I am willing to support FD but only if they remove the instant transfer and if they add the view in the third person and also a few free goodies (paint job, bobblehead, an Elite cap and one or two posters)

If the only way a restaurant can keep its door open is by stop serving steak and serve fish instead, and I don't like fish, why would I care if it keeps its doors open? I'd rather go eat someplace else that sells steak. A closed steak restaurant and an open fish restaurant are exactly the same to me: places I won't go for a meal.
If a game begins to radically change design direction and its no longer the direction that lured me into the game in the first place, it becomes the new fish restaurant, and likewise why should I care if the fish pays the bills if I don't like fish?
On the other hand,
the "casual player" if you pardon the use of that wording
is in for quick action. A short lived investment,
where the hardcore player is willing to further the investment
in E: D by buying micro-transactions on the larger scale,
add to the game with fiction and being a part of the game
to make it a step more believable and active,
compared to stale gameplay.
Theres my point perfectly and deliciously made, they might lose you...but they still open making money!!!
Darn u now,im hungry...fish-steak plz!!!![]()
I'm always sceptical of chasing the "casual gamer". Nintendo did that with the Wii and it became a massive seller with Wii Sports, Wii Fit, etc. Loads of consoles were sold but because the casual gamer only wants one or two games, the games sold per console rate (how manufacturers measure success) was low. Those Wiis are now collecting dust, and the Wii U was a flop as the committed gamer was less keen to pick one up and the casuals had moved on to something else.
I think this model holds true for gamers: you have the instant gratification crowd that will move on to whatever is trending, the sim heads that like anything as long as it comes with an 80 page and takes 32 key presses to start an engine, and those that are genre (or specific game) fans. Some of the recent decisions seem to have been taken to satisfy the first group, but arguably they've moved on and will be back for fps (assuming that is season 3).
That's me just postulating, so may be completely without foundation![]()
I'm always sceptical of chasing the "casual gamer". Nintendo did that with the Wii and it became a massive seller with Wii Sports, Wii Fit, etc. Loads of consoles were sold but because the casual gamer only wants one or two games, the games sold per console rate (how manufacturers measure success) was low. Those Wiis are now collecting dust, and the Wii U was a flop as the committed gamer was less keen to pick one up and the casuals had moved on to something else.
I think this model holds true for gamers: you have the instant gratification crowd that will move on to whatever is trending, the sim heads that like anything as long as it comes with an 80 page and takes 32 key presses to start an engine, and those that are genre (or specific game) fans. Some of the recent decisions seem to have been taken to satisfy the first group, but arguably they've moved on and will be back for fps (assuming that is season 3).
That's me just postulating, so may be completely without foundation![]()
I'm always sceptical of chasing the "casual gamer". Nintendo did that with the Wii and it became a massive seller with Wii Sports, Wii Fit, etc. Loads of consoles were sold but because the casual gamer only wants one or two games, the games sold per console rate (how manufacturers measure success) was low. Those Wiis are now collecting dust, and the Wii U was a flop as the committed gamer was less keen to pick one up and the casuals had moved on to something else.
I think this model holds true for gamers: you have the instant gratification crowd that will move on to whatever is trending, the sim heads that like anything as long as it comes with an 80 page and takes 32 key presses to start an engine, and those that are genre (or specific game) fans. Some of the recent decisions seem to have been taken to satisfy the first group, but arguably they've moved on and will be back for fps (assuming that is season 3).
That's me just postulating, so may be completely without foundation![]()
I'm always sceptical of chasing the "casual gamer". Nintendo did that with the Wii and it became a massive seller with Wii Sports, Wii Fit, etc. Loads of consoles were sold but because the casual gamer only wants one or two games, the games sold per console rate (how manufacturers measure success) was low. Those Wiis are now collecting dust, and the Wii U was a flop as the committed gamer was less keen to pick one up and the casuals had moved on to something else.
I think this model holds true for gamers: you have the instant gratification crowd that will move on to whatever is trending, the sim heads that like anything as long as it comes with an 80 page and takes 32 key presses to start an engine, and those that are genre (or specific game) fans. Some of the recent decisions seem to have been taken to satisfy the first group, but arguably they've moved on and will be back for fps (assuming that is season 3).
That's me just postulating, so may be completely without foundation![]()
+1Yeah, I'm not happy with some recent decisions but much more IMPORTANTLY I want to support FDEV in their commercial endeavours and continue to give feedback so that ED can aspire to a 10-year improvement plan rather than a 4 year exit plan
Thank you CMDRs
I guess it takes a painful learning experience for som developers/publishers... but, as a rule, catering to the mainstream is rather stupid in this day and age's games industry. Not even a company like Blizzard - more or less the kings of the "broad target demographic" routinely make mistakes, and their products are as mainstream as they come. No, playing in that ballpark shouldn't be anything FD should try. They have a niche - for now - and they should stay in it and dig themself in.
Reality in the sandbox and consistency is what drives the drama and the epic adventures we all enjoy. Magic ships that can cross the galaxy (only when there's no pilot in them) are completely game and narrative breaking.
Pack some spare cash and if you find anything interesting on your travels that warrants a fighter, what is wrong with buying one on the market, stow it and keep it there so you can use it again when you come back from your wanderings.
It's like this, I own an estate car and a sports car, If I drive to my mums house and visit her in the next town in the estate car, I cant sit there and instantly summon my sports car so that I can go for a quick jaunt around the country roads. It's just not realistic and that's the divide in the community, the guys that want a realistic universe to play in and the guys to which it's just a game. I can't help but think that they people who want instant ship transfer are not as emotionally invested in the game as the other guys and as such are unlikely to stick around and buy future expansions as casual gamers don't tend to be loyal.
I think the game is still pretty niche as it stands, I see no evidence of them trying to make the game appeal to the mainstream, even with the 2.2 changes. Maybe if we ever get FPS gameplay, even then it will be done in an Elite way so I doubt it. In fact most of the games FD have made fit into that category .. Niche
Mainstream don't tend to gravitate towards the space genre anyway. Not unless you give them something flashy (SC) or market it rally well (NMS) and we know how both of those have turned out.
Yup pretty much.
It boils down to 2 groups:
1. Group - Want to play this game (teleportists)
2. Group - Wants to live this game (purists)
.
True, which makes the upcoming changes even more puzzling to me...
There is a third group ... People who want both. Thats who FD are trying to cater to, and it makes sense because the majority of players probably fit into that group.
On all sides of every single debate going on right now (ship transfers, existing gameplay annoyances & bug fixes, lack of C&P solution and many more things) there are ultimatums, hurt and hyperbole being thrown round like this current change might be the end.
In the meantime, some FD decisions could rankle and may or may not be reversed. But threatening to remove support for FD when individual decisions don't go our way will be counter productive.
Wouldn't bet on it... maybe group 1 has some group 2 tendencies sometimes, but a hard scifie purist? Well, I know I don't...
Barbeque lovers wouldve moved on right as they dont care about that fishy place anymore.Of course, and that is a perfectly valid business decision.
But my own point is why would the barbecue lovers care about the game possibly(*) getting more money by stopping making delicious barbecues and start selling fish instead.
(*) and this is not guaranteed either, as fish-eating casual players are not exactly known for being the "stick around" type of players.