Before we get our hopes up.... Do players have inventory at the moment?Item 2.0: let's hope this will finally end the <<USE>> comedy at least.
Before we get our hopes up.... Do players have inventory at the moment?Item 2.0: let's hope this will finally end the <<USE>> comedy at least.
So you didn't back/order/pledge during the kickstarter like I did. So you didn't get a chance to read the kickstarter ToS that specifically says this:
"The Estimated Delivery Date listed on each reward is not a promise to fulfill by that date, but is merely an estimate of when the Project Creator hopes to fulfill by.
Project Creators agree to make a good faith attempt to fulfill each reward by its Estimated Delivery Date."
Seems to me that CIG did make a good faith attempt at releasing their product but because the scope changed (decided by the community), they're not beholden to that ESTIMATED release date. Considering that, AFAIK, there is no hard release date explicitly stated in the ToS you agreed to on the RSI website, all of your arguments about the release date or how long it's taking are now irrelevant.
I suppose on to the next thing you guys like to cherry pick.
http://s11.postimg.org/id6n3u683/CIG.jpg
Can't wait for end of 2016.
SQ42 AND the full PU.
What a time to be alive!
http://s11.postimg.org/id6n3u683/CIG.jpg
Can't wait for end of 2016.
SQ42 AND the full PU.
What a time to be alive!
*IMG stolen from the cesspit of actual information that is SA.
I do wonder what landing pad 2.0 will entail. Seems like the landing pads are fine.
I do wonder what landing pad 2.0 will entail. Seems like the landing pads are fine.
I do wonder what landing pad 2.0 will entail. Seems like the landing pads are fine.
I do wonder what landing pad 2.0 will entail. Seems like the landing pads are fine.
Pads seem fine to you? There is loads of room for improvement...it could mean almost anything in this case..:because so much of it can be improved.
I don't think Croberts cares much about the game, to be honest. He probably doesn't even follow its progress. He's far more interested in making the SQ42 movie, but he doesn't realize it's a game... He's like an even less involved George Lucas of gaming.
Pads seem fine to you? There is loads of room for improvement...it could mean almost anything in this case..:because so much of it can be improved.
Like the entire game, it's all WIP remember?
I do wonder what landing pad 2.0 will entail. Seems like the landing pads are fine.
Source: https://www.reddit.com/r/starcitizen/comments/4th2e4/official_25_feature_list/?sort=confidence"Landing Zones 2.0" might otherwise be referred to as "Landing Pads 2.0." It has nothing to do with previously referred to "Landing Zones" like ArcCorp or Nyx. It's more a continuing refinement of how you can approach and land on the platforms throughout the Stanton System, like Kareah, CryAstro, Port Olisar, and the upcoming GrimHex.
Maybe some mechanism to prevent your ship being ram destroyed on the pad? Perhaps some more interactive or immersive form of Air Traffic Control? I think "the other game" has that sort of thing already, so it would be a way to bring SC up towards the level of current released titles?
Direct quote from Lando:
Source: https://www.reddit.com/r/starcitizen/comments/4th2e4/official_25_feature_list/?sort=confidence
Posted in this thread by Atreiden
https://forums.frontier.co.uk/showt...d-v5/page405?p=4247006&viewfull=1#post4247006
In 2.5?That doesn't seem very exciting :/ I was hoping they were going to implement more star systems, able to land on planets with few cities. So far it's....meh.
"Networking, not surprised. These things need to be started right at the beginning of the project otherwise nothing ever works."