The Star Citizen Thread v5

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I'm gonna be honest with you, that guy led up to this whole condescending thing where he's like "WHAT IF I TOLD YOU THIS WAS EUCLIDEON'S GRAPHICS ALL ALONG" and it was kinda obvious the whole time
so I stopped watching :(

ya it was clear from the start it was not real. But it is a cool idea and they have gotten it to work in a limited fashion. It is also far and away better then most of what is out currently, and being able to quickly make 3d models off of real world objects will greatly speed up game development, while cutting costs.
 
I'm gonna be honest with you, that guy led up to this whole condescending thing where he's like "WHAT IF I TOLD YOU THIS WAS EUCLIDEON'S GRAPHICS ALL ALONG" and it was kinda obvious the whole time
so I stopped watching :(

What puts me off almost as much as the condescension is that he reminds me of Simon Quinlank, for those familiar with British comedy of the 90s. "Do you liiike my realistic graphics? Do you? ANSWER ME!"
 
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VDInVLK.jpg


Looks to be from the press area at Gamescom. Image on the screen shows a guy in a lift on a planet with trees?
 
http://i.imgur.com/VDInVLK.jpg

Looks to be from the press area at Gamescom. Image on the screen shows a guy in a lift on a planet with trees?

Wow, look at that SC Hotas! CR looks sharp as always, ala casual ear picking and boy that is a pro looking private cabin. Given the materials, it would have taken me at least 45 minutes to throw it together. I like that he has all those closed walls and the misspelled sign on the outside. It just screams open development and it's nice to see all that money isn't being wasted on showy things like the big developers are doing. They're all so wasteful, making a big show of their projects like that. Hmm, yes. Maybe I'll give up on my refund and get another ship as clearly CR is a visionary. He's the Elon Musk of gaming, oh yes.
 
Nice find , that is indeed the press area, here's a pic from last year for comparison:
VjtSqIu.jpg
It might be the Levski landing zone seen in the Nyx Landing video or maybe the Crusader gas giant shipyard showcased last year in this trailer @ 1:13 (maybe from Squadron42)

[video=youtube_share;nxhWfYLJgIQ]https://youtu.be/nxhWfYLJgIQ [/video]
Seems today there was no photo-report in the thread so here's some pics:
CqK8SVVWAAYdfaC.jpg

CqJ-l_gUkAAmpmf.jpg
GCF_1007.jpg

GCF_0985.jpg

GCF_0987.jpg
 
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Maybe it's Star Marine which, being a separate module and not integrated into the PU because they haven't figured out how, doesn't feature space ships and therefore doesn't benefit from a joystick.
I'm actually quite excited for tomorrow. It'll either be a hilarious fiasco, featuring irrelevant pre-recorded tech demos that will be pasted into this forum for months to come by the usual suspects as proof positive that the game is all but complete and working fine despite hands-on evidence to the contrary, or they'll show something which offers genuine reason to be optimistic. I know which my money's on, but it's win-win really.

Things I'm particularly looking forward to:


  • Behind the scenes video of Roberts directing mo-cap sessions. Probably palling around with Hamill, oh, the fun they had on set. The amazing proprietary facial tech that's only about a decade behind the state of the art.
  • PG planets, again. Probably someone interacting with it to prove it's not pre-recorded, but still a stand-alone tech demo and not part of the PU.
  • Something that would have been billed as Star Marine before people started making fun of the flip-flopping over whether it even existed or not. So FPS action of some sort. I do hope they show a multiplayer demo with people yelling tactical at each other again, and a section which shows they know how to manipulate the gravity settings just like Crysis did in 2007.
  • One or more cringeworthy cutscenes from S42.
  • A heartfelt, possibly tearful speech by someone. If they don't drop a firm 2016 release date for S42 Ep1, I'll be fascinated to see how they spin the delay.
  • Things for sale. Goes without saying.
 
Reddit (well, a part of it anyway) seems to be claiming that it's better not to show anything for gamescom but to wait till citizencon because it's their own convention. One wonders why CIG even bothered coming to gamescom if they believed that themselves

i love how some are already getting their rationalizations ready for dealing with the disappointment of an empty showing. I wonder what they'll say if CIG does in fact show something new
 
Or in plain English, you don't know how CIG are going to implement networking in SC, because they are still working on the architecture. At a time when they are trying to fob off requests for refunds with claims that the game is almost finished. So who is trying to kid who?

Well by that logic, no one really knows except for the engineers. Don't know what point you're trying to make besides showing that my explanation is closer to reality than some half-baked quip about tectonic plates and simulating every O2 molecule within a play space.

That definition you provide there isn't really the same as what you said before

To settle this once and for all, here is what I said "I explained all that a few pages back. New super optimized netcode they funded = 64 users per instance. A server, from what I have heard, could handle a max of 25 instances locally. 64 x 25 = ~1380...Since each of those instances resides on the server, not a whole lot of latency for communication between the "25" instances. Ergo many instances that act like 1 master instance."

I've italicized the important part. Pay attention to the those words because those words don't do anything except assist in conceptualizing a complex mechanism.

more to the point, state how Dual Universe's technique for multiplayer is 'essentially what CIG is doing'

Well lets see, that a single server can track 1000s of players (read: master universe servers) and how network LOD, variable positional updates dependent upon range to the player, reduces network bandwidth by only actively updating the connected users that are nearest to the player (whilst only updating everyone else at a slower interval that depends upon the proximity of the player). As I have said above, no one really knows exactly what networking technology they're going to implement except for the developers at CIG; however, they have spoke about it on numerous occasions on their forums, reddit and sometimes on the facebook group so it really doesn't take much to piece things together from the information that is out there.

On a side note, I did say that I know this isn't a 1:1 implementation but is a representation of the underlying technologies.
 
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Briguy - with the greatest respect, I'd suggest looking up what latency actually is.

It does not matter if you have a million people on a server in one instance, if it can handle it. Latency is the problem. If person A in the UK presses a fire button, that has to go to Server A located in USA for example. Player B in Australia has to be told that Player A has fired. Player B fires in return, and so tells Server A. Player A sees this only after Server A has informed him. Player C in South Africa is not taking part in combat, but has to see that both players A and B are shooting at each other. Player D is in the USA, and wants to kill everyone.

Who has the lowest latency?
 
Contrast with the way Chris and Sandi talk about other space games.
What about it?

https://robertsspaceindustries.com/comm-link/transmission/14384-Congratulations-Elite-Dangerous
Greetings Citizens

I would like to congratulate David Braben and the entire team at Frontier Developments on this week’s launch of Elite: Dangerous. I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. I’m looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.

I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming but Space Sims are finally getting the love they deserve. And what’s been more amazing is that it’s been a grass roots movement. It hasn’t been driven by a big publisher seeking to pad their profits but by gamers and developers that love the genre and wanted to return to the kind of games that captured their imagination when they were younger.

Star Citizen is taking a different path from Elite, and I strongly believe each game will have a distinct feel… and both can exist and flourish… but I’d like to think that both projects have benefited from each other’s public development! I would encourage anyone who loves space sims to take a look at Elite: Dangerous. The team at Frontier has done incredible work, and there’s a fascinating universe for pilots to explore. I have fond memories of playing the original Elite on my BBC Micro many years ago… and I’m very pleased that a new generation of gamers will get to have exactly that experience today.
— Chris Roberts
https://robertsspaceindustries.com/comm-link/transmission/15138-Letter-From-The-Chairman
Finally, I would like to add a sincere thanks and well wishes to the other development teams around the world that share in our passion for space sims.
I often see arguments online about which game to play; Star Citizen or Elite, Elite or No Man’s Sky and so on. The truth is that there’s no right answer: the space gaming renaissance is nothing but good news for gamers everywhere. Just as Wing Commander and X-Wing improved one another through competition, so too has Star Citizen been improved by other space games in development. The fantastic teams behind Elite: Dangerous, No Man’s Sky, EVERSPACE, Infinity: Battlescape and others inspire us daily. I wish you and anyone else expanding the frontiers of space and PC gaming all the best for 2016 and beyond!
Thank you all. I hope that everyone has a merry Christmas, a happy holiday and that you will join us again in 2016 for an incredible new year! - Chris Roberts
 
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Those are very old quotes, when they were on top of the world and felt they could be magnanimous.

They've been getting more deragotary recently. Not openly, but they always speak in terms that subtly hint "we're better". Elite does it this way, but we'll do it this better way. It's very unprofessional.
 
Briguy - with the greatest respect, I'd suggest looking up what latency actually is.

It does not matter if you have a million people on a server in one instance, if it can handle it. Latency is the problem. If person A in the UK presses a fire button, that has to go to Server A located in USA for example. Player B in Australia has to be told that Player A has fired. Player B fires in return, and so tells Server A. Player A sees this only after Server A has informed him. Player C in South Africa is not taking part in combat, but has to see that both players A and B are shooting at each other. Player D is in the USA, and wants to kill everyone.

Who has the lowest latency?

I know about latency and anyone who thinks that there won't be any latency when trying to play with other people across the world is kidding themselves.

As an aside, a few sources online say that 2-300 ping is noticeable but manageable. According to speedtest.net my ping to London (I'm near Washington, DC) is ~90 while Brisbane is ~228.
 
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Those are very old quotes, when they were on top of the world and felt they could be magnanimous.

They've been getting more deragotary recently. Not openly, but they always speak in terms that subtly hint "we're better". Elite does it this way, but we'll do it this better way. It's very unprofessional.

Old quotes? Ok whatever. I completely disagree. Btw I also think that they are now more "on top of the world" than they were at the time those quotes were said and that they will be even "higher" after tonight's gamescom show.
 
Those are very old quotes, when they were on top of the world and felt they could be magnanimous.

They've been getting more deragotary recently. Not openly, but they always speak in terms that subtly hint "we're better". Elite does it this way, but we'll do it this better way. It's very unprofessional.

That's more interpretation than fact
 
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