Ship Outfitting should have a time delay

Sandro has already confirmed that you will be able to move a stored module instantly to your location.
And they will be introducing module depreciation, do it will cost you to sell one.
 
Having time delayed ship outfitting also allows for the possibility of more compelling game mechanics being added in the future – for example, watching your ship being outfitted, watching your ship being fixed, etc. – even if it isn't viable and practical to do so currently, given the current game mechanics and features.


Or watching Paint Dry or Grass Grow, yeah wonderful way to spend my ED Time!
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

haha +1 to you good Sir!
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

No.

Please no...
 
Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting. Let me know your thoughts.
Instant outfitting also allows griefers to launch their ships in seconds, allowing them to reach areas like the CG ones sooner and kill more innocent commanders.
 
It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

They all use USB 179 connectors, so just plug straight in/out...
 
Horrible, I understand you. Travelling to Jacques with an Asp that, at least needs roughly half of the travel time of a Corvette and then having to play with an Asp while you wait. WITH AN ASP!! Are they crazy? What a torture! Humiliating! What will people think if they see me with a fxxxxxxxg Asp?

I'm now taking that rep back. No one insults Asps. :p
 
Even if they did do this I wouldn't object. Still, nice way to compare apples with teleporting oranges.

'Teleporting ships/modules' from one station to another is different than 'teleporting modules/cargo' from the current station to my ship and 'magical repairs' because.......how exactly? Saying two things are different does not make it so. It's a necessary gameplay concession in both instances so people can actually just get on with playing the game.
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I think it's wonderful you like to sit and wait to play a game, in the game. Go for it. Nothing is stopping you right now from waiting hrs/days/weeks for you mil spec bulkheads to be installed, your cargo loaded, your ship refueled, your fine payment to be processed, your modules exchanged, etc. Just don't design the mechanic so that I have to wait as well. That'd be a bit pigheaded.

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You can always go and play CQC for the quick action fix, but slow, deliberate gameplay is a part of ED... or it was, apparently.

"Slow deliberate gameplay" =/= "sit and idly wait", that isn't gameplay at all.
 
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Sandro has already confirmed that you will be able to move a stored module instantly to your location.
And they will be introducing module depreciation, do it will cost you to sell one.

Why would they reintroduce module depreciation? That's a quasi-realistic feature to some people, but a major inconvenience to other people's playstyles. We don't inconvenience playstyles. Did you not get the memo?

(This is the trolling sarcasm thread isn't it? I am doing it right aren't I? It's just that the rules keep changing these days...)


 
I think there should also be a delay when you jump between systems.

If we want it really true to the Elite games, maybe we should have a 4-7 day hiatus between systems, this would make Elite more of the slow steady gameplay that so many players apparently pander for.

I would also suggest that as soon as you enter orbital cruise you drop out of supercruise and fly your Anaconda/Asp/Sidewinder manually down to the base in real time, this adds to immersion and doesn't allow people to gameify and break the ponderousness that is the main attraction of Elite.

The question of faster than light travel should also be addressed, this instant transfer between systems isn't realistic, or even in system flight doesn't really demonstrate the gigantic scale of even the smaller planetary system.

I suggest that we form the Campaign For Real Time club (CFRT) and petition Frontier to instigate as many real time gameplay features as possible to make this game the most attractive, enjoyable, compelling game it could possibly be, based on real time activities, in a real scale universe, simulated on a pc and other consoles.....

A follow up would be the formation of the Campaign For Real Biology, as we all know that the lack of in game toilet functions seriously affects my gameplay activities, plus my CMDR must be really bustin for a wee by now...
 
...I suggest that we form the Campaign For Real Time club (CFRT) and petition Frontier..... A follow up would be the formation of the Campaign For Real Biology, as we all know that the lack of in game toilet functions seriously affects my gameplay activities, plus my CMDR must be really bustin for a wee by now...

You know, I'm just beginning to think that 'some people' aren't taking this issue nearly as seriously as it clearly needs to be.

I myself, only today, was hit on the head by the sky falling in as a direct result of this yet-implemented decision!
 
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