Ed acknowledged our complaints on carrying the damn engineers' materials around - blocking the cargo space and being "big haul" magnet.
They came up with an elegant solution: from this patch on, all you'll need for upgrades will be data & micromaterials. No more Magnetic Emitter Coils and other stuff (which you can buy on the markers anyway). So you can sell / eject all this nonsense if it block your playing and wait a week or two for the patch.
Just so you know that sheet just showed the material changes to the recipes. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
We haven't removed commodities!
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Ohhh, salt provider
Seriously, so much hurt about commodities. I think they are fine addition, just need balancing and not so many missions spawning them as rewards.
Seriously.... First this is going to change the appreciation of the game.... 2nd, you release a spread that is not complete.... I have no words.... Do you guys realzie that this game is not a MMORPG but a simulator, people want to fly ship and fight trade wathever and not grinding stupid commodities around the galaxy.... Also with no possibilities to store the materials gathered or the modules.Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Oi!
Commodites aren't the problem.
The problem has always been this:
1) Having to cart Engineer-required commodities around with you whilst you're looking for other required materials.
2) Not implementing some kind of commodity storage so you don't have to cart these commodities all over the galaxy
Point (2) is rather kind of important.
Station storage or RIOTS
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...