Or in plain English, you don't know how CIG are going to implement networking in SC, because they are still working on the architecture. At a time when they are trying to fob off requests for refunds with claims that the game is almost finished. So who is trying to kid who?
Well by that logic, no one really knows except for the engineers. Don't know what point you're trying to make besides showing that my explanation is closer to reality than some half-baked quip about tectonic plates and simulating every O2 molecule within a play space.
That definition you provide there isn't really the same as what you said before
To settle this once and for all, here is what I said "I explained all that a few pages back. New super optimized netcode they funded = 64 users per instance. A server, from what I have heard, could handle a max of 25 instances locally. 64 x 25 = ~1380...Since each of those instances resides on the server, not a whole lot of latency for communication between the "25" instances. Ergo many instances
that act like 1 master instance."
I've italicized the important part. Pay attention to the those words because those words don't do anything except assist in conceptualizing a complex mechanism.
more to the point, state how Dual Universe's technique for multiplayer is 'essentially what CIG is doing'
Well lets see, that a single server can track 1000s of players (read: master universe servers) and how network LOD, variable positional updates dependent upon range to the player, reduces network bandwidth by only actively updating the connected users that are nearest to the player (whilst only updating everyone else at a slower interval that depends upon the proximity of the player). As I have said above, no one really knows exactly what networking technology they're going to implement except for the developers at CIG; however, they have spoke about it on numerous occasions on their forums, reddit and sometimes on the facebook group so it really doesn't take much to piece things together from the information that is out there.
On a side note, I did say that I know this isn't a 1:1 implementation but is a representation of the underlying technologies.