2000 refunds at $500 a pop would be a million dollars out of the war-chest. I suppose it comes down to the size of investment that people now want refunded. 2000 at $60 is a considerably smaller dent in the pot.
The praised "mesh of servers" running on Google cloud services are causing this.
The Crusader map ran at 90 fps when disconnected in single player mode, even on my 2012 rig.
That's not the case, neither is there a "mesh of servers" yet, as in multiple servers feeding a "single" game instance. Google cloud services aren't causing this either, the cause of this is the use of CryNetwork to accommodate something it wasn't specifically built for.
Is that why 2.7 is so eagerly anticipated? That is stated as the network update?
Is that why 2.7 is so eagerly anticipated? That is stated as the network update?
I recall it being explained here (possibly by Ben), that currently every time a single pixel moved, that data was transmitted to all clients in the instance and it was crushing everything, so they were working out a way to streamline that significantly.
But McGlashan, the Twitch streamers (there will be four of them I think)... they are going to be RIGHT there at Gamescom with CIG! I'm not talking about people who are streaming the game at home while the event goes on, these dudes will be present on the show floor, with a gaming/computing set up determined by CIG.
If things go wrong during the 5 days of livestreaming, that won't be their fault, it would be the game and CIG's fault (since Roberts and co would have set the computers up in such a way as to attempt to minimize the obvious server lag and de-sync problems currently crippling the PTU).
Not that it will help much with the hilariously regular bugs and clipping through structures issues that ALL iterations of the PTU have afflicting them!
If Chris Roberts then tries to show off some pretty looking, pre-recorded, pre-rendered "live" gameplay sequences of either Squadron 42 or, more likely, the procedural planets for the "Jesus patch" 2.7 to the press-only event, it will just highlight the disconnect between the game as it ACTUALLY is to what CIG HOPE the game will be "soon"(TM).
My guess is, that the game servers run at 10 fps, so the clients get restricted by it. And the servers can't do more, because that would cost more cloud money for CPU time.That is quite disturbing. Does it look like it's simply poor network call threading, poor response times, or something else that is causing it to choke?
I just hope Sandi won't cry at gamescom again.
Someone suggested that she'd 'leave' spectacularly at gamescom but then return triumphantly at citizencon
Do the biggest fans of this game, the ones who say backers aren't entitled to financial reports, believe that it is acceptable for someone like Roberts not to be accountable to anyone?
I thought financial information being released was promised in the original kick starter ?.
I'm not the biggest fan of the game, but i can say that "providing financial reports" and "being accountable" are two different things, should Roberts be held accountable if this project ultimately fails, yes definitely, should he be required to provide "financial reports" outside the legal requirements? No. Backers aren't investors, they're customers, financials of the project are none of their business. As a customer they are legally entitled to get a refund, the ToS is not a contract as one that would be required for investors to sign (and thus made the investors as well as CIG legally bound to it), no ToS can strip you off your legal rights as a consumer.
Thank you, this is an important distinction I didn't see.
stigbob - they promised it released in the event of their failing to deliver the goal in their (earlier?) TOS. I don't know if that clause is still there. I can't find it in the Kickstarter promise