I find this developement rather interesting and wanted to share some thoughts:
Since part of my profession is "storytelling", in the sense of creating a credible narrative for products, people, events etc., I have been following ED's storytelling quite closely and had been researching lore and past developements in the ED narrative.
In the ED universe people in 3304 basically still work and live following the same patterns we do now (sometimes even more the ones from 1984, which are: sleep - work - eat - repeat. So apart from no major social, sociological or anthropological progress within the "next 1400" years (which is big btw, just look at the progress we have made in the last 1400 years!) and adding that ED economy is a free market one, we can take todays terms to speculate about a second bubble.
Minding that and furtherly taking in account that ED is a simulation of "real" events, I don't see any exculpatory "reason" for humanity to find or expand to a new habitat. Surely ED can just fabricate that, but would you take that serious or wouln't that feel very artificial?
Unless, as many migration examples throughout history show, humanity and humans are only driven to leave their habitat because of
a) economical reasons, like there exists a rare commodity which is needed in the old bubble and which transport to the 1st bubble is good business (1849 California gold rush),
b) ecological reasons, like natural catastrophies which make large parts of the bubble uninhabitalbe or even destroy it (1986 Chernobyl) , or
c) war, like a large scale internal conflict or someone/-thing attacks the bubble and (part of) humanity has to flee somewhere save (2015 Syria).
Otherwise there is no existing behavior pattern, not instictively, consciously or subconsciously, that would make man move there to establish a new or second habitat. And that man would settle there just for fun, seems further than far-fetched to me.
Anyway, we'll see where our FSD (or the storytellers from ED) will take us...
Fly save, wherever to!
Dead civilisations, abandoned Ringworlds, millennia old automated defense systems idling in the dark waiting for the odd unwary explorer, alien ships on their own exploration trips, there needs to be more. We have come a long way since the first Elite, we shouldn't let this fascination and love with an old game prevent us from making this one much better.
Would happily get on board with something like this.
I find the tiny jump ranges on the current ships quite prohibitive.
PS didn't Elite 3 have the Turner class ship with over 100ly jump range?
Sorry! But you missed a major reason. Colonisation is a major factor for expansion. The exploitation of other civilisations for the benefit of the oppressor is as old as time. It goes like this...
1) You invade, steal the raw materials and all but enslave the population.
2) You supply your own economy with said raw materials to boost your own civilisation providing employment and raising the standard of living.
3) The results of industry fed by the stolen resources are then sold back to the oppressed who are now dependent upon you for the basics of life they themselves can no longer provide for themselves.
To create another bubble creates the perfect breeding ground for such oppressed colonies. Once established, The key would be to keep them dependent.
You get rich, they stay poor.
Pretty ugly, but pretty simple.
On the other hand, something that might make more sense given the circumstances... How much thought was really given to evacuating Jaques Station? Granted, this is somewhat of a rhetorical question. But, should it be?
I decided to fly out there just for the free beer and strippers.
Since fd drew in a bunch of players who have a mentality that can't deal with things taking time to do, fsd's now routinely exceed 30ly. Sometimes over 40. A separate bubble thousands of ly away is a good way to make the galaxy large again.
So absent of that, fsd's should be nerfed back so that 100ly is a big deal.
Sorry, I have to disagree, I find the current (non engineered) jump ranges just fine, makes travelling out to Jaques feel like an achievement, rather than just a run of the mill cargo trip - and thats from someone who has spent the last week heading out to Jaques and is still only half way there, maybe that makes me a masochist in some people's eyes, I call it a challenge!
Sorry! But you missed a major reason. Colonisation is a major factor for expansion. The exploitation of other civilisations for the benefit of the oppressor is as old as time. It goes like this...
1) You invade, steal the raw materials and all but enslave the population.
2) You supply your own economy with said raw materials to boost your own civilisation providing employment and raising the standard of living.
3) The results of industry fed by the stolen resources are then sold back to the oppressed who are now dependent upon you for the basics of life they themselves can no longer provide for themselves.
To create another bubble creates the perfect breeding ground for such oppressed colonies. Once established, The key would be to keep them dependent.
You get rich, they stay poor.
Pretty ugly, but pretty simple.
I'm primarily an explorer, so "my stuff" mostly isn't in the bubble. Why would I want a new bubble to not do my stuff in?
I'm just voicing a different outlook and preference here, not stating a "new bubble" causes me harm.
...
In general, when I think of "the bubble" I think of all of human colonized space. I don't really see the need nor appeal of having version 2.0 somewhere else.
I explore too, the way I see it is that this is a bubble for explorers. One of the new expansions is specifically for explorers. Now you can lighten your ship loadouts and carry less AFMU and fly what ever you want.
PS didn't Elite 3 have the Turner class ship with over 100ly jump range?
There are people working on a background story regarding the new bubble, hoping to give it an interesting foundation to grow from once the novelty wears off and the CGs come to an end. It has potential to be an interesting entity in the game if it gets the dev time it deserves.
The fact that the August Exodus is on course to becoming one of the largest player created events tells you there is a drive to make this work. Coupled with the background story that's about to be played out via Exodus, plenty of people seem delighted that another bubble is on the cards.
Now whether FD embrace the player content and coming storyline is another matter. No news and no roadplan from them on what is planned doesn't give a lot of us much hope that this is nothing more than a bone thrown to the exploration community, and once we get a colony, that will be that. Novelty wears off, players go home, and another great bit of potential dies a death. Let's hope not!
Might just be arguing semantics, but I'd rather not have the same old just at a remote location out near the galactic core. I think it's an important distinction though as it's related to how people view it and the meaning, lore, and appeal behind it.
A group of exploration and research base stations that end up being self sufficient is near the extent I would personally care for and find compelling and meaningful. I'm thinking something along the lines of the camps and research stations set up in Antarctica.