Ship Outfitting should have a time delay

This is trolling of course, but actually I wouldn't mind if outfitting and moving cargo took a few seconds longer. :) I'd love a quick little UI animation and some hydraulic noise while loading and unloading cargo.

As for instant ship transfer, I'm against it, but not for realism or immersion reasons. I'm against it because it would make the galaxy seem less vast, and it would harm ship balance.
 
I'm with the OP, everything should have a realistic delay.

E.g. how can repairs be instantaneous? Surely, where the station does not supply any modules needing repair, any repair request should trigger mission to deliver the requisite tech prior to the work being done?

Similarly, it has always broken my immersion that the application of a paint-pack is instant, repainting a ship should take at least a week.

...oh wait a minute...

:rolleyes:

Yeah, why stop there while I only have 1hr to play maybe at night, it breaks my immersion that as I load log in why is my character always ready to fly in his seat and pilot suit...i mean surely he has to take a 30min space shower and brush teeth first!!! By then i have to log off...

Come on frontier please and more real life simulation to hype my immersion, its not like i want to avoid real life by playing your game for an hour or two.

/s
 
Do I have to explain it to everyone making this point? ALL those other examples LOCK YOU OUT from PLAYING the game... ship transfer DOESN'T.

Please do.
How do they lock you out from playing the game? While the ship is being refueled, refit, repaired or rebuilt, you can use another ship to play the game, exactly the same way you can use another ship to wait for a time delayed ship transfer.
 
I'm with the OP, everything should have a realistic delay.

E.g. how can repairs be instantaneous? Surely, where the station does not supply any modules needing repair, any repair request should trigger mission to deliver the requisite tech prior to the work being done?

Similarly, it has always broken my immersion that the application of a paint-pack is instant, repainting a ship should take at least a week.

...oh wait a minute...

:rolleyes:

Please do.
How do they lock you out from playing the game? While the ship is being refueled, refit, repaired or rebuilt, you can use another ship to play the game, exactly the same way you can use another ship to wait for a time delayed ship transfer.

...errr what about ur conda cargo for rngineers when hopping into eagle?
 
Yes, ridiculing the other side of a discussion is obviously always the best way to go. I think I don't have to explain to anybody that there's a difference between these two things.

I think you'd be surprised. Everything's all-or-nothing around here these days. ;)

*Edit* In response to the OT, I'm fine with that, 'cus my realism extends to an insurance policy that includes a courtesy ship I can use while I wait for my main ship to be fixed up. (Downside: It's a hauler. :( )
 
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Please do.
How do they lock you out from playing the game? While the ship is being refueled, refit, repaired or rebuilt, you can use another ship to play the game, exactly the same way you can use another ship to wait for a time delayed ship transfer.

Oh... ok, that's a different twist on the whole thing. No, I'd like that, actually.

Sowy... :D
 
No problem CMDR. I never (and I don't think anyone here was implying that) implied that we would have to wait at a loading screen and be unable to do anything else. It would be awful!

I'm sure in the end we will get a good solution. There's going to be a beta period to iron out the rough edges and even though I haven't been around long, it seems Frontier are good listeners.
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

I think a lot of people here have a broken sarcasm detector. :D :p

But, on a completely unrelated topic not related to the above sarcasm comment, I think that's an excellent new feature, from a realism perspective.

I also have a suggestion, but this time, to enhance gameplay: Create a key mapping to insta-kill any ship (NPC or not) you have as a target and that has a lower combat rank than you. Why wait to kill it? You were going to kill it any way, so why the wait? It's a gameplay feature that would improve the life for all people (if you are a trader you can get rid of that pesky pirate bothering you, or if you are a pirate you can get rid of that noob bountyhunter wanting to hunt you). Even griefers would be benefitted, because they would only need to sit outside of stations and insta-kill until they get bored. Or, even newbies, because once griefers get bored, they will be able to finally play. It's a win-win scenario. A no brainer.

The obvious benefit is that we can focus on simply exploring the universe, fighting any other worthy opponent (your rank or higher), or landing and taking off from stations. Or even waiting for a new module to be outfitted, as per your suggestion. You know, actual gameplay. Quality time, folks.

This should have a price: not getting any reward for the fight. A big, big cost that will make people think twice, or even three or four times before actually using the button. I think most high-ranking pilots will even freeze in space, thinking about the consequences before using the button. Some pilots will even wake up in the middle of the night, shouting "why did I use the button with that newbie!!!!". And in order to balance the feature even further, when you are insta-killed, you don't pay an insurance for your new ship. This way, since the abuse doesn't have any material consequence, that means that the abuse doesn't exist at all.

It's way better to what we have now, where you have to actually use your skills and invest time in actually defeating an opponent, because folks, this consumes time and stops me from focusing on important things. Because if I want to trade in an anarchy system, I want to do that, and I don't want to lose my time fighting pirates and that, that's not quality gameplay.

Of course, there is going to be people worried with potential exploits, like noobies not being able to kill nobody, or the guys being at the top of the combat rank becoming actually invincible, but that's not going to happen, those exploits are easily avoidable, because, you know, it wouldn't be mandatory. Any player that took this as too unrealistic, or unfair, or whatever, wouldn't be forced to use it. You know, you can always fight manually. Since the option to not use that feature exists, the exploits or potential abuse also disappear magically. Like griefing will do once this feature is implemented.

And, lore-wise and realism-wise, hey, if we have insta-player-rescues, or insta-teleports, or insta-outfitting ships, why not going one step further?

Let me know what you all think.
 
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this is sarcasm because of the instant ship transfer, right?

outfitting is totally fine. i actually think it could be a little faster. really tedious to wait for your ship to enter the hangar. what's stopping the interface from working before that? you could already browse and choose components while your ship enters the hangar.

that's just one of those things that make elite rather tedious.
 
I think a lot of people here have a broken sarcasm detector. :D :p
Is it? Or perhaps the sarcasm was just... bad?

There was a time when shields didn't recharge rapidly when docked at a station. And people DEFENDED that system with the exact same arguments. "It's not realistic." Or even worse... "It's the price for having huge shields." And those people were being serious too!

So really, if this WAS sarcasm, it was bad sarcasm.
 
No problem CMDR. I never (and I don't think anyone here was implying that) implied that we would have to wait at a loading screen and be unable to do anything else. It would be awful!

I'm sure in the end we will get a good solution. There's going to be a beta period to iron out the rough edges and even though I haven't been around long, it seems Frontier are good listeners.


I think we should get a loading screen.
[ YOUR SHIP WILL BE READY IN: 01:30:15 ]

Teach people to slow down and stop rushing everywhere.



I'm not being serious, of course.
 
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I would be all for that - once we are able to do something without the ship, aka walking around is there. You request new outfitting, refuel, cargo loading all that stuff then go about your business in the Station while the npc running busy around your ship :)


... and maybe somwhere a CMDR sneaks in the Cargobay to get a ride into the unknown :D
 
I would be all for that - once we are able to do something without the ship, aka walking around is there. You request new outfitting, refuel, cargo loading all that stuff then go about your business in the Station while the npc running busy around your ship :)


... and maybe somwhere a CMDR sneaks in the Cargobay to get a ride into the unknown :D

And then gets caught and blown out an air-lock...
.. then rescued by a passing pirate ship ..
.. and sold into slavery ..
.. only to be bought by the very same CMDR who shot him out the air-lock in the first place ..
 
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I would be all for that - once we are able to do something without the ship, aka walking around is there. You request new outfitting, refuel, cargo loading all that stuff then go about your business in the Station while the npc running busy around your ship :)


... and maybe somwhere a CMDR sneaks in the Cargobay to get a ride into the unknown :D

Hey do you know a captain has named 2 mountains on a planet in the rift after you as he got stranded there when he recalled his ship and it crashed?

Back to the thread, I would love to be bothered to check the names of the people saying no this would be a time sink, against the people who are making MILLIONS of threads about how outrageous insta ship teleports et al are.
 
If the game was truly realistic, then plenty of things would have a time delay.

Repairs would have a time delay.
Reloading weapons would have a time delay.
Refuelling would have a time delay.
Loading and unloading cargo would have a time delay.

But it's just a game, so it doesn't really matter.
 
Do I have to explain it to everyone making this point? ALL those other examples LOCK YOU OUT from PLAYING the game... ship transfer DOESN'T.

Having to wait for ship transfer also locks me out from playing the game. Say I travel to Jacques in my ASP and then try to transport my Corvette. Having a delay on it would mean that the ship transfer to jacques would take hours. So I would have to end my gaming session for the day. Perhaps the next day, after I returned from work, the ship transfer would be complete.
 
And then gets caught and blown out an air-lock...
.. then rescued by a passing pirate ship ..
.. and sold into slavery ..
.. only to be bought by the very same CMDR who shot him out the air-lock in the first place ..
So many great gameplay can be had with things taking a realistic amount of time as long as you don't have to just wait but can do soemthing in the meantime!
 
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