No New "Bubble" Please

sorry OP feel free to organise like minded commanders to oppose it but bubble mk 2 is a thing

Would you say "bubble mk 2" is really what most people want, or is it just an easy way of referring to a new section of human colonized space outside of "bubble mk 1?"

Given the current game dynamics, maybe it's the most some can expect to achieve.
 
as long as the station buys cartographic data i'm not really too fussed if its a new bubble or not - there is a massive neutron star field right next to it!
 
as long as the station buys cartographic data i'm not really too fussed if its a new bubble or not - there is a massive neutron star field right next to it!

If I'm still there then, assuming I make it, of course, I might well get Elite Explorer from selling the data I have when I get there. I'm already well into Pioneer now. If not, maybe when I get back to the bubble to sell my data, mess around with the Engineers some more, and get my exploration ship I left there. No neutron star field farming for me.

The rest of you guys can have a field day with it though at least. If not at Jaques, maybe at the likely soon-to-be ground station. [up]
 
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If there is going to be a new and remote bubble (or even multiple), something needs to be done about the travel options. FD can't seriously expect us to fly these distance all the time in the many ships with short jump ranges. I am usually not a fan of "jump gate" mechanics, but in this case, I think something like a huge jump gate would be a decent option. It should be about the diameter of the largest orbit starport habitat ring, and could be operated by a new inter-faction committee which everyone starts neutral with that guards both sides to prevent ganking choke points.
I actually think it's a great hurdle to overcome. At the moment we're struggling to get stuff there, so there's a clear and situation driven incentive to have Jacques be more independent. If that happens, the 22KLY trip only needs to be done when you wish to relocate.

No, I'm quite very happy with the distance. It's daunting, it's meaningful, it makes you make the decision to go there. There should come a time when you take an explorer vessel there, and purchase the ship you need at the systems around Jacques to go mining or trading.

I'd very much like to keep the huge hurdle right now to measure progress in the future.
 
As for the Thargoids or some other alien race... I would rather expect that the area around Jacques will be the first to get hit (if that's what FDEV is planning - conflict). You guess how it goes: Jacques tried something that no one has tried before (60k LYs jump), he spent unusually long time in witch space, his station was filled up with unknown artifacts while doing so, etc... all in all, someone or something in witch space may have noticed him, and is about to follow his wake.

No no. See they think they already already took care of the traveling station by dragging him our of witch space and dumping him 20kly from the bubble, what they are going to do is backtrack his course to find out where he came from, so you lot back in dangerousbubble1 get ready for action, I will wait for you in safebubble2 [cool]
 
It would be cool if a new bubble were discovered. A forgotten arm of the human race or an an alien civilisation. They'd have their own versions of ships and stations etc. Perhaps we'd have to use translating modules to speak to them. It would mean lucrative long range trade, smuggling and wars. Pirates stalking the main routes there. Traders seeking long distance routes around blockades.

Who knows maybe there is a secret development project in a secret bunker somewhere currently building it all up for a stealth release and some lucky explorer will just stumble across it. Maybe its already there and has been since game release!

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Might just be arguing semantics, but I'd rather not have the same old just at a remote location out near the galactic core. I think it's an important distinction though as it's related to how people view it and the meaning, lore, and appeal behind it.

A group of exploration and research base stations that end up being self sufficient is near the extent I would personally care for and find compelling and meaningful. I'm thinking something along the lines of the camps and research stations set up in Antarctica.

Expansion into a remote location just for the kicks of it isn't appealing to me at all. It seems fairly artificial, contrived, and frankly rather narrow minded.

On the other hand, something that might make more sense given the circumstances... How much thought was really given to evacuating Jaques Station? Granted, this is somewhat of a rhetorical question. But, should it be?

We'll see how this all plays out, of course. I'm just hoping for perhaps a bit more substance and a bit less pageantry.

Your thoughts?

...

PS: Still on my way with 216t. Hope to make it within the week.



I think that especially in the beginning the bases in the new region should be geared towards research and exploration.
I would love it if FD could design new bases that looked the part.
There is a serious risk of this becoming same ol' same ol'.
It would be great if FD succeeded in avoiding this, give it a different character.
 
I actually think it's a great hurdle to overcome. At the moment we're struggling to get stuff there, so there's a clear and situation driven incentive to have Jacques be more independent. If that happens, the 22KLY trip only needs to be done when you wish to relocate.

No, I'm quite very happy with the distance. It's daunting, it's meaningful, it makes you make the decision to go there. There should come a time when you take an explorer vessel there, and purchase the ship you need at the systems around Jacques to go mining or trading.

I'd very much like to keep the huge hurdle right now to measure progress in the future.

Very well said .... +1 :)
 
Might just be arguing semantics, but I'd rather not have the same old just at a remote location out near the galactic core. I think it's an important distinction though as it's related to how people view it and the meaning, lore, and appeal behind it.

A group of exploration and research base stations that end up being self sufficient is near the extent I would personally care for and find compelling and meaningful. I'm thinking something along the lines of the camps and research stations set up in Antarctica.

Expansion into a remote location just for the kicks of it isn't appealing to me at all. It seems fairly artificial, contrived, and frankly rather narrow minded.

On the other hand, something that might make more sense given the circumstances... How much thought was really given to evacuating Jaques Station? Granted, this is somewhat of a rhetorical question. But, should it be?

We'll see how this all plays out, of course. I'm just hoping for perhaps a bit more substance and a bit less pageantry.

Your thoughts?

...

PS: Still on my way with 216t. Hope to make it within the week.

There are people working on a background story regarding the new bubble, hoping to give it an interesting foundation to grow from once the novelty wears off and the CGs come to an end. It has potential to be an interesting entity in the game if it gets the dev time it deserves.

The fact that the August Exodus is on course to becoming one of the largest player created events tells you there is a drive to make this work. Coupled with the background story that's about to be played out via Exodus, plenty of people seem delighted that another bubble is on the cards.

Now whether FD embrace the player content and coming storyline is another matter. No news and no roadplan from them on what is planned doesn't give a lot of us much hope that this is nothing more than a bone thrown to the exploration community, and once we get a colony, that will be that. Novelty wears off, players go home, and another great bit of potential dies a death. Let's hope not!
 
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We should expect that certain gameplay elements are not going to change. Certainly with ideas towards actual in game player created content like player owned stations.
Elite D is what it is, we aren't going to be given the tools to unleash crazy creativity.
What we do have is an opportunity. Albeit one that will be led by players in forum based narratives, third party tools and ingame actions that gain momentum through creativity and imagination.
Physically creating a new 'bubble' that isn't copied and pasted will ultimately come down to the player base utilising what we have now; the ability to tell engaging stories. If you capture the players imaginations, the FD team will sit up and follow. They will introduce elements to further narrative within the current mechanics and under a certain amount of developer/player creative control.
You can see it as overbearing micromanagement, restricted and authoritative.
Or you can see it as a positive move in populating a new bubble led by player involvement and encouraging narrative.

The ball is most definitely in your court.

If we don't do anything engaging, it will end up copied and pasted, a shameful waste of what players are able to do with even the most minimal of tools.

This is the beginning of a great journey, a fantastic voyage, a leap into the unknown, a most definitely strange and wonderful misadventure. Embrace.

Using the tools we have now.. To qualify my previous post here I do have to wonder if FD are doing one of the following: Doing their best with the current framework or picking and choosing which ideas they favour. I would wager its likely a combination of both.

As it stands though I think this way of doing things favours certain folks or playsytles over others... We could really do with better (ha, actually some) crafting tools to create bases or otherwise. The gameplay potential would be huge. Call it emergent gameplay if you will but this really would empower players to shape small parts of the galaxy. I'd much prefer that to the way things are now.

Feeling I get is we have to buddy up to the devs to achieve this sort of thing. I've no probs with being friendly with Frontier but its all a bit cliquey right now.

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If there is going to be a new and remote bubble (or even multiple), something needs to be done about the travel options. FD can't seriously expect us to fly these distance all the time in the many ships with short jump ranges. I am usually not a fan of "jump gate" mechanics, but in this case, I think something like a huge jump gate would be a decent option. It should be about the diameter of the largest orbit starport habitat ring, and could be operated by a new inter-faction committee which everyone starts neutral with that guards both sides to prevent ganking choke points.

I think its got to be on the table to have some sort of worm hole or jump gate system, if not now but in the future. Travelling long distances is very tiring and dare I say boring and repetitive. Recent FSD boosts via the Engineers are most welcome but it still needs addressing. I'd imagine a system that doesn't make it trivial but as the game progresses the devs need to consider this.

You never know, we could eventually find this tech from the Thargoids or ailen races we encounter as time goes by.. Certainly would fit in with the lore and all..
 
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All this jumping up and down over 1 station hell and gone across the galaxy, if you don't want to fly out there , don't. Definitely no jump gates ever. I decided to fly out there just for the free beer and strippers.
 
I am predicting that this new bubble is being set up to provide a reason for passenger missions in the next patch.

I also predict that as I had already pitched to Michael and co. some time ago, that this bubble will suddenly disappear over night unexplained. This will be the the fore runner to the Thargoid invasion.
 
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PS didn't Elite 3 have the Turner class ship with over 100ly jump range?

Yes, but it was the only human made ship with class 4 military drive and it was only accesable via Thargoids quest. Later you could get a thargoid ship with jump range several times higher, I cannot recall if it was 500, 1000 ly or more. Apart of Turner class, best ships had around 20 - 25 ly. My Asp had 18 and I thought its a lot.

I went to Jackues and am on the way back with 32 ly Asp and for me, it's a question of two weeks to make one way trip, I simply don't have more time/enthusiasm to play. I see this new bubble as an oportunity to shape it by the will of the players. Everything in Sol bubble was shaped by Fdevs, here is a potencial to shape it by players and such bubble can soon have 10+ systems, later 100, why not. Imagine new powers or a complete new system of powerplay, more focus on exploration, just imagine.

When it gets big enough, I would very much like to see a jump gate or something similar to shorten the journey. I personaly like the idea of a wormhole discovery, by this way, the journey will still take for example 5000 ly.
 
I find this developement rather interesting and wanted to share some thoughts:

Since part of my profession is "storytelling", in the sense of creating a credible narrative for products, people, events etc., I have been following ED's storytelling quite closely and had been researching lore and past developements in the ED narrative.

In the ED universe people in 3304 basically still work and live following the same patterns we do now (sometimes even more the ones from 1984 ;), which are: sleep - work - eat - repeat. So apart from no major social, sociological or anthropological progress within the "next 1400" years (which is big btw, just look at the progress we have made in the last 1400 years!) and adding that ED economy is a free market one, we can take todays terms to speculate about a second bubble.

Minding that and furtherly taking in account that ED is a simulation of "real" events, I don't see any exculpatory "reason" for humanity to find or expand to a new habitat. Surely ED can just fabricate that, but would you take that serious or wouln't that feel very artificial?

Unless, as many migration examples throughout history show, humanity and humans are only driven to leave their habitat because of

a) economical reasons, like there exists a rare commodity which is needed in the old bubble and which transport to the 1st bubble is good business (1849 California gold rush),
b) ecological reasons, like natural catastrophies which make large parts of the bubble uninhabitalbe or even destroy it (1986 Chernobyl) , or
c) war, like a large scale internal conflict or someone/-thing attacks the bubble and (part of) humanity has to flee somewhere save (2015 Syria).

Otherwise there is no existing behavior pattern, not instictively, consciously or subconsciously, that would make man move there to establish a new or second habitat. And that man would settle there just for fun, seems further than far-fetched to me.

Anyway, we'll see where our FSD (or the storytellers from ED) will take us...

Fly save, wherever to!
 
I actually think Bubble 2.0 is a great idea, if only for FD to look into how the economy works in terms of the supply and demand of different materials and how that feeds into the economies of the different types of systems.
Jaques is far enough away that importing everything is not a viable option so they have to start making their own stuff.

As far as why, I think that when a beachhead exists others will naturally follow.

Supporting the establishment of self-sufficient colonies was one of the gameplay elements that I thought would be integral when ED was announced and it didn't really happen.
Given the relative ease of long distance travel, you'd expect every crackpot, cult leader, third son, and general malcontent, to be trying to persuade small groups to follow them off into the dark to create their own utopia.

Finding an Earthlike would be a priority so that they can grow food.
Import of vital equipment such as Power Generators, Water Filtration, etc.
Then the ability to create equipment, so an Extraction>Refinery>Industrial chain needs to be established.

And so on.

The missing piece in the economy as far as I can tell is the direct relationships between the import of precursor goods that would be required to create the derived good.
E.g. Is the supply of Indium at a refinery in anyway related to the amount of Indite that gets sold there?

Bubble 2.0 is a perfect chance to test this kind of stuff.
 
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Troll thread clickbait?

Not intentionally. If there is going to be the promotion of an "all of human colonized space" copied off to a different and remote location, I'd at least like some more compelling reasons for it.

I think there is more potential here than just to copy the bubble somewhere else.
 
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