The Star Citizen Thread v5

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2000 refunds at $500 a pop would be a million dollars out of the war-chest. I suppose it comes down to the size of investment that people now want refunded. 2000 at $60 is a considerably smaller dent in the pot.
 
It's relative to the amount of cash there is left anyway, if they've blown a massive percentage of the overall funds then a million is a lot of cash. If they've been really careful with other peoples money then there's nothing to worry about if a few people want refunds.

Given their taste in coffee, doors and mo-cap re-shoots personally I doubt that careful is applicable.
 
Warning signs are there for all to see I think. Personally for me when I heard Chris Roberts bleating on about the undefined "minimal viable product" for release that's when I wanted out. I don't think they have handled that at all well going from unbridled feature additions and hype to a whoa now let's not get too excited here we are going minimal .. attitude in recent times
 
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The praised "mesh of servers" running on Google cloud services are causing this.

The Crusader map ran at 90 fps when disconnected in single player mode, even on my 2012 rig.

That's not the case, neither is there a "mesh of servers" yet, as in multiple servers feeding a "single" game instance. Google cloud services aren't causing this either, the cause of this is the use of CryNetwork to accommodate something it wasn't specifically built for.
 
That's not the case, neither is there a "mesh of servers" yet, as in multiple servers feeding a "single" game instance. Google cloud services aren't causing this either, the cause of this is the use of CryNetwork to accommodate something it wasn't specifically built for.


Is that why 2.7 is so eagerly anticipated? That is stated as the network update?
 
Is that why 2.7 is so eagerly anticipated? That is stated as the network update?

I think so, however there are several parts making up the network infrastructure, the Server/Client part (currently a customized version of CryNetwork), the actual MMO backend (using technologies such as ZeroMQ and Google Cloud Platform API) as well as Server-to-Server communication (which i'm not aware of if they're going to use ZeroMQ, CryNetwork or a proprietary network protocol). The Server/Client part is said to use techniques like Network LoD, e.g. reducing the update rate of objects in regards to the distance of the Client to said object, which is slated for 2.7 i believe. Not sure about the "mesh of servers", which refers to the actual MMO backend...
 
I recall it being explained here (possibly by Ben), that currently every time a single pixel moved, that data was transmitted to all clients in the instance and it was crushing everything, so they were working out a way to streamline that significantly.
 
Hoping to see a SQ42 demo at gamescom. Not a trailer but a drop in on some mission just to show it off. Or even just putting around the game world would be nice.

Separated from the steaming pile of dung beetles that is the networking behind SC, SQ42 SHOULD look pretty darn good.
 
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I recall it being explained here (possibly by Ben), that currently every time a single pixel moved, that data was transmitted to all clients in the instance and it was crushing everything, so they were working out a way to streamline that significantly.

Yep, that's what the Network LoD should solve. I wouldn't use the term "single pixel moved" though, as it is quite easily missunderstood, it's not really about what you see on the screen (pixels) but the "moving" objects around you. Every time anything in the instance moved all the clients would receive the update independently on whether or not they were anywhere near the update at a high frequency (~20 fps).
 
But McGlashan, the Twitch streamers (there will be four of them I think)... they are going to be RIGHT there at Gamescom with CIG! I'm not talking about people who are streaming the game at home while the event goes on, these dudes will be present on the show floor, with a gaming/computing set up determined by CIG.

If things go wrong during the 5 days of livestreaming, that won't be their fault, it would be the game and CIG's fault (since Roberts and co would have set the computers up in such a way as to attempt to minimize the obvious server lag and de-sync problems currently crippling the PTU).
Not that it will help much with the hilariously regular bugs and clipping through structures issues that ALL iterations of the PTU have afflicting them!

If Chris Roberts then tries to show off some pretty looking, pre-recorded, pre-rendered "live" gameplay sequences of either Squadron 42 or, more likely, the procedural planets for the "Jesus patch" 2.7 to the press-only event, it will just highlight the disconnect between the game as it ACTUALLY is to what CIG HOPE the game will be "soon"(TM).

How many people will visit the booth? A few thousand? Tens of thousands? (I have no idea) In any case it's nothing compared with the online audience, and journalists in particular aren't going to stick around for any length of time. I think the "disconnect" is the whole point. Let the filthy peasants deal with the ugly truth, while Lord Commander Roberts keeps all that distasteful reality at arm's length and sticks to being the public face of pie-in-the-sky, wishful thinking. I'm sure he's keen to avoid another debacle like the infamous video of him not being familiar with his own game. Much better to engineer it so that the media-friendly, bite-sized youtube clips that people like Orlando can copy-and-paste onto other games' forums ad nauseam are of shiny R&D, and the bad stuff is swept under the carpet in unwieldy twitch streams which will quickly be lost in the mass of indistinguishable crap that no one can be bothered to watch.

Presumably it'll be just those 4 streamers on a private, LAN-based server for minimal load, and therefore glitching, probably with instructions to avoid "problematic" scenarios. And whatever other superficial band-aids they can apply to minimise embarrassment. Or, will they pull a jesus patch out of their bums and amaze us all?
 
That is quite disturbing. Does it look like it's simply poor network call threading, poor response times, or something else that is causing it to choke?
My guess is, that the game servers run at 10 fps, so the clients get restricted by it. And the servers can't do more, because that would cost more cloud money for CPU time.
 
I just hope Sandi won't cry at gamescom again.

Someone suggested that she'd 'leave' spectacularly at gamescom but then return triumphantly at citizencon

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Do the biggest fans of this game, the ones who say backers aren't entitled to financial reports, believe that it is acceptable for someone like Roberts not to be accountable to anyone?
 
Do the biggest fans of this game, the ones who say backers aren't entitled to financial reports, believe that it is acceptable for someone like Roberts not to be accountable to anyone?

I'm not the biggest fan of the game, but i can say that "providing financial reports" and "being accountable" are two different things, should Roberts be held accountable if this project ultimately fails, yes definitely, should he be required to provide "financial reports" outside the legal requirements? No. Backers aren't investors, they're customers, financials of the project are none of their business. As a customer they are legally entitled to get a refund, the ToS is not a contract as one that would be required for investors to sign (and thus made the investors as well as CIG legally bound to it), no ToS can strip you off your legal rights as a consumer.
 
I thought financial information being released was promised in the original kick starter ?.

Do you have a source for that? Also could you use a different word other than "promised", can't hear that word anymore as it's commonly misused in the discussion about Star Citizen. Not everything they're stating is automatically a promise.
 
I'm not the biggest fan of the game, but i can say that "providing financial reports" and "being accountable" are two different things, should Roberts be held accountable if this project ultimately fails, yes definitely, should he be required to provide "financial reports" outside the legal requirements? No. Backers aren't investors, they're customers, financials of the project are none of their business. As a customer they are legally entitled to get a refund, the ToS is not a contract as one that would be required for investors to sign (and thus made the investors as well as CIG legally bound to it), no ToS can strip you off your legal rights as a consumer.

Thank you, this is an important distinction I didn't see.

stigbob - they promised it released in the event of their failing to deliver the goal in their (earlier?) TOS. I don't know if that clause is still there. I can't find it in the Kickstarter promise
 
Thank you, this is an important distinction I didn't see.

stigbob - they promised it released in the event of their failing to deliver the goal in their (earlier?) TOS. I don't know if that clause is still there. I can't find it in the Kickstarter promise

Is this "In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to refund any unearned portion of your Pledge, and to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost." the statement you're refering to? If so, it's still in the ToS as it was in the old ToS (except for the bold part which was added in the new ToS).
 
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