I know right. I find that when I get a bounty in a system that's a few days, and I'm like "but my favourite res site is in there and I can't pew-pew there until the clock runs out, and I have to turn the machine off and go to bed than wait three days - if only they could remove that frustrating bounty I could enjoy the game more...
Moving ships shouldn't be considered some sort of auto-given in Elite. It's not a priority action (given we've lived without it for so long), it's a bonus - a reward. A reward as in "you don't have to move your second ship by hand". What you're asking is not just for that reward, but no penalties, a further reward that it should happen straight away so it doesn't mean you have to do other things instead. Over-rewards in games leads to people becoming less invested - that's why there needs to be either a risk or a burden to make it something more than a gift. Time duration of some sort is suggested as it is a little bit of a burden and it is also fitting with Elite's psudeo realism. It's a common sense move as a game and as a universe.
Just as in life. The more you work for something, the more you appreciate it. Reward systems are therefore carefully balanced, which this implementation is not.