The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
That actually makes me think...I don't think there is any actual ship transfer in SC. Your ships are just there whether you are at Olisar or Grim.

Does anyone who knows better actually know if there is any sort of design around ship management?
Are you talking about the mechanic that should, in a future, allow you to ask for your ship in X planet or system to be transferred to your actual position or the one you choose?
Or just the idea of selling or trading a ship with someone?
 
Last edited:
This is the kind of thing I'm harping on, illogical jumping to conclusions. The HUD was always a wip and never final. Since the thing started they wanted cockpits to be dynamic but couldn't really do that because they needed to be designed. Design a quick placeholder until the "real" implementation is implemented. It's like you cannot see beyond your negative perception.

Would it not be a better use of other peoples money and developer time if they had an idea of what they wanted and worked towards it in the first place. I'm not saying you are wrong, they may have wasted time money and effort on a disposable HUD but it's a dumb and wasteful thing to do.

Why deliberately put effort into a dead end.
 
Are you talking about the mechanic that should, in a future, allow you to ask for your ship in X planet or system to be transferred to your actual position or the one you chooses?
Or just the idea of selling or trading a ship with someone?

The former. I have a ship two systems away. Is it available no matter where I am or do I have the options to go retrieve or hire a transfer service?
 
Last edited:
The former. I have a ship two systems away. Is it available no matter where I am or do I have the options to go retrieve or hire a transfer service.
I don't think that would change until much later in the future, but yes, there will be, in theory, this mechanic. You will have to ask for your ship to be transferred to your position.

Let me try to find info about it.
 
I don't think that would change until much later in the future, but yes, there will be, in theory, this mechanic. You will have to ask for your ship to be transferred to your position.

Let me try to find info about it.

Well, if that were to happen that would be "point to Star Citizen" as FDev has chosen to just cop out with some crap lore explanation for instant ship transfers.
 
Follow-on, does anyone know why they're getting rid of the HUDs in favour of the MFDs?

Because they're finally beginning to realise how terrible the existing HUD designs were?

Nonono, it can't be! They even hired a guy that worked on real fighters HUDs to make it for SC ships! D:

First couple of questions...


1. Cost of ships?

CR is saying that as in real life there will be a disparity between cost of things you buy. A pistol is $500, but top end ships, like Bengal Carrier will be tens of billions of dollars, but like in real life this would be something an organisation might get together to buy rather than an individual. Related missions for earning money with them would be better paid - but there would also be larger upkeep. He can see "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff."


2) Is PVP slider, is it still in game?


90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"

It'll take ages to earn stuff on your own in game (p2w confirmed) and trading is boring, just a method to grind money to buy stuff. He wouldn't be a trader.

Ok, thanks!

This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.

If they don't ASAP adding actual generic gameplay elements to this PU demo they've got going, they'll gonna be a hell lotta trouble when the actual thing goes out. With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.

One thing is certain tho... The flame wars which will undoubtedly follow release in SC forums will outshine the brightest flame ED forums ever created to date :D

Thanks again.

It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.

Has the thought ever occurred to any of you that this could be someone's opinion about the system and not something that is officially supported? Is STLYoungBlood affiliated with CIG; did CIG come out and say this?
 
Has the thought ever occurred to any of you that this could be someone's opinion about the system and not something that is officially supported? Is STLYoungBlood affiliated with CIG; did CIG come out and say this?

I don't understand - do all these quoted comments rely on information from the same, non-CIG source?
 
You got an Avenger and beat bigger ships. Nice. But the owner of the bigger ship can make more money than you in different ways and buy a boosted Avenger faster than you and having a quick revenge. How he achieved this advantage? Real dollars.

He didn´t beat or destroy anything....he said it was draw which just imply to me that he shoot at them few times and when they turn around their ships he run away....It will be even more stupid if game allowed you to easy beat much bigger ships....in case that this become possibility just imagine a s.it storm by whales?
 
Has the thought ever occurred to any of you that this could be someone's opinion about the system and not something that is officially supported? Is STLYoungBlood affiliated with CIG; did CIG come out and say this?

[video=youtube;g4UaUmJ8Ho8]https://www.youtube.com/watch?v=g4UaUmJ8Ho8[/video]
 
Last edited:

jcrg99

Banned

Chris Roberts statements in general are false. He does not even play his own game, guess what coding, as he made sure to show to everyone in that demo last year and clearly he is not aware even of the schedule and plans, since he always came to the public and said ridiculous estimates and made ridiculous promises (because the next slide was a big ship/jpeg sale). I think that he is asking if you have an official statement of the actual CEO of RSI who actually get the things done there... I don't know... maybe Ortwin? Toast? Sandi? Lando? LOL

And people thought that Erin would put some breaks on him and reorganize the whole thing for the best... fools!
 
Last edited:
Has the thought ever occurred to any of you that this could be someone's opinion about the system and not something that is officially supported? Is STLYoungBlood affiliated with CIG; did CIG come out and say this?

I was at work so couldn't quote it all directly, but the bits in quotes are spot on i think :) The rest is rough paraphrasing, but feel free to correct or add information.
 
Last edited:
I just had a flashback...someone posted a video on sc forum that reminds me why I backed the Star Citizen back then.....at 29:00 CR explains what kind of FM we going to had in the SC....

[video=youtube;n_LGAbKItRA]https://www.youtube.com/watch?v=n_LGAbKItRA[/video]

And of course instead of WWII type of sim and close to the Star Wars dogfighting we have this twitch-monster show....nah...he don´t lie...
 
Last edited:
I like to point out a game thats only been active publicly for 1 year
Hellion
[video=youtube;kiO3o6cIDuQ]https://www.youtube.com/watch?v=kiO3o6cIDuQ[/video]
[video=youtube;Trxgo32nGNU]https://www.youtube.com/watch?v=Trxgo32nGNU[/video]
Isn't this baby persistent universe without any visible jankiness.
And it will feature station building as well. With the fidelity of star citizen.
And its coming to early access at January 2017. Pretty much same time as alpha 3.0 for star citizen.

Now how the hell did indie studio caught up with star citizens current progress?
they dont have 300 employees
they dont have 120$ million
they dont have 4 years to develop it
they dont have star engine they are doing it all with unity
they dont have chris roberts directing the project.

Do note im not recommending buying it before anyone knows if its truly fun game.
But currently game is in pre-alpha so i think its valid to compare to star citizen which is also in pre-alpha
and will continue to be in pre-alpha while hellion moves into alpha.

The main point im making here is the fact that star citizen is less developed than a indie game.
 
I like to point out a game thats only been active publicly for 1 year
Hellion
https://www.youtube.com/watch?v=kiO3o6cIDuQ
https://www.youtube.com/watch?v=Trxgo32nGNU
Isn't this baby persistent universe without any visible jankiness.
And it will feature station building as well. With the fidelity of star citizen.
And its coming to early access at January 2017. Pretty much same time as alpha 3.0 for star citizen.

Now how the hell did indie studio caught up with star citizens current progress?
they dont have 300 employees
they dont have 120$ million
they dont have 4 years to develop it
they dont have star engine they are doing it all with unity
they dont have chris roberts directing the project.

Do note im not recommending buying it before anyone knows if its truly fun game.
But currently game is in pre-alpha so i think its valid to compare to star citizen which is also in pre-alpha
and will continue to be in pre-alpha while hellion moves into alpha.

The main point im making here is the fact that star citizen is less developed than a indie game.

Ah but you answered your own question:
1. CIG has 300 employees so it took them longer to set everyone up, so Star Citizen has really been in development for two months, unlike Hellion
2. But Hellion doesn't promise to do as much as Star Citizen does, so their much reduced funds are used to bring features out more quickly
3. See point 1
4. Unity is easymode, Roberts wanted to do it properly with CryEngine because he's such a boss
5. They don't have Chris Roberts directing the project.

Also CIG is an indie company because they don't have an evil publisher controlling them, which is good for us because publishers just milk us for all the cash that they can without any real accountability


Note that the above was a joke. in seriousness, that video looks amazing.
 
Last edited:
I like to point out a game thats only been active publicly for 1 year
Hellion
https://www.youtube.com/watch?v=kiO3o6cIDuQ
https://www.youtube.com/watch?v=Trxgo32nGNU
Isn't this baby persistent universe without any visible jankiness.
And it will feature station building as well. With the fidelity of star citizen.
And its coming to early access at January 2017. Pretty much same time as alpha 3.0 for star citizen.

Now how the hell did indie studio caught up with star citizens current progress?
they dont have 300 employees
they dont have 120$ million
they dont have 4 years to develop it
they dont have star engine they are doing it all with unity
they dont have chris roberts directing the project.

Do note im not recommending buying it before anyone knows if its truly fun game.
But currently game is in pre-alpha so i think its valid to compare to star citizen which is also in pre-alpha
and will continue to be in pre-alpha while hellion moves into alpha.

The main point im making here is the fact that star citizen is less developed than a indie game.

Nothing can compare to the great vision Christ Roberts has....heresy!
 
I like to point out a game thats only been active publicly for 1 year
Hellion
https://www.youtube.com/watch?v=kiO3o6cIDuQ
https://www.youtube.com/watch?v=Trxgo32nGNU
Isn't this baby persistent universe without any visible jankiness.
And it will feature station building as well. With the fidelity of star citizen.
And its coming to early access at January 2017. Pretty much same time as alpha 3.0 for star citizen.

Now how the hell did indie studio caught up with star citizens current progress?
they dont have 300 employees
they dont have 120$ million
they dont have 4 years to develop it
they dont have star engine they are doing it all with unity
they dont have chris roberts directing the project.

Do note im not recommending buying it before anyone knows if its truly fun game.
But currently game is in pre-alpha so i think its valid to compare to star citizen which is also in pre-alpha
and will continue to be in pre-alpha while hellion moves into alpha.

The main point im making here is the fact that star citizen is less developed than a indie game.

Oh yeah, how much mo-cap they got huh ?.
 
Don't forget having to work with expensive cantankerous time eating Hollywood talent. Bet Hellion has none of that fidelitousness.
 
I like to point out a game thats only been active publicly for 1 year
Hellion
https://www.youtube.com/watch?v=kiO3o6cIDuQ
https://www.youtube.com/watch?v=Trxgo32nGNU
Isn't this baby persistent universe without any visible jankiness.
And it will feature station building as well. With the fidelity of star citizen.
And its coming to early access at January 2017. Pretty much same time as alpha 3.0 for star citizen.

Now how the hell did indie studio caught up with star citizens current progress?
they dont have 300 employees
they dont have 120$ million
they dont have 4 years to develop it
they dont have star engine they are doing it all with unity
they dont have chris roberts directing the project.

Do note im not recommending buying it before anyone knows if its truly fun game.
But currently game is in pre-alpha so i think its valid to compare to star citizen which is also in pre-alpha
and will continue to be in pre-alpha while hellion moves into alpha.

The main point im making here is the fact that star citizen is less developed than a indie game.

How long have they been working on it? You know, if it is longer then three years it is already stale and should probably be forgotten about.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom