Ship Outfitting should have a time delay

Having to wait for ship transfer also locks me out from playing the game. Say I travel to Jacques in my ASP and then try to transport my Corvette. Having a delay on it would mean that the ship transfer to jacques would take hours. So I would have to end my gaming session for the day. Perhaps the next day, after I returned from work, the ship transfer would be complete.

You could end it for the day, but you also could do something else with your Asp in the meantime - not really locking you out.
 
Not really.

It's the kind of post only intelligent people will recognise as intelligent. [yesnod]
And of course the other way around. ;)

Witty.

Almost missed it because (off-topical): I haven't figured out if there is some way to enable notifications when my posts get quoted.

There, I just set myself up for another intelligence comment.
 
Hahaha..I haven't experienced such complex comedy since I watched 'Jackass - The Movie'! Absolutely hilarious & not at all a moronic exercise in trite, GCSE grade U irony! Good job OP..you fekkin !
 
Having to wait for ship transfer also locks me out from playing the game. Say I travel to Jacques in my ASP and then try to transport my Corvette. Having a delay on it would mean that the ship transfer to jacques would take hours. So I would have to end my gaming session for the day. Perhaps the next day, after I returned from work, the ship transfer would be complete.

I know right. I find that when I get a bounty in a system that's a few days, and I'm like "but my favourite res site is in there and I can't pew-pew there until the clock runs out, and I have to turn the machine off and go to bed than wait three days - if only they could remove that frustrating bounty I could enjoy the game more... :)

Moving ships shouldn't be considered some sort of auto-given in Elite. It's not a priority action (given we've lived without it for so long), it's a bonus - a reward. A reward as in "you don't have to move your second ship by hand". What you're asking is not just for that reward, but no penalties, a further reward that it should happen straight away so it doesn't mean you have to do other things instead. Over-rewards in games leads to people becoming less invested - that's why there needs to be either a risk or a burden to make it something more than a gift. Time duration of some sort is suggested as it is a little bit of a burden and it is also fitting with Elite's psudeo realism. It's a common sense move as a game and as a universe.

Just as in life. The more you work for something, the more you appreciate it. Reward systems are therefore carefully balanced, which this implementation is not.
 
I know right. I find that when I get a bounty in a system that's a few days, and I'm like "but my favourite res site is in there and I can't pew-pew there until the clock runs out, and I have to turn the machine off and go to bed than wait three days - if only they could remove that frustrating bounty I could enjoy the game more... :)

Moving ships shouldn't be considered some sort of auto-given in Elite. It's not a priority action (given we've lived without it for so long), it's a bonus - a reward. A reward as in "you don't have to move your second ship by hand". What you're asking is not just for that reward, but no penalties, a further reward that it should happen straight away so it doesn't mean you have to do other things instead. Over-rewards in games leads to people becoming less invested - that's why there needs to be either a risk or a burden to make it something more than a gift. Time duration of some sort is suggested as it is a little bit of a burden and it is also fitting with Elite's psudeo realism. It's a common sense move as a game and as a universe.

Just as in life. The more you work for something, the more you appreciate it. Reward systems are therefore carefully balanced, which this implementation is not.

There is no risk to moving ships by hand. It is just extremely time consuming and tedious. Putting a time delay on ship transfer leaves that element in there. So if we are going to do that, then we should extend the time delay to ship outfitting, ship repair, and loading / unloading cargo too.
 
There is no risk to moving ships by hand. It is just extremely time consuming and tedious. Putting a time delay on ship transfer leaves that element in there. So if we are going to do that, then we should extend the time delay to ship outfitting, ship repair, and loading / unloading cargo too.

If the transfer takes the time, you manually need to do yourself, than you still save half the time, because you dont need to get there to pick the ship up.
 
There is no risk to moving ships by hand. It is just extremely time consuming and tedious. Putting a time delay on ship transfer leaves that element in there. So if we are going to do that, then we should extend the time delay to ship outfitting, ship repair, and loading / unloading cargo too.
Look, I get your argument that instant repar and instant transfer is kinda same. But you can't not instant repair not instant ship transfer sell as the same, as while first happen you can't do anything, while the second happen you can do lots with your current ship. One forces the player to do nothing, the other doesn't.
 
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Look, I get your argument that instant repar and instant transfer is kinda same. But you can't not instant repair not instant ship transfer sell as the same, as while first happen you can't do anything, while the second happen you can do lots with your current ship. One forces the player to do nothing, the other doesn't.

If it is going to take time, because of realism, then I should have the ability to order that my ship be transferred from Station A to Station B while I am located at Station C. That way while I fly from Station C to Station B, the ship transfer is already in progress. But since that is not going to be implemented, it has to be instant.
 
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If it is going to take time, because of realism, then I should have the ability to order that my ship be transferred from Station A to Station B while I am located at Station C. That way while I fly from Station C to Station B, the ship transfer is already in progress. But since that is not going to be implemented, it has to be instant.
Sure, totaly agree, thats a good Idea. Lots of good stuff could be done with ship transfer then just a button click.

And while I agree thats probably not gonna get impelmented it can't hurt bringing up good Ideas. If we don't bring them up at all they most definitly don't get implemented ;)
 
Having to wait for ship transfer also locks me out from playing the game. Say I travel to Jacques in my ASP and then try to transport my Corvette. Having a delay on it would mean that the ship transfer to jacques would take hours. So I would have to end my gaming session for the day. Perhaps the next day, after I returned from work, the ship transfer would be complete.

Horrible, I understand you. Travelling to Jacques with an Asp that, at least needs roughly half of the travel time of a Corvette and then having to play with an Asp while you wait. WITH AN ASP!! Are they crazy? What a torture! Humiliating! What will people think if they see me with a fxxxxxxxg Asp?. What's the next thing? Forcing me to wait outside an outpost because the 4 landing pads are busy? Station attacking me because I took 1 second longer to land than the time I had? Outrageous. What a lack of manners.
 
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It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

You're absolutely right! Not only does it break immersion to have instant outfitting, just having a timer would not be enough.

For every module you change or upgrade the ship should not be playable and stuck in the dock while the upgrade is in progress. Well I suppose only for core internals. The nonessential module swap/upgrades you could take the ship put with the module non functional, and pause the timer. Then the process could only be completed at the same dock you initialized the procedure in.

Also every time you resume a penalty should be added to the timer to compensate for the technicians having to pull off the job then set back up again on your return. This timer would only count down while you are logged into the game, as any other way still kills my immersion.

The timer should also have a logarithmic scale depending on complexity of the system and ship size. I could easily see it taking over a week to change out core modules in big ships like the Anaconda, Corvette, and Cutter.

I swear! People that want game play quality of life improvements are ruining my immersion! This is not what I was promised in kickstarter! REALISM AND IMMERSION>GAME PLAY PEOPLE!
\end sarcastic over the top rant[wacko][wacko]

See, being an "immersion head" can sometimes harm games more than help them. How many players would still be around if a system like this was in place? Sure there would be some, but not near as many as their are now! Less players=less revenue=less development+overpriced content=dead game.

Some space magic is necessary for our beloved E: D. I'll give you that 3D ship printing is a bit cheesy, but 3D metal printing is a real thing today so why not. Instant ship transport? Come on, insta outfitting and no body complains about that and it's the same mechanism!
 

Ian Phillips

Volunteer Moderator
I'm waiting for 'Space legs'.3 where there will be stevadores visible on the docking bays loading cargo into the hold. Instant cargo loading will of course be removed in that update.
 
I'm waiting for 'Space legs'.3 where there will be stevadores visible on the docking bays loading cargo into the hold. Instant cargo loading will of course be removed in that update.

Or, instant cargo transfer would still be a thing. It's just you'd see the transfers in the background on npc ships in the dock giving you the perception of not instantaneous transfer. The transfer would happen when you were out talking with the market contact in the station somewhere. When you get back to your ship to go some npc will interact and let you know the transfer was completed. Still instant but not the perception of instant if you will

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The same way you get instantly teleported from clear across the galaxy if you have an uh-oh way out there?
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

Well done sir!
 
If it is going to take time, because of realism, then I should have the ability to order that my ship be transferred from Station A to Station B while I am located at Station C. That way while I fly from Station C to Station B, the ship transfer is already in progress. But since that is not going to be implemented, it has to be instant.

That's like a straw man and a straw woman doing who knows what with each other.
 
Thing is, it makes sense for the game to timeskip repairs because there'd be nothing to do while you wait for your ship to be repaired/outfitted/unloaded. With delayed ship transfer, you can carry on playing the game in your current ship until the one you transferred shows up.
 
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