...

It's amazing how CR can present ideas taken from other games and somehow present them as some amazing innovation. Wow... cut scenes you can look around the scene in? Golly! I'm so immersed... in what the industry has done for almost two decades now.

if all they show is the Morrow tour almost a year later... wow. That would be pitiful. Already the deck sequences in COD:IW look far superior... better visuals, models, and mis-en-scene... of course, that has people that know how to deliver games, instead of bungling a game while occasionally calling it a movie.

maxresdefault.jpg


It's 2016. That ain't good enough, despite daydreams about NPCs slapping you.
 
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Well it is the Spiritual Successor of Wing Commander we are talking about, there will be ofc a lot of narrative but it will be dynamic in the sense that the npc's react to you differently considering how you approach/interact with them. Their speech is not robotically fixed and it's more organic in the way that it adapts to your attitudes in real time.

Climbing and exiting ship's lock the animation for now but I think that the main idea is to make them: A) Faster B) Dynamic accordingly to the occasion C) Fluid.

Btw you don't lose complete control because I've noticed that I can still turn on / off my helmet flash-light and I think holster the weapon too while doing it.

I've already debated the merits and demerits of COD and why I think its got nothing on Squadron42, it's the same formula of the old COD's with one space ship vehicle that you will, a lot of times, fly by itself while you just aim with gimbals to the several strategically placed targets that will be the same every-single time you replace the mission. The fact that the game is made primarily with gamepad should give it away.
 
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