Their speech is not robotically fixed and it's more organic in the way that it adapts to your attitudes in real time.
So... it'll play a different WAV file depending on how close you are to it? Whew, that's some fancy new tech. I wonder if they have some special name for that. He should claim they are Special Sentient NPCs or something. Emergent AI. The CIG Variable Speech Intelligence System.
This amazing breakthrough needs a proper label. Something as impressive sounding as "local physics grids."
"business as usual" doesn't have the right ring to it... you're really setting yourself up for disappointment if you have such high hopes for stilted dialogue-slinging machines. You've seen the script leak, right? It's robotically fixed. ie, it's scripted with not too much variation. Sorry! The idea of lifelike AI slapping you, reacting, almost breathing... and not acting like... every other NPC AI in every other game since the dawn of video games sounds great! But what's CR's track record on incredible breakthrough innovations? Copying Battlehawks 1942? Bloated code than runs badly, hours of tedious FMV cutscenes, Strike Commander's hilarious foibles, Freelancer's need for years worth of mods...
Seriously, what game EVER has delivered amazing lifelike NPCs? Ever? They are ALL robotically fixed.
CR is going to suddenly change history?
with THAT!?!?
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