UAs, Barnacles and other mysteries Thread 8 - The Canonn

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Q: Dear MB - Is this a good enough question to get you to give us the answer!?

A:

sanitydemotivator.jpeg


(Brought to you by one of my favourite anti-merch sites: http://despair.com/collections/demotivators)
 
questions:
When does this map work? The area that is lit changes constantly as m5c and m5 orbit the star Merope.
Why no coordinates again? How do you have an area to search but no coordinates?
How does a distant light source illuminate 1/4 of a circle? On that diagram, if that was light it would make more sense to show 1/2 of the circle illuminated.
Why do you have the light coming from the right in the picture but say it should be coming from the upper left?

I can't tell where that diagram points on the surface- if you turn the planet so the center of the crater is right on the visible edge of the planet, that makes the target area a circle all the way around the planet. Does the light have to come exactly from 90 degrees to the view?

Nobody is going to be able to check this for you because you haven't specified a place to check.

1) The map can work anytime, just harder to line up the crater in the dark! Although you can still do it by increasing the gamma which I has to do
2) For some reason no coordinates have been provided as far as I can decode, then again, the search area identified is pretty narrow considering the size of planet
3) Dont forget this is just a graphical representation, symbollic, it does its job. I couldnt work the arc out at first but then it dawned on me that it is trying to tell us to do this when its light, as I was struggling to orientate my ship correctly at first in the dark.
4)When I was playing, the crater was on the dark side - I was in VR and turned the gamma way up full. In the screen shot the light was indeed coming from the right. Without altering the gamma, you would need to wait until it was light
5) Not sure what you mean by the target area being a circle all round the planet. Perhaps my diagram not accurate enough - the target area I drew in is just an arbitrary circle around the proposed pinpoint - perhaps I should not have drawn the circle in. The target location is the exact end of the radial line, or centre of this image.

Hope this helps
 
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I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.

Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.

As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.

I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).

I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.

SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).

IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.

Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.

When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)

Edit: I put things in bold, because I know what happens to walls of text without bolded letters...
 
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I don't think the lines on the spectrogram point to two nebulae that simply. I think if it leads us somewhere it will do it differently. But I do agree that the lines along the path to those nebulae might yield something.

To the "the two lines are pointing to nebulae" people:
Here's a good way to figure out if it is those lines pointing to those nebulae you've picked.

1 figure out the real exact angle between those two lines. This is not easy, there's different ways to do this that give different numbers and people don't agree. I personally think this is a diagram that is showing us a geometric construction not a perfect image that we can measure with a protractor, and I think it's trying to say "1/3 of the 1/4 of the circumference" so its 30 degrees. But lets call it X DEGREES

2 figure out if the two nebulae or whatever else are X DEGREES apart in the sky. This is a real measurement- this will only barely microscopically change as long as you stay in the merope system. You need to find a way to accurately measure the separation in degrees of the two things you think the diagram is pointing to. This is kinda a pain in the ass because you would normally use a good compass and a weight on a string to give you elevation and compass direction, then do the math, or use a calibrated instrument with set focal length and some kind of measuring scale to measure between the two. We don't have any of that in the game, all of us are using different fov on different display devices and we can't even control what the camera is doing. There may be ways to fake this though (line up the 2 targets with terrain features, measure distances to each feature and between the two features, that gives you the angle)

If your two objects are not X DEGREES apart: if that doesn't matter than they could point to any two things in the sky*. So why are those two things special? Why should anyone spend a second of their time on something that is no more or less likely than anything else?
 
Well I can only apologise for my seemingly glaring lack of basic game knowledge. There is no need to keep going on about it. I can see that I'm detracting from the thread. Deleted my previous post.
You are not the one to blame, you were just ignorant about that particular matter, what I can't bear are trolls who just like to annoy the rest of the people with stupid things, but I already added him to my ignore list, he is not worthy of my time anymore.
 
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.

Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.

As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.

I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).

I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.

SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).

IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.

Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.

When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)

Edit: I put things in bold, because I know what happens to walls of text without bolded letters...

this sounds like the crickets by my house last night. it was TOO DARN HOT and the crickets were going faster cause that's how they do
 
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.

Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.

As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.

I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).

I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.

SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).

IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.

Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.

When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)

Edit: I put things in bold, because I know what happens to walls of text without bolded letters...


Not quite clear on this.

You are saying for a given amount of health the UP seems to change its "cycle" speed based on location?

I am able to make videos if you need a test doing.

If the above, on a planet's surface seems like it might be a decent test since it takes degrading health out of the equation.

I think I would measure cycle speed as time between consequetive howls (strip lights coming on).
 
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1) The map can work anytime, just harder to line up the crater in the dark! Although you can still do it by increasing the gamma which I has to do
2) For some reason no coordinates have been provided as far as I can decode, then again, the search area identified is pretty narrow considering the size of planet
3) Dont forget this is just a graphical representation, symbollic, it does its job. I couldnt work the arc out at first but then it dawned on me that it is trying to tell us to do this when its light, as I was struggling to orientate my ship correctly at first in the dark.
4)When I was playing, the crater was on the dark side - I was in VR and turned the gamma way up full. In the screen shot the light was indeed coming from the right. Without altering the gamma, you would need to wait until it was light
5) Not sure what you mean by the target area being a circle all round the planet. Perhaps my diagram not accurate enough - the target area I drew in is just an arbitrary circle around the proposed pinpoint - perhaps I should not have drawn the circle in. The target location is the exact end of the radial line, or centre of this image.

Hope this helps

I can tell you think that leads to a single point on the surface but it doesn't. I can make a picture exactly like yours that agrees with everything you said in both your posts but points to a completely different point on the other side of the planet. Unless you have more you haven't said, this theory can be condensed to "the target is somewhere on the surface 90 degrees away from the center of the large crater"

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Maybe we should change the forum title to be UA, Barnacles, and the UP. Seems like there is some ambiguity regarding anything else other than that on this thread being off topic...

Not sure what you are trying to say here. Are you implying that talking about UPs or the "rift mystery" is off topic?

"and other mysteries" covers it pretty well if you ask me.
 
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.

Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.

As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.

I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).

I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.

SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).

IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.

Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.

When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)

Edit: I put things in bold, because I know what happens to walls of text without bolded letters...

Great work.

Perhaps it purrs faster when it's closer to it's target, like a metal detector?
 
Honest 'mistake' - don't worry about it. Tension is high.

It really is, isn't it. Ever since that comment about how if we don't solve it fast enough, the plot wont wait for us :|

That's the problem with ARGs in general and these episodic in-game things- it's a business, you can't expect them to put everyone on hold and burn money waiting for us, or to spend money crunching because we found something early... but it really impacts the story and how people like the story also has a real impact on sales, stockholders, financing....

I can't think of any elegant way to do it, you just gotta start and then juggle like crazy once things start happening and hope you dont crash the entire company because of some plot point.

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Great work.

Perhaps it purrs faster when it's closer to it's target, like a metal detector?
Or a tuna detector.
 
Great work.

Perhaps it purrs faster when it's closer to it's target, like a metal detector?


so like a directional finder

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It really is, isn't it. Ever since that comment about how if we don't solve it fast enough, the plot wont wait for us :|

That's the problem with ARGs in general and these episodic in-game things- it's a business, you can't expect them to put everyone on hold and burn money waiting for us, or to spend money crunching because we found something early... but it really impacts the story and how people like the story also has a real impact on sales, stockholders, financing....

I can't think of any elegant way to do it, you just gotta start and then juggle like crazy once things start happening and hope you dont crash the entire company because of some plot point.

- - - - - Additional Content Posted / Auto Merge - - - - -


Or a tuna detector.


time to go fishing then

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Maybe we should change the forum title to be UA, Barnacles, and the UP. Seems like there is some ambiguity regarding anything else other than that on this thread being off topic...


as long as its loosely pro cannon and doesnt contradict their group beliefs then it generally seems ok

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If you get distracted by a player owned ship AFK near a star, you are not going to do much to solve anything.


so if u see another commander unless a known pvp pilot ignore em
 
Change of plan, I am not landing on Pleione 4, it is 2g. I am risk averse with a UP onboard.

Well at least in an Anaconda with 5d thrusters anyway.
 
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