Warning! the search area is not the large crater: read carefully the post![]()
No i refuse to read it and "I" on the behalf of stupidity WILL go blindly into the crater search it for 2weeks, map it and then rage quit!
your not my real dad!
Warning! the search area is not the large crater: read carefully the post![]()
questions:
When does this map work? The area that is lit changes constantly as m5c and m5 orbit the star Merope.
Why no coordinates again? How do you have an area to search but no coordinates?
How does a distant light source illuminate 1/4 of a circle? On that diagram, if that was light it would make more sense to show 1/2 of the circle illuminated.
Why do you have the light coming from the right in the picture but say it should be coming from the upper left?
I can't tell where that diagram points on the surface- if you turn the planet so the center of the crater is right on the visible edge of the planet, that makes the target area a circle all the way around the planet. Does the light have to come exactly from 90 degrees to the view?
Nobody is going to be able to check this for you because you haven't specified a place to check.
If you get distracted by a player owned ship AFK near a star, you are not going to do much to solve anything.
Well I can only apologise for my seemingly glaring lack of basic game knowledge. There is no need to keep going on about it. I can see that I'm detracting from the thread. Deleted my previous post.
No i refuse to read it and "I" on the behalf of stupidity WILL go blindly into the crater search it for 2weeks, map it and then rage quit!
your not my real dad!
I don't think the lines on the spectrogram point to two nebulae that simply. I think if it leads us somewhere it will do it differently. But I do agree that the lines along the path to those nebulae might yield something.
You are not the one to blame, you were just ignorant about that particular matter, what I can't bear are trolls who just like to annoy the rest of the people with stupid things, but I already added him to my ignore list, he is not worthy of my time anymore.Well I can only apologise for my seemingly glaring lack of basic game knowledge. There is no need to keep going on about it. I can see that I'm detracting from the thread. Deleted my previous post.
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.
Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.
As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.
I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).
I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.
SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).
IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.
Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.
When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)
Edit: I put things in bold, because I know what happens to walls of text without bolded letters...
Woo hoo! congratulations commander! [up]I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later...
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.
Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.
As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.
I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).
I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.
SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).
IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.
Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.
When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)
Edit: I put things in bold, because I know what happens to walls of text without bolded letters...
1) The map can work anytime, just harder to line up the crater in the dark! Although you can still do it by increasing the gamma which I has to do
2) For some reason no coordinates have been provided as far as I can decode, then again, the search area identified is pretty narrow considering the size of planet
3) Dont forget this is just a graphical representation, symbollic, it does its job. I couldnt work the arc out at first but then it dawned on me that it is trying to tell us to do this when its light, as I was struggling to orientate my ship correctly at first in the dark.
4)When I was playing, the crater was on the dark side - I was in VR and turned the gamma way up full. In the screen shot the light was indeed coming from the right. Without altering the gamma, you would need to wait until it was light
5) Not sure what you mean by the target area being a circle all round the planet. Perhaps my diagram not accurate enough - the target area I drew in is just an arbitrary circle around the proposed pinpoint - perhaps I should not have drawn the circle in. The target location is the exact end of the radial line, or centre of this image.
Hope this helps
Maybe we should change the forum title to be UA, Barnacles, and the UP. Seems like there is some ambiguity regarding anything else other than that on this thread being off topic...
I've made somewhat of a discovery involving the UPs, my tests are not done but due to gamescon coming up very soon I'm opting to throw the half completed experiments onto the thread. More will come later because im short my UP: I DC'd after I dropped my UP and am waiting on customer service.
Initially Mykl and I were testing audio around merope 5, 5c, and merope deep space to see if the hi and low notes repeated. For simplicity sake (as it is easier for me) I group the hi's and lows into groups of 3. I call it a triplet. The long and short of *that* test didnt show that the audio repeated and the audio didn't have the same triplets in it between the two recordings from the same location.
As a last ditch effort I decided "what the heck, lets check Pleione 4" as pleione 4b (which isnt in the game) is a sight of some historic significance.
I recorded (using the same controls as Mykl and I had) and found that low and behold instead of 12 triplets during the UPs song there were 23.... While relistening to the recording its very obvious prior to the UP being low on health if the rate of the triplets is faster or not. I repeated the test but only left the UP out till 50% (no need to risk it as I was just checking the speed of the notes) and the it was still increased (when compared to the merope recordings).
I repeated this, once again only going to 50% at pleione 3a (the other high metal content body in the system), and found that the triplets were still sped up. I was going to test it again at another location but was foiled when I disconnected while dropping the UP.
SO
This could mean by certain bodies or in different systems the rate of the UP song is different. A quick test by one of the brown dwarves in pleione will easily tell us if the rate is changed based on system or by celestial body (fast rate there would mean it is by system).
IF its by system we need to test to see how the song changes. Ideally systems in line with merope and pleione. Theoretically the rate should change based on the line, we may be able to use the UP as a hot/cold test to find what the UP is looking for. More tests are needed.
Normally I'd wait till i had pursued this more or at least been able to confirm the pleione side of things better before posting but that was not fate had decreed. Thus I leave you with what I've done and what I had planned to do next. I may be able to borrow a UP later today, if thats the case, I can continue this line of experiments. For now the rate the UP spits out hi and low notes may be the next piece we need.
When I get the UP back and can nab some good audio I'll post more formal results (likely on the weekend)
Edit: I put things in bold, because I know what happens to walls of text without bolded letters...
Honest 'mistake' - don't worry about it. Tension is high.
Or a tuna detector.Great work.
Perhaps it purrs faster when it's closer to it's target, like a metal detector?
Great work.
Perhaps it purrs faster when it's closer to it's target, like a metal detector?
It really is, isn't it. Ever since that comment about how if we don't solve it fast enough, the plot wont wait for us :|
That's the problem with ARGs in general and these episodic in-game things- it's a business, you can't expect them to put everyone on hold and burn money waiting for us, or to spend money crunching because we found something early... but it really impacts the story and how people like the story also has a real impact on sales, stockholders, financing....
I can't think of any elegant way to do it, you just gotta start and then juggle like crazy once things start happening and hope you dont crash the entire company because of some plot point.
- - - - - Additional Content Posted / Auto Merge - - - - -
Or a tuna detector.
Maybe we should change the forum title to be UA, Barnacles, and the UP. Seems like there is some ambiguity regarding anything else other than that on this thread being off topic...
If you get distracted by a player owned ship AFK near a star, you are not going to do much to solve anything.
Great work.
Perhaps it purrs faster when it's closer to it's target, like a metal detector?
Exactly
beep beep beep beep bbeeeeeeeeep
Warmer colder..![]()