The Star Citizen Thread v5

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Gosh, such "elite"ism, not too proud of myself. I'm all for success and a diverse community, but I know, selfishly, that I'm the minority and I won't have things such as realistic flight models... Peaceful interactions... It will be a paradise for gankers and people screaming in their mics, eve online in first person view.

Well they've already implemented in 2.5 that those who break laws and gankers will spawn in GrimHex, a lawless space station, so those who want peace can just remain on/in Port Olisar and surrounding areas and avoid those areas close to GrimHex. Kind of like real life... where you avoid going to the 'hood' to keep from being ganked.... lol.
 
This one is pretty much spot on.

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The whole Space Legs thing for ED will be rather challenging.
- they will not remove current mechanics because for people that dont buy space legs expansion
- They have the biggest challenge of all that SC tried to avoid so far like a plague...VR. A VR experience in a FPS manner that doesnt make you vomit and not using teleporting like other VR games.
- Meaningfull, why should i go out of my ship in the first place:"Because its cool" doesnt count. The work that needs to be done to give that experience is immense and without something that builds on it its absolutly pointless.
- Making anything meaningfull for FPS not tedious. X-Rebirth had landing on stations too...the first mod was removing it and getting things done from your ship.

Space legs is the biggest can of worms for ED. I dont doubt their capablitly about the PG stuff, be it atmospheric planets or even with a biosphere...but the walking around makes me worried.

In the past 4 years chris roberts didnt deliver anything worthy of my trust or confidence that it will work out. Too many shiny videos and not deliverying anything they suggested to be working fine.
What we essential got at gamescom, was days and hours of streaming a broken mess, while showing the holy grail and everything will be better in alpha 3.0
And citizen again retreaing in their own little dream world, praising the Chris...first we had a hypetrain wreck of a game named NMS with impossible expectations and absolute questionalbe marketing with false promises...and the moment SC shows its Alpha 3 everyone jumps to the next hypetrain completly forgetting the horrible crash before and going full speed ahead into a long dark tunnel.
 
Haven't been here in a bit...was busy sharing my opinions and criticizing the decisions of Frontier on the recently announced ship transfer service (which we don't need to get into here, please).

It is nice to know, though, that dissenting views don't get banned or get threads closed on Dangerous Discussions.

So, how are things in SC-land. I heard there was a new patch, was it 2.5L? Does it fix the networking issues? I'm probably going to wait for 2.6 before I install again, but am curious to hear if any progress is being made, currently.

I was playing for an hour last night and my fps stayed around the 20 mark. People on the server spawned multiple Starfarers and Connies to test things; fps did drop but not by much. Not sure how full the server was though. Probably any significant server and network performance probably won't come until 3.0.

Star Marine maybe enough of a reason to reinstall to at least check that out.
 
I was playing for an hour last night and my fps stayed around the 20 mark. People on the server spawned multiple Starfarers and Connies to test things; fps did drop but not by much. Not sure how full the server was though. Probably any significant server and network performance probably won't come until 3.0.

Star Marine maybe enough of a reason to reinstall to at least check that out.

Is SM in 2.6?

I'm not a great FPS fan, I usually put such games (when I get them from humble bundle) on the easiest setting and just get silly painting the town red. However, I'd give it a quick go, just to see.

20FPS, I guess is playableish...hmm...am getting the itch to fly my Mustang again.
 
It's pretty well known to anyone who's done any technical work is that the customer is usually wrong.... unless you have gone into excruciating detail with the specifications and got sign-off to essentially cover your own backside if/when the client wants to make a "minor" change (in their conception of the project) that ends up requiring a complete re-engineer.

Which part of the "community" made the decisions?

The ones who backed, therefore enabling stretch goals? (this should be irrelevant, as stretch goals should already have been roadmapped)

Or the vocal minority of people who voted on the CIG boards? (the reasons why this is a stupid thing to do are legion)

And, more to the point, were these in any way informed decisions? Because the whole community know how to build computer games....

Never said it was the right thing. Just recounting what happened; however, it does make sense seeing as no real principle development started until later besides the tech demo that CR and a few CE devs/modders created for the GDC announcement.

This is worth discussing. I'm curious about this because I'd like to know how you come to this conclusion, genuinely. People often mention a poll(s?) when discussing this. Or are you referring more to the fact that all the stretch goals were met and interpret that as a carte blanche?

IIRC, there was an email or announcement that went out to every backer and a significant portion of the then community answered. I'd have to look up the metrics but cannot right now (work); if memory serves, 70-80% of the ones who answered that poll wanted CR to create the game he wanted (I think the number of respondents were ~6k-8kish which IIRC was a significant proportion of the community at that time).
 
Space legs is the biggest can of worms for ED. I dont doubt their capablitly about the PG stuff, be it atmospheric planets or even with a biosphere...but the walking around makes me worried.

Agreed.
Not sure how they'll adapt Cobra to FPS and how smooth the gameplay will be.
I REALLY wouldn't mind if they never gave us space legs.
Driving around in a buggy is fine.
Elite should be a Space Sim, not a "A little bit of everything" sim.

Atmospheric flight is more important to me.

The upcoming volcanic stuff should be great.
 
Is SM in 2.6?

I'm not a great FPS fan, I usually put such games (when I get them from humble bundle) on the easiest setting and just get silly painting the town red. However, I'd give it a quick go, just to see.

20FPS, I guess is playableish...hmm...am getting the itch to fly my Mustang again.

For my hour of play, I didn't experience that desync bug but I did find other smaller bugs though (animation and clipping).

I'm not an frames per second       until it gets sub 15fps.

I do have to say that before 2.4 came, I was getting 40-60 fps but I'm not going to fall into that trap of correlation = causation that a lot of people do fall into (generally speaking).
 
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IIRC, there was an email or announcement that went out to every backer and a significant portion of the then community answered. I'd have to look up the metrics but cannot right now (work); if memory serves, 70-80% of the ones who answered that poll wanted CR to create the game he wanted (I think the number of respondents were ~6k-8kish which IIRC was a significant proportion of the community at that time).

Thanks for the info, I'd be interested to see those metrics
 
Agreed.
Not sure how they'll adapt Cobra to FPS and how smooth the gameplay will be.
I REALLY wouldn't mind if they never gave us space legs.
Driving around in a buggy is fine.
Elite should be a Space Sim, not a "A little bit of everything" sim.

Atmospheric flight is more important to me.

The upcoming volcanic stuff should be great.

I guess they won't go with a frantic action fps, maybe fights won't be the key component of spacelegs
 
I guess they won't go with a frantic action fps, maybe fights won't be the key component of spacelegs

Pretty sure of this IMO. I think it will be some kind of hub, à la incarna for eve online. See your character's feet, a few rooms, accessing stuff and menus. Maybe one or 2 npc in a bar like NMS.
Anyway I still have some faith (station interior concept art were not meant just for peanuts I guess), but it is slowly dying. There's a better chance we'll never see space legs. But star citizen will eventually ​fill that role.
 

jcrg99

Banned
You're also marginalizing the fact that the community, at the time, wanted CR to build the game he wanted. The community gave CIG carte blanche and not the other way around. Until that shift, CIG was going to create a single-player game, admittedly with drop-in co-op, and then build out the MMO with the proceeds. But yes you are correct that the original pledge drive was to show his investors that space games were viable.

"Community" were mislead to believe that more money would bring the game faster and with more content. The result was the contrary. And by the way, the pools made by RSI with the backers could be voted by non-backers and duplicate accounts. It's a fake poll, invalid and disrespected the backers. Wasn't even voted by the majority of the backers, even if you consider all the votes as made by one individual backer each.

https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million

"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later."

https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million

"But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state..."

Besides, when CR was about to get 6 million dollars he already claimed to the backers that have all the money to make the game that he wanted to make. So, don't rewrite the past. Don't lie. What you claimed and CR have been saying the same to try to deceive new backers, press and authorities, was not what was asked to the backers to answer.

https://www.kickstarter.com/projects/cig/star-citizen/posts/351977

"When we set out to crowd-fund Star Citizen we asked for two million dollars, the absolute minimum with which we thought we could build a solid game. And then we planned stretch goals so that we could include everything else we imagined. We expected three million, hoped for four million, dreamed of five million and so on. And the absolute top option, the impossible dream, was six million.

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. "


And there is nothing in their TOS saying that RSI was free to make whatever, or that community could decide if they would break or not their deal with the individual backers. In other words, you had no right to decide by me. Only could be accepted the change in scope, whatever, if they had ZERO votes against, or if they had stated all the risks in the missive used to poll people. They did nothing like that. Instead, they tried to convince people to vote yes, based on false premises, lies and obligated everyone to stay, regardless what they changed, regardless totally removing warranties of the consumers in the TOS later, trying to deceive consumers, been deceptive with consumers, press and authorities while denying refunds and answering questions that they obviously can't, because have guilty, and simply are not capable to assume their business, moral and legal responsibilities. Instead, act as true scammers would act, while attacking their victims as been the villains.

And that farce has been used by RSI and people like you to deceive new backers that didn't know the history of this project, or don't bothers, or to try to free RSI of guilty of been deceivers and pretend that they are not in debt.

And that's the kind of behavior that makes people believe that Star Citizen is more a marketing scam than actual focused game development to deliver what was promised in the first place. A behavior that comes from RSI messages and is spread by fans like you.
 
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"Community" were mislead to believe that more money would bring the game faster and with more content. The result was the contrary. And by the way, the pools made by RSI with the backers could be voted by non-backers and duplicate accounts. It's a fake poll, invalid and disrespected the backers. Wasn't even voted by the majority of the backers, even if you consider all the votes as made by one individual backer each.

https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million

"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later."

https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million

"But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state..."

Besides, when CR was about to get 6 million dollars he already claimed to the backers that have all the money to make the game that he wanted to make. So, don't rewrite the past. Don't lie. What you claimed and CR have been saying the same to try to deceive new backers, press and authorities, was not what was asked to the backers to answer.

https://www.kickstarter.com/projects/cig/star-citizen/posts/351977

"When we set out to crowd-fund Star Citizen we asked for two million dollars, the absolute minimum with which we thought we could build a solid game. And then we planned stretch goals so that we could include everything else we imagined. We expected three million, hoped for four million, dreamed of five million and so on. And the absolute top option, the impossible dream, was six million.

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. "


And there is nothing in their TOS saying that RSI was free to make whatever, or that community could decide if they would break or not their deal with the individual backers. In other words, you had no right to decide by me. Only could be accepted the change in scope, whatever, if they had ZERO votes against, or if they had stated all the risks in the missive used to poll people. They did nothing like that. Instead, they tried to convince people to vote yes, based on false premises, lies and obligated everyone to stay, regardless what they changed, regardless totally removing warranties of the consumers in the TOS later, trying to deceive consumers, been deceptive with consumers, press and authorities while denying refunds and answering questions that they obviously can't, because have guilty, and simply are not capable to assume their business, moral and legal responsibilities. Instead, act as true scammers would act, while attacking their victims as been the villains.

And that farce has been used by RSI and people like you to deceive new backers that didn't know the history of this project, or don't bothers, or to try to free RSI of guilty of been deceivers and pretend that they are not in debt.

And that's the kind of behavior that makes people believe that Star Citizen is more a marketing scam than actual focused game development to deliver what was promised in the first place. A behavior that comes from RSI messages and is spread by fans like you.

You won't get a straight answer from Bri on this.

...makes me wish for the days of MaxLexandre back round here. Almost.
 
Pretty sure of this IMO. I think it will be some kind of hub, à la incarna for eve online. See your character's feet, a few rooms, accessing stuff and menus. Maybe one or 2 npc in a bar like NMS.
Anyway I still have some faith (station interior concept art were not meant just for peanuts I guess), but it is slowly dying. There's a better chance we'll never see space legs. But star citizen will eventually ​fill that role.

Curious how you have "some faith" for Elite, yet "believe" in SC. What an odd choice of language. Why is 'your faith dying'?

DB has stated that they first intend to have combat inside ships via boarding. That will eventually extend outside the ships. Presumably in non-combat roles too.
 
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They don't need to adapt anything as it already handles 3rd person just fine, and the major difference is in the camera position.

https://www.youtube.com/watch?v=Glr71X-cr84

and

https://www.youtube.com/watch?v=x6O7Js5KB5I

The Outsider also shows procedurally generated city blocks IIRC. ;)

Yeah, Frontier have a lot of experience in various things they can draw on for Elite. Outsider, Zoo Tycoon and now Planet Coaster all have potential to feed back into ED either directly via tech or in house experience between devs. Doesn't guarantee anything, but you'd rather have it than not.

Edit: they crowd tech in Planet Coaster looks like it will be especially handy to know about. All a massive advantage in having stable engine and solid groundwork.
 
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I've found it interesting in all the post-release moaning about NMS (on other forums), the number of times I've seen people criticise Hello Games / Murray for misrepresenting the game, and complain about the (lack of) actual game play, and then in the next breath talk about how the SC Gamescom demo blew it away. Are they really so oblivious to the stupidity of that comparison in the circumstances? Apparently Murray should be hanged for demonstrating features which didn't make the final build, but never mind the staggering disparity between what Roberts demonstrated and what he has delivered so far (including to his own Gamescom streamers).

But Roberts will avoid the same fate by simply never committing to a "release version". He's already said it'll never be finished, which is commonly interpreted to mean they'll keep adding expansions or whatever post-release, but really it means it'll be an entirely open-ended development for just as long as people keep throwing money at them. Which means the game you have right now is Star Citizen. But it's ok, because that magical, complete experience you're imagining (never mind whether Roberts even promised it) will be delivered 2 or 3 patches from now. Always 2 or 3 patches. Just dangling there like a carrot. Buy an Idris.
 
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