I think a two year old game that's selling 700 copies a day is pretty good. It will be interesting to see how many copies NMS is selling two years from now.
None.
I think a two year old game that's selling 700 copies a day is pretty good. It will be interesting to see how many copies NMS is selling two years from now.
FD - The problem isn't that the galaxy is too big.. It's that you made it too empty! Fill it with stuff.
no, the problem IS exactly that, that the galaxy is too big. It's so big that it's impossible to fill it with stuff. or at least, anything meaningful. It would take a 20 person team like 10 years to even flesh out the bubble and surrounding space, let alone all the other places in the galaxy. They could randomise and automise it, but then it would be "full of stuff but empty", like No Man's Sky. Each thing, feature, ruin, has to have thought behind it, it has to be modelled, placed, programmed, featured in lore/Galnet/Story. 2pFD - The problem isn't that the galaxy is too big.. It's that you made it too empty! Fill it with stuff.
It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.
The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships. The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.
This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.
They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.
The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.
Trouble is this requires some decent design effort and it would appear that a cowboy is in charge.
\NMS is still selling very well indeed.
Recent approx. daily Steam sales of NMS: 10,000.
Recent approx. daily Steam sales of ED: 700.
Yes, only seven hundred. Despite beign on offer at half the price of NMS..
However, it is early days for NMS and we'll have to see how it fares with the first major update.
It does seem that the scale of the Galaxy has lead to this knee-jerk solution.
The point was that the brain-dead, disengaged, no-gameplay waiting portions of the game is 99% of the entire galaxy. There is nothing anywhere. The solution is not to circumvent travel, but to put stuff in the game and make travel interesting. That's the point of the OP.
Just for curiosity sake - if it turns out one off situation (just because ship transfer is kinda exception to the rule imho), will you come back even if it's instant?
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Because main powers arent at open war (yet). They soon will be.
And nope, the cowboy is not in charge. David is in charge. Sandro might come up with the designs, but DBOBE is the one who signs them off.
That will probably coincide with the military career stuff FD have mentioned from time to time. I would not be surprised if it then becomes impossible (or a pain in the rear) to be part of both navies, and the rank-locked ships get some other unlock mechanism instead.
I don't think this is something some are prepared to believe judging by the comments and threads I've seen about Sandro v David. It's a bit like a kid not wanting to accept that Santa Claus isn't real because it makes them feel better to believe he is.
It is funny how "avoiding tedious and mindboggingly boring stuff" always seems to be translated as "instant gratification" by some players.
As someone who plays Elite may 5-10 hours a month, i played less and less because it all came down to boring in between stuff (fly here, fly there) instead of interesting stuff with my player group.
Everything consisted of
1. Leave area of former operations and go to homebase
2.grab ship suited for task at hand
3. Fly to outfitter in target area for süecial modules
4. Join up and do fun stuff.
If steps one and two are removed from the equation, this is a big step forward.
And in case the galaxy gets filled up with additional content (second bubble, alien areas), this gets even more important to prevent ghost areas where noone ever goes because the stuff you can do there isnt suited for the ships that can get there.
It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.
The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships. The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.
This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.
They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.
The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.
Trouble is this requires some decent design effort and it would appear that a cowboy is in charge.
I think in open world game major issue is that those parts are sometimes enjoyed and cherished by quite a number of people. Where you see tedious and boring, they see strategy.
Just curious, would waiting for ship to arrive would be huge deal breaker? Just curious.
The way No Mans Sky is going, I doubt you will be able to say it won against Elite (whatever that means). NMS has been a huge disaster and disappointed most people that bought it.
http://gamerant.com/no-mans-sky-players-drop/